Wojtek Figat
2cac149741
Code cleanup for #1377
2023-10-06 15:58:23 +02:00
Wojtek Figat
58552afc40
Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer
2023-10-06 15:26:15 +02:00
Chandler Cox
b948152a41
Simplify
2023-10-03 09:40:46 -05:00
Chandler Cox
9fbc51a22a
Add back in fixed margin code.
2023-10-03 09:21:27 -05:00
Chandler Cox
d6861696a5
Simplify.
2023-10-03 09:17:52 -05:00
Chandler Cox
60ac0a8196
Fix box changes from animations.
2023-10-03 08:25:05 -05:00
Chandler Cox
7bb3ddefeb
Fix AnimatedModel box.
2023-10-03 07:51:15 -05:00
Wojtek Figat
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Wiktor Kocielski
d389348260
Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
2023-09-13 12:17:34 +03:00
Wojtek Figat
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
Wojtek Figat
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
Wojtek Figat
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
Chandler Cox
0a57cbbecf
Add not showing lights debug based on other light flags as well.
2023-07-07 17:48:16 -05:00
Chandler Cox
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
Wojtek Figat
5079ddd20a
Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
2023-06-30 11:03:15 +02:00
Wojtek Figat
2bd2bd5081
Fix crash when modifying animated model skeleton pose from gameplay code during update event
2023-06-30 11:02:58 +02:00
ExMatics HydrogenC
804826fbc7
Fix multiplication mistake
2023-06-30 14:06:52 +08:00
ExMatics HydrogenC
0498f1488e
Fix space conversion issue
2023-06-30 12:25:58 +08:00
Wojtek Figat
7140c4a2d8
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-11 21:38:20 +02:00
Wojtek Figat
d798b10d4c
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
2023-06-09 22:49:19 +02:00
Wojtek Figat
007edb4651
Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
2023-06-01 01:06:27 +02:00
Wojtek Figat
f60007da83
Add Camera.UnprojectPoint method
2023-05-28 23:20:39 +02:00
Wojtek Figat
2149995116
Minor Camera class tweaks
2023-05-28 22:57:52 +02:00
Wojtek Figat
5c6de69e0e
Hide FallOffExponent when light is using inverse squared falloff
...
#1094
2023-05-12 12:22:39 +02:00
Wojtek Figat
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
31411e334b
Fix AnimatedModel bounds calculations
2023-03-03 17:44:34 +01:00
Chandler Cox
eab5ee93b9
Add ragdoll to toolbox
2023-02-22 17:19:28 -06:00
Wojtek Figat
a70234c9b6
Cleanup comments
2023-02-13 22:45:44 +01:00
Wojtek Figat
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
Wojtek Figat
8e52e2fb10
Merge branch 'master' into 1.5
2022-11-27 12:11:50 +01:00
Wojtek Figat
835a230323
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
Wojtek Figat
39dc439cd8
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
...
This reverts commit c33fe04645 .
2022-11-26 20:37:04 +01:00
Wojtek Figat
c33fe04645
Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
2022-11-25 23:04:17 +01:00
Wojtek Figat
76c1045444
Code cleanup after #823
2022-11-23 19:18:30 +01:00
Wojtek Figat
93c0dd704e
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojtek Figat
16ebc72099
Fix rendering of custom actors lists in Editor viewports
2022-11-16 09:57:17 +01:00
Wojtek Figat
3b4d91924f
Add draw call sorting keys generation during draw calls collection (async)
2022-11-16 09:20:56 +01:00
Chandler Cox
de6cd88870
Changed names of a couple base types to match before change
2022-11-11 17:08:07 -06:00
Chandler Cox
4515844219
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887
Code style fix
...
#814
2022-11-06 23:05:36 +01:00
Wojtek Figat
9c7da16c1a
Add multi-threaded scene rendering with Job System
2022-11-06 20:44:43 +01:00