Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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3da7e8d7ba
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Additional improvement for RenderListBuffer
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2022-11-27 20:33:39 +01:00 |
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Wojtek Figat
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373350df1e
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Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time
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2022-11-27 12:07:10 +01:00 |
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Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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5cc66d60dc
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Tweaks
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2022-11-24 20:14:47 +01:00 |
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Wojtek Figat
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6f95f162d0
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Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
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2022-11-24 20:01:28 +01:00 |
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Wojciech Figat
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33e2fa7f9e
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Fix game build
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2022-11-21 14:23:59 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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aa978ce0e4
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Minor improvements
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2022-11-10 23:45:58 +01:00 |
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Wojtek Figat
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4ba1531cda
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Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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f2170a09cd
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Optimize GlobalSDF actors drawing CPU perf
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2022-11-06 20:44:44 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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0f619c2cb6
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Simplify code
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2022-11-03 00:19:21 +01:00 |
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Wojtek Figat
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5bd56cae81
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Fix GlobalSDF rasterization of heightfield
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2022-11-02 20:30:13 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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86b6b20200
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Fix incorrect skybox cubemap caching dirty interval
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2022-11-01 23:15:43 +01:00 |
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Wojtek Figat
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f37ed16270
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Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
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2022-11-01 21:31:42 +01:00 |
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Wojtek Figat
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a0a3457733
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Add more profiling data for Tracy
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2022-11-01 15:46:21 +01:00 |
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Wojtek Figat
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8a98f466c5
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Use named events for GPU passes for CPU profiling usability
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2022-11-01 12:50:17 +01:00 |
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Wojtek Figat
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a66c72a0c2
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Optimize GlobalSDF performance on CPU when scene is mostly static
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2022-11-01 01:00:58 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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5f4aa39263
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Global SDF improvements
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2022-10-31 23:43:37 +01:00 |
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Wojtek Figat
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0898723a45
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Fix Global SDF rasterization when loading scene
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2022-10-31 22:18:45 +01:00 |
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Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Cristhofer Marques
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187e56c6ba
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typo fix in graphics settings
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2022-10-11 13:34:46 -03:00 |
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Wojtek Figat
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4e541dc0ba
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Revert tested disabled bokeh shapes
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2022-09-02 15:33:30 +02:00 |
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Wojtek Figat
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57cb15486e
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Fix the Depth Of Field to be consistent no matter the resolution
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2022-08-25 19:42:03 +02:00 |
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Wojtek Figat
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d50908e10b
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Cleanup DOF shader to use shader permutations for vertical/horizontal passes
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2022-08-25 19:42:02 +02:00 |
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Wojciech Figat
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ff87cdfebb
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Update SDFs
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2022-08-12 16:00:48 +02:00 |
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Wojciech Figat
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9b816a321c
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Reduce DDGI probes distance limit to improve performance
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2022-08-12 09:53:57 +02:00 |
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Wojciech Figat
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d8c224112b
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Add Global Surface Atlas rendering for Foliage
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2022-08-11 11:33:41 +02:00 |
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Wojciech Figat
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6c9b1f6be0
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Add Global SDF rendering for Foliage
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2022-08-10 14:27:08 +02:00 |
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Wojciech Figat
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6a1378ebdb
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Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
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2022-08-09 14:37:29 +02:00 |
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Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojciech Figat
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0ac91fa34d
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Fix CSM split point when using 3 cascades
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2022-07-29 15:55:26 +02:00 |
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Wojciech Figat
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3c94814e9f
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Fix missing AO in Light Buffer debug view mode
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2022-07-21 15:43:46 +02:00 |
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Wojciech Figat
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2a53143bc4
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Add new mode to Screen Space Reflections for DDGI Scene tracing
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2022-07-21 09:41:38 +02:00 |
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Wojciech Figat
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0af86d8cb8
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Add HDR env probes support
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2022-07-19 10:33:52 +02:00 |
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Wojciech Figat
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5c6b5ad948
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Optimize ProbesFilter shader
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2022-07-18 16:33:11 +02:00 |
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