Wojtek Figat
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86d1d29820
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Fix deadlock regression from fd679f0af5 when applying Game Settings itself
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2023-10-05 10:13:49 +02:00 |
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Wojtek Figat
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fd679f0af5
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Add automatic game settings apply when saving json file in Editor
#1440
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2023-10-04 23:11:38 +02:00 |
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Wojtek Figat
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dadb9207b9
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Fix Json asset cooking to properly serialize whole asset data even if modified at runtime
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2023-03-13 16:00:27 +01:00 |
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Wojtek Figat
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969053a240
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Add JsonAsset.Save to fix saving new tag
#885
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2023-02-16 14:32:52 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojtek Figat
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0e523204d5
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Fix custom json asset usage for game settings if loaded before game scripting module is loaded
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2022-09-14 21:13:58 +02:00 |
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Wojciech Figat
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7559cb4d99
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Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly)
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2022-09-07 11:52:46 +02:00 |
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Wojtek Figat
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cced83ca96
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Add support for virtual Prefab assets created from code
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2022-07-26 23:10:04 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojciech Figat
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d0e37ba6ef
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Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
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2022-01-31 10:33:05 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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352abd1e41
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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76a4d0652f
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Add JsonAsset::GetInstance<T> for easier access to C++ json asset data
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2021-09-23 13:47:44 +02:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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intolerantape
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633357cc9b
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Added FLAXENGINE_API macro to class JsonAsset.
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2021-02-06 09:52:30 -08:00 |
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Wojtek Figat
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be319c446d
|
Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Wojtek Figat
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c5568c8eae
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Add support for loading JsonAsset instance objects if they implement ISerializable interface
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2021-01-04 14:19:51 +01:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
|
Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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