Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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bdc7b3b754
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Add updating ModelInstanceActor render state on material change
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2022-05-27 12:07:27 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojciech Figat
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f9d5c74507
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Disable GI in editor asset viewports by default
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2022-05-17 14:08:48 +02:00 |
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Wojtek Figat
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3d7d52e779
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Fix Vulkan crash when using Blur Panel in Screen Space canvas
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2022-05-13 20:17:06 +02:00 |
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Wojciech Figat
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f7e48d9b23
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Add shader getter to IMaterial interface
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2022-05-12 13:47:19 +02:00 |
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Wojciech Figat
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abcc319168
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Minor rename fixes
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2022-05-12 13:46:05 +02:00 |
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Wojciech Figat
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ab37cc72a9
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Minor renaming
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2022-05-02 12:52:38 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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5345d1f685
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Add events for streamable resources residency changes tracking
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2022-04-21 12:37:39 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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Wojciech Figat
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0b6d3a313e
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Fix new dynamic buffers to be actually dynamic
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2022-04-21 12:08:23 +02:00 |
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Wojciech Figat
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b9652949b0
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Minor improvements
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2022-04-19 17:15:54 +02:00 |
|
Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
|
Wojtek Figat
|
e32ad93020
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Add support for sampling Scene Color in transparent materials (forward pass)
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2022-04-12 21:48:52 +02:00 |
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Wojciech Figat
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0a27d277a0
|
Adjustments
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2022-04-12 14:27:06 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojciech Figat
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fbc1e6c861
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Fix shader source code encoding error on compilation error
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2022-04-08 13:53:59 +02:00 |
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Wojciech Figat
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aba0e46073
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Add utility ctors to Half vectors
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2022-04-05 17:21:55 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
|
Wojciech Figat
|
94799a9e28
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Fixes and tweaks for rendering
|
2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
|
ceb64afd4a
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Add DynamicTypedBuffer utility
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2022-04-01 12:38:46 +02:00 |
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Wojciech Figat
|
63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
|
Wojtek Figat
|
5d0c27dff3
|
Remove FlaxException
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2022-03-27 23:57:36 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
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Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
|
d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
|
Wojciech Figat
|
b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
|
92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
cd66981c1d
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Add CustomBuffers for injecting custom state into RenderBuffers
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2022-03-18 13:27:25 +01:00 |
|
Wojciech Figat
|
3dac0d4786
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Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
|
Wojtek Figat
|
3a1475fa9c
|
Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC
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2022-02-28 23:16:00 +01:00 |
|
Wojciech Figat
|
5c443f305d
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-27 16:13:06 +01:00 |
|
Wojciech Figat
|
07760f7acd
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Add DynamicStructuredBuffer utility
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2022-02-27 13:32:05 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
|
Wojtek Figat
|
56491569df
|
Optimize C# bindings in Engine code to static functions that native ABI matches managed signature
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2022-02-19 00:29:09 +01:00 |
|
Wojciech Figat
|
a857e6daa0
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-15 12:14:02 +01:00 |
|
Wojciech Figat
|
311b95b9fc
|
Add support for using mipmaps with 3D textures
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2022-02-14 14:37:04 +01:00 |
|
Wojciech Figat
|
1168176016
|
Optimize texture data async upload during rendering
|
2022-02-09 10:01:21 +01:00 |
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