Wojtek Figat
8bd6649510
Refactor managed array unboxing to handle case of C# array passes as object
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#1415
2023-09-20 14:17:11 +02:00
Wojtek Figat
1740cbf2eb
Improve process starting on mac
2023-09-20 09:21:56 +02:00
Wojtek Figat
e3cf9c05e4
Fix logging macOS process to remove redundant newlines
2023-09-20 09:06:54 +02:00
Andrew Spiering
f40657ea04
macOS support fixes
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* Adding macOS FileSystemWatcher, this should allow files to be monitored and update like the other OSs
* Reworked how macOS launches processes to use NSTask which just deals with escaped and unescaped paths better
* Made a change to the ScriptsBuilder::RunBuildTool, this was adding the escaped values to the path, in reality it should be up to the underlying OS to make sure things are properly escaped, so removed those as they just end up causing issues. Also instead of appending the args to the fileName we just properly use the Arguments variable on the CreateProcessSettings
* No longer use open in order to show files in the finder, we use the proper method selectFile
* made a slight cleanup change to the MacPlatform Tick function
* Added ToNSString functions just to make that easier
* Added a ParseArguments function that will take a string and turn it into an array for NSTask
2023-09-19 20:58:12 -07:00
Wojtek Figat
7e81fdbd75
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
Wojtek Figat
a56ce92867
Fix crash when importing model with materials and Split Objects enabled
2023-09-19 23:07:10 +02:00
Andrej Stojkovikj
35ee890f9f
Fix in typo, should be length instead of magnitude
2023-09-19 19:33:25 +02:00
Andrej Stojkovikj
cb460af264
Revert last feature since feature already exists
2023-09-19 19:29:59 +02:00
Denys
4c5168a976
Use xdg-open to open file manager in Linux
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`nautilus` is GNOME file manager. Other distros might use another FM.
As a common ground we can use `xdg-open` which is a part of `freedesktop.org` and should be available almost everywhere.
2023-09-19 16:50:17 +02:00
Andrej Stojkovikj
8930c7ba56
Implemented static functions for length and length squared for Vectors
2023-09-19 16:09:18 +02:00
Andrej Stojkovikj
3f299f4cf6
Just in case change type cast for other variables as well
2023-09-19 15:57:33 +02:00
Andrej Stojkovikj
e1f528ec9a
Fix SmoothDamp missed type casting for Vector2
2023-09-19 15:48:16 +02:00
Andrej Stojkovikj
4e44002259
Fix SmoothDamp missed type casting for Vector 3
2023-09-19 15:47:38 +02:00
Wojtek Figat
49a6b5734a
Fix crash when setting material instance base material before it's loaded
2023-09-19 14:14:57 +02:00
Wojtek Figat
255e47fa1e
Fix crash due to invalid message in Assimp
2023-09-19 14:00:37 +02:00
Wojtek Figat
bb5ff740bf
Update recastnavigation lib to 1.6
2023-09-19 13:34:32 +02:00
Wojtek Figat
0083ebd887
Fix missing C# static fields in native scripting api
2023-09-19 09:32:37 +02:00
Red Kitsune
7c0546c68d
After CR changes
2023-09-19 00:21:56 +02:00
Wojtek Figat
10dc06be9b
Fix crash if OpenAL internal device name is all whitespaces
2023-09-18 19:23:10 +02:00
Wojtek Figat
3c28fbe44c
Merge branch 'slider-thumb-highlighting' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-thumb-highlighting
2023-09-18 17:29:41 +02:00
Wojtek Figat
b8a626c95d
Merge branch 'dotnet8_compat_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_compat_fix
2023-09-18 17:27:02 +02:00
Wojtek Figat
3381751c54
Merge branch 'hostfxr_msg' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hostfxr_msg
2023-09-18 17:24:57 +02:00
Wojtek Figat
502af0b67a
Merge branch 'editor_module_lookup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_module_lookup_fix
2023-09-18 15:16:07 +02:00
Wojtek Figat
1de8581e6d
Merge branch 'macos-rider-support' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-rider-support
2023-09-18 12:18:27 +02:00
Wojtek Figat
79bf226fe1
Codestyle fix
2023-09-18 12:11:28 +02:00
Andrew Spiering
3ac00b1e4e
Fixing a crash when generic classes spanned across different assemblies
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This code attempts to resolve an issue where if you had a class in Assembly A and it was generic and you had a class that inherited from it in Assembly B it would not properly resolve these classes, also added an error check for if I was not able to find the TypeIndex then log it and return thus also preventing a crash when it goes to resolve the NativeType
2023-09-17 20:37:37 -07:00
Andrew Spiering
76945b9144
MacOS Rider Support
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* Adding in code to properly look for rider on macOS
* Also fixing an issue in the macOS CreateProcess where spaces where not properly escaped for popen(which one should likely use NSTask long term)
2023-09-17 14:56:22 -07:00
Andrej Stojkovikj
831500faa7
Fix type definition for Vector2 and Vector3
2023-09-17 23:16:08 +02:00
Red Kitsune
5cc3e40902
Implemented better missing script handling
2023-09-17 20:28:34 +02:00
Andrew Spiering
bdd182f3da
Fixing x64 editor/runtime on arm64 macs
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* This allows for a much more broader check for the dotnet sdk runtime to support running x64 binaries on arm64
2023-09-16 18:23:27 -07:00
Andrej Stojkovikj
d87a60de48
Naming scheme for Vector2 fix
2023-09-16 22:27:12 +02:00
Andrej Stojkovikj
7a73c04688
SmoothDamp implementation for Vector2 and Vector3
2023-09-16 21:18:00 +02:00
Chandler Cox
dabbd7bc6a
Add highlighting when mouse is over slider thumb.
2023-09-16 11:46:36 -05:00
9a7fb82738
Fix tests
2023-09-16 18:39:01 +03:00
785943bef8
Add missing marshaller methods for compatibility
2023-09-16 16:00:12 +03:00
f114301e97
Improve hostfxr error messages
2023-09-16 15:03:09 +03:00
2d2bfd9cd1
Include EditorModules in Assembly lookup paths
2023-09-16 14:15:09 +03:00
Ruan Lucas
23b6b93726
add collision type to model importer
2023-09-15 19:13:32 -04:00
Menotdan
451900b7ee
Merge branch 'FlaxEngine:master' into material_import
2023-09-15 02:17:34 -04:00
Wojtek Figat
722133165b
Fix marshalling Array<Variant> as object[] (C# codegen error)
2023-09-14 13:18:52 +02:00
Wiktor Kocielski
d389348260
Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
2023-09-13 12:17:34 +03:00
Wojtek Figat
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
Wojtek Figat
097d26f8cb
Codestyle fix #1262
2023-09-12 14:21:27 +02:00
Wojtek Figat
6ece66b018
Merge branch 'input-editors' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-editors
2023-09-12 14:09:49 +02:00
Wojtek Figat
3170142171
Merge branch 'lods' of https://github.com/Tryibion/FlaxEngine into Tryibion-lods
2023-09-12 13:56:42 +02:00
Wojtek Figat
44eba3fdae
Fix missing xml comment line from #1291
2023-09-12 13:54:01 +02:00
Wojtek Figat
4cae6e50d5
Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition
2023-09-12 13:52:23 +02:00
Wojtek Figat
7b4c8e391a
Minor optimization for clearing collider from simulation events cache
2023-09-12 13:50:50 +02:00
Wojtek Figat
c10658c3fc
Fix deserialization, add more docs and tweaks to #1345
2023-09-12 13:50:22 +02:00
Wojtek Figat
1591da75ac
Merge branch 'physics-settings' of https://github.com/Tryibion/FlaxEngine into Tryibion-physics-settings
2023-09-12 13:03:04 +02:00