Wojtek Figat
|
5e6f33ff1e
|
Fix stability of Global Surface Atlas to smooth objects culling buffer capacity over time
|
2023-03-01 15:50:40 +01:00 |
|
Wojtek Figat
|
3b797ab1dc
|
Prevent artifacts in Global Surface Atlas when close to its capacity
|
2023-02-19 17:36:44 +01:00 |
|
Wojtek Figat
|
679757942f
|
Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
|
2023-02-17 16:28:48 +01:00 |
|
Wojtek Figat
|
3636cd6940
|
Fix render target memory leak in Global Surface Atlas debug
|
2023-02-09 13:30:27 +01:00 |
|
Wojtek Figat
|
c46ea56af2
|
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
|
2023-01-31 14:04:00 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
0595f38fe4
|
Fix threading issues with GPU buffers mapping
|
2023-01-09 22:41:06 +01:00 |
|
Wojciech Figat
|
1cf6c5233e
|
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
|
2022-12-15 17:33:44 +01:00 |
|
Wojciech Figat
|
ee019510ca
|
Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
|
2022-12-13 11:52:51 +01:00 |
|
Wojciech Figat
|
b33ce8d264
|
Add pooled render targets naming for easier GPU memory usage debugging
|
2022-12-09 11:26:35 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
f37ed16270
|
Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
|
2022-11-01 21:31:42 +01:00 |
|
Wojtek Figat
|
a0a3457733
|
Add more profiling data for Tracy
|
2022-11-01 15:46:21 +01:00 |
|
Wojtek Figat
|
8a98f466c5
|
Use named events for GPU passes for CPU profiling usability
|
2022-11-01 12:50:17 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
e217d5e79b
|
Refactor scene rendering to separate drawable actors
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
d8c224112b
|
Add Global Surface Atlas rendering for Foliage
|
2022-08-11 11:33:41 +02:00 |
|
Wojciech Figat
|
6a1378ebdb
|
Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
|
2022-08-09 14:37:29 +02:00 |
|
Wojtek Figat
|
a6e9abfceb
|
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
|
2022-08-01 22:58:22 +02:00 |
|
Wojciech Figat
|
a2677a25a9
|
Improve env probes rendering if DDGI is enabled
|
2022-07-15 16:13:36 +02:00 |
|
Wojciech Figat
|
0ba1c124f7
|
Add Global Surface Atlas missing surface data debug visualization
|
2022-07-08 16:43:25 +02:00 |
|
Wojciech Figat
|
4007c5e29c
|
Add BounceIntensity to Global Illumination settings
|
2022-06-30 15:27:31 +02:00 |
|
Wojciech Figat
|
27515585db
|
Improve Global Surface Atlas objects surfaces sampling
|
2022-06-30 15:14:43 +02:00 |
|
Wojciech Figat
|
9fa2a5ff93
|
Fix compilation
|
2022-06-29 09:14:16 +02:00 |
|
Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
|
Wojciech Figat
|
fe6226b276
|
Minor tweaks
|
2022-06-28 16:07:34 +02:00 |
|
Wojciech Figat
|
df691e62f8
|
Various improvements to Global Surface Atlas sampling
|
2022-06-28 14:10:01 +02:00 |
|
Wojciech Figat
|
443ce106e2
|
Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
|
2022-06-28 10:38:51 +02:00 |
|
Wojciech Figat
|
d5a529e00a
|
Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
|
2022-06-27 16:31:39 +02:00 |
|
Wojciech Figat
|
d8e79101e7
|
Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
|
2022-06-27 16:07:54 +02:00 |
|
Wojtek Figat
|
f3bd0e469c
|
Fixes
|
2022-06-20 18:14:38 +02:00 |
|
Wojciech Figat
|
9cbaeb21f5
|
Add GI probes spacing setting
|
2022-06-20 10:09:09 +02:00 |
|
Wojciech Figat
|
41a58f3f2c
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-20 08:26:06 +02:00 |
|
Wojciech Figat
|
2e06d1ce2a
|
Refactor Global SDF to use a single texture for all cascades
|
2022-06-17 10:41:04 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojciech Figat
|
78afe60343
|
Add Global Surface Atlas resolution setting
|
2022-06-13 12:38:01 +02:00 |
|
Wojtek Figat
|
e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
|
2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
d4839b9c78
|
Add Global Illumination options to PostFx Settings
|
2022-06-10 18:48:17 +02:00 |
|
Wojciech Figat
|
f685c67275
|
Add Global SDF quality setting and support for variable cascades count and resolution
|
2022-06-10 14:30:40 +02:00 |
|
Wojciech Figat
|
6a74ebd62e
|
Add support for cascades to DDGI
|
2022-06-09 08:55:45 +02:00 |
|
Wojciech Figat
|
31d9802cf4
|
Add IndirectLightingIntensity support for lights in Global Surface Atlas
|
2022-06-06 10:28:39 +02:00 |
|
Wojciech Figat
|
d05c09a33d
|
Improve GI quality
|
2022-06-02 18:13:15 +02:00 |
|
Wojciech Figat
|
641d04a50e
|
Improve GI quality
|
2022-05-31 15:52:19 +02:00 |
|
Wojciech Figat
|
d0a6f82cc2
|
Fix updating Global Surface Atlas for the static object that rendering state was modified
|
2022-05-27 12:07:02 +02:00 |
|
Wojciech Figat
|
eb6050cf27
|
Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
|
2022-05-27 11:44:39 +02:00 |
|