Commit Graph

3728 Commits

Author SHA1 Message Date
Damian Korczowski
5355e8c802 Merge branch 'master' into lowlevel-networking 2021-05-22 19:26:34 +02:00
Jean-Baptiste Perrier
316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8 Fix disabling VertexSnapping for 3D UI rendering
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
7edf3e5b36 Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support 2021-05-19 19:50:06 +02:00
Wojtek Figat
62cca0682c Add option to use Point sampling when drawing textures and sprites in UI via Brushes 2021-05-19 19:48:39 +02:00
Wojtek Figat
d7e2ee986b Add Network impl for PS4 2021-05-19 14:49:10 +02:00
Wojtek Figat
3363f6ac0d Add Network impl for Switch 2021-05-19 10:14:19 +02:00
Wojtek Figat
3e3b0e7951 Fix game plugins initialization order in Editor play mode to mock the standalone game
#458
2021-05-18 23:32:50 +02:00
Wojtek Figat
19bb7c2293 Fix typo 2021-05-18 21:45:41 +02:00
GoaLitiuM
4bb703e9bf Change FontReference to reference type
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
ead65f01ff Optimize Vulkan Framebuffer when not using color blending 2021-05-18 11:56:21 +02:00
Wojtek Figat
7f6a6f9fff Fix showing Game Plugins in editor plugins window 2021-05-18 11:41:49 +02:00
Wojtek Figat
2e93a7fd08 Add support for Geometry Shaders on Vulkan
#136
2021-05-18 11:41:18 +02:00
Wojtek Figat
9cba6bad6d Add support for rendering into 3d textures on Vulkan
#136
2021-05-18 11:40:38 +02:00
Wojtek Figat
5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
Wojtek Figat
0a25b71437 Fix GPU particles on Vulkan
#478
2021-05-17 13:41:08 +02:00
Wojtek Figat
fb7d2831cb Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan 2021-05-17 10:19:23 +02:00
Wojtek Figat
224de66c49 Add missing attributes for AlphaPanel panel
#430
2021-05-17 10:15:57 +02:00
honzapatCZ
bd2af64a7e moving back 2021-05-17 10:15:56 +02:00
honzapatCZ
388ec655bf alpha+showcont 2021-05-17 10:15:56 +02:00
Jean-Baptiste Perrier
fd3d6abd61 Fix docs. 2021-05-16 21:39:30 +02:00
Wojtek Figat
3553d2f16b Fix Linux build error 2021-05-16 19:15:12 +02:00
Wojtek Figat
9a617c630b Fix api error 2021-05-16 18:54:40 +02:00
Jean-Baptiste Perrier
95a951a453 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan 2021-05-16 17:41:10 +02:00
Jean-Baptiste Perrier
3599de7eb8 Fix revert indirect draw count. 2021-05-16 17:30:15 +02:00
Jean-Baptiste Perrier
b4a870933a Revert IndirectDrawCount. 2021-05-16 17:23:52 +02:00
Wojtek Figat
5e401b6a78 Refactor Network api, add more dcos, expose it to scripting 2021-05-16 14:28:54 +02:00
Wojtek Figat
dbb42e9805 Fix minor warnings in shaders 2021-05-15 14:19:40 +02:00
Wojtek Figat
6c93643f19 Merge branch 'richtextboxbase_oobfix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextboxbase_oobfix 2021-05-15 13:02:24 +02:00
Wojtek Figat
6232b8d557 Add option to show Debug Draw shapes in Game Viewport 2021-05-15 12:58:39 +02:00
Wojtek Figat
cc8e098183 Fix duplicated Debug Draw inoke for actors 2021-05-15 12:53:54 +02:00
GoaLitiuM
78ee671607 Fix out of bound access to RichTextBoxBase internal buffer 2021-05-15 13:39:19 +03:00
Wojtek Figat
8f1f88b3ba Fix running Flax on Windows with STD console output 2021-05-14 21:44:13 +02:00
Wojtek Figat
16e67780ad Add -debugwait cmd line arg to wait for C# debugger attach on engine start 2021-05-14 19:25:31 +02:00
Wojtek Figat
5f851d2433 Fix reparenting actors in editor to preserve world position
#500
2021-05-14 13:01:25 +02:00
Wojtek Figat
fbb9fa065a Add more profile events to assets data loading 2021-05-14 13:00:03 +02:00
Wojtek Figat
42461f1b4a Fix crash when drawing 2d sprite with invalid atlas specified 2021-05-14 11:02:42 +02:00
Wojtek Figat
11704740fe Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul 2021-05-14 10:48:18 +02:00
Wojtek Figat
fdf6306060 Fix asset paths lookup in build 2021-05-14 10:33:08 +02:00
Wojtek Figat
c95e5b0611 Fix assets load error regression 2021-05-14 10:32:55 +02:00
Wojtek Figat
fd3553f668 Add support for Tracy on Android 2021-05-13 16:24:35 +02:00
Wojtek Figat
13a6de8645 Fix Linux build 2021-05-13 16:23:24 +02:00
W2.Wizard
887b52c18a Merge branch '1.2' into IconOverhaul 2021-05-13 15:21:36 +02:00
Wojtek Figat
b2ecceab44 Fix text processing with wrapping enabled if layout bounds width equals the line width
#518
2021-05-13 15:00:40 +02:00
Wojtek Figat
fb5c45f474 Add SetMasterPoseModel to Animated Model for modular characters 2021-05-13 14:41:43 +02:00
Wojtek Figat
899e749d2d Fix missing call to OnAnimationUpdated when using custom skeleton pose 2021-05-13 13:15:09 +02:00
Wojtek Figat
e00e9d1552 Add SetCurrentPose to Animated Model 2021-05-13 13:09:06 +02:00