Damian Korczowski
5355e8c802
Merge branch 'master' into lowlevel-networking
2021-05-22 19:26:34 +02:00
Jean-Baptiste Perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
...
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
7edf3e5b36
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
2021-05-19 19:50:06 +02:00
Wojtek Figat
62cca0682c
Add option to use Point sampling when drawing textures and sprites in UI via Brushes
2021-05-19 19:48:39 +02:00
Wojtek Figat
d7e2ee986b
Add Network impl for PS4
2021-05-19 14:49:10 +02:00
Wojtek Figat
3363f6ac0d
Add Network impl for Switch
2021-05-19 10:14:19 +02:00
Wojtek Figat
3e3b0e7951
Fix game plugins initialization order in Editor play mode to mock the standalone game
...
#458
2021-05-18 23:32:50 +02:00
Wojtek Figat
19bb7c2293
Fix typo
2021-05-18 21:45:41 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
ead65f01ff
Optimize Vulkan Framebuffer when not using color blending
2021-05-18 11:56:21 +02:00
Wojtek Figat
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
Wojtek Figat
2e93a7fd08
Add support for Geometry Shaders on Vulkan
...
#136
2021-05-18 11:41:18 +02:00
Wojtek Figat
9cba6bad6d
Add support for rendering into 3d textures on Vulkan
...
#136
2021-05-18 11:40:38 +02:00
Wojtek Figat
5a7efe9019
Fix Volumetric Fog particle material CB0 binding issue
2021-05-17 13:51:14 +02:00
Wojtek Figat
0a25b71437
Fix GPU particles on Vulkan
...
#478
2021-05-17 13:41:08 +02:00
Wojtek Figat
fb7d2831cb
Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan
2021-05-17 10:19:23 +02:00
Wojtek Figat
224de66c49
Add missing attributes for AlphaPanel panel
...
#430
2021-05-17 10:15:57 +02:00
honzapatCZ
bd2af64a7e
moving back
2021-05-17 10:15:56 +02:00
honzapatCZ
388ec655bf
alpha+showcont
2021-05-17 10:15:56 +02:00
Jean-Baptiste Perrier
fd3d6abd61
Fix docs.
2021-05-16 21:39:30 +02:00
Wojtek Figat
3553d2f16b
Fix Linux build error
2021-05-16 19:15:12 +02:00
Wojtek Figat
9a617c630b
Fix api error
2021-05-16 18:54:40 +02:00
Jean-Baptiste Perrier
95a951a453
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
2021-05-16 17:41:10 +02:00
Jean-Baptiste Perrier
3599de7eb8
Fix revert indirect draw count.
2021-05-16 17:30:15 +02:00
Jean-Baptiste Perrier
b4a870933a
Revert IndirectDrawCount.
2021-05-16 17:23:52 +02:00
Wojtek Figat
5e401b6a78
Refactor Network api, add more dcos, expose it to scripting
2021-05-16 14:28:54 +02:00
Wojtek Figat
dbb42e9805
Fix minor warnings in shaders
2021-05-15 14:19:40 +02:00
Wojtek Figat
6c93643f19
Merge branch 'richtextboxbase_oobfix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextboxbase_oobfix
2021-05-15 13:02:24 +02:00
Wojtek Figat
6232b8d557
Add option to show Debug Draw shapes in Game Viewport
2021-05-15 12:58:39 +02:00
Wojtek Figat
cc8e098183
Fix duplicated Debug Draw inoke for actors
2021-05-15 12:53:54 +02:00
GoaLitiuM
78ee671607
Fix out of bound access to RichTextBoxBase internal buffer
2021-05-15 13:39:19 +03:00
Wojtek Figat
8f1f88b3ba
Fix running Flax on Windows with STD console output
2021-05-14 21:44:13 +02:00
Wojtek Figat
16e67780ad
Add -debugwait cmd line arg to wait for C# debugger attach on engine start
2021-05-14 19:25:31 +02:00
Wojtek Figat
5f851d2433
Fix reparenting actors in editor to preserve world position
...
#500
2021-05-14 13:01:25 +02:00
Wojtek Figat
fbb9fa065a
Add more profile events to assets data loading
2021-05-14 13:00:03 +02:00
Wojtek Figat
42461f1b4a
Fix crash when drawing 2d sprite with invalid atlas specified
2021-05-14 11:02:42 +02:00
Wojtek Figat
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
Wojtek Figat
fdf6306060
Fix asset paths lookup in build
2021-05-14 10:33:08 +02:00
Wojtek Figat
c95e5b0611
Fix assets load error regression
2021-05-14 10:32:55 +02:00
Wojtek Figat
fd3553f668
Add support for Tracy on Android
2021-05-13 16:24:35 +02:00
Wojtek Figat
13a6de8645
Fix Linux build
2021-05-13 16:23:24 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
Wojtek Figat
b2ecceab44
Fix text processing with wrapping enabled if layout bounds width equals the line width
...
#518
2021-05-13 15:00:40 +02:00
Wojtek Figat
fb5c45f474
Add SetMasterPoseModel to Animated Model for modular characters
2021-05-13 14:41:43 +02:00
Wojtek Figat
899e749d2d
Fix missing call to OnAnimationUpdated when using custom skeleton pose
2021-05-13 13:15:09 +02:00
Wojtek Figat
e00e9d1552
Add SetCurrentPose to Animated Model
2021-05-13 13:09:06 +02:00