Commit Graph

3728 Commits

Author SHA1 Message Date
Jean-Baptiste Perrier
d76c167ad9 Add NetworkBase. 2021-01-23 15:34:40 +01:00
Richard
71110c9f29 Fixed issue High DPI Issue 2021-01-23 23:39:24 +11:00
intolerantape
54e544a0f2 In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
2021-01-23 03:47:01 -08:00
intolerantape
f3f25836e2 Added 3D version of CollisionsHelper::ClosestPointPointLine(). 2021-01-23 03:46:34 -08:00
stefnotch
b208b7066b Fix fade distance (use input box as well) 2021-01-23 11:35:50 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
cbbfb16628 Add scripting API events in Visual Script 2021-01-22 10:55:13 +01:00
Wojtek Figat
178f0b9e3a Fix Dictionary to call ctor/dtor for Buckets when needed 2021-01-21 14:27:26 +01:00
Wojtek Figat
d93a2803cc Fix MAssembly classes dictionary cache allocation to be during assembly load 2021-01-21 14:26:52 +01:00
Wojtek Figat
8680aba897 Fix missing public empty constructor for UICanvas 2021-01-20 13:45:49 +01:00
Wojtek Figat
8dce3c0fb7 Fix missing animated model parameter error 2021-01-20 13:38:42 +01:00
Wojtek Figat
0b1ac3d0fe Merge branch 'patch-1' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-1 2021-01-20 13:19:52 +01:00
Wojtek Figat
214ae3c440 Merge branch 'bugfixes' of git://github.com/intolerantape/FlaxEngine into intolerantape-bugfixes 2021-01-20 13:18:46 +01:00
Wojtek Figat
ef5e98efaa Fix assertion during engine shutdown after crash during rendering 2021-01-20 13:12:11 +01:00
Wojtek Figat
ea489fbf2a Fix crash in motion blur tile size calculation 2021-01-20 13:11:45 +01:00
Wojtek Figat
f8bf87e0b1 Fixes 2021-01-20 09:14:30 +01:00
intolerantape
75d197cb84 Spelling fixes. 2021-01-19 23:02:33 -08:00
Wojtek Figat
6caffdc23f Merge branch 'nearequalnode' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-nearequalnode 2021-01-18 21:10:05 +01:00
Wojtek Figat
c02faf51a0 Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment 2021-01-18 21:07:49 +01:00
Wojtek Figat
ef240ce986 Add culling for decals (via DrawMinScreenSize property) 2021-01-18 15:53:15 +01:00
Wojtek Figat
e58332723a Fix compilation 2021-01-18 15:32:40 +01:00
mafiesto4
5f7f53304d Fix crash on GPUDeviceVulkan dispose if compute queue was using graphics queue 2021-01-18 15:26:45 +01:00
Wojtek Figat
d19c31555b Add support for dynamic updating navmesh when moving NavModifierVolume 2021-01-18 15:08:00 +01:00
Wojtek Figat
e0f1f18998 Move Actor static flags helper methods to be manually implemented (less bindings) 2021-01-18 15:07:39 +01:00
Wojtek Figat
f80c33f381 Add Actor.HasStaticFlag 2021-01-18 15:07:01 +01:00
Wojtek Figat
2bfcc15f66 Add invoking BoxVolume::OnBoundsChanged after transform changed 2021-01-18 15:00:35 +01:00
Wojtek Figat
fdc8e371c4 Add support for using NavAreas for navigation 2021-01-18 13:18:26 +01:00
Wojtek Figat
c1216a4318 Add NavAreaProperties 2021-01-18 11:42:17 +01:00
Wojtek Figat
2ae78b9afd Fix navmesh tiles build 2021-01-18 10:51:55 +01:00
mafiesto4
837174582b Fixes for Editor on Linux 2021-01-17 21:48:15 +01:00
Jean-Baptiste Perrier
50f87c8bfb Remove unused (). 2021-01-17 12:36:53 +01:00
Jean-Baptiste Perrier
edb103f8e7 Fix NearEqual (GPU Particle) missing implementation. 2021-01-17 12:13:48 +01:00
W2.Wizard
8fd0af3f39 Fixed Typos and padding 2021-01-17 10:18:30 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Wojtek Figat
070faf12da Fixes for the rotated navmeshes building 2021-01-15 12:48:22 +01:00
Wojtek Figat
65d3883f03 Add support for masking navmesh agents in NavMeshBoundsVolume 2021-01-15 11:59:21 +01:00
Wojtek Figat
2c2c1af97f Add NavAgentMask 2021-01-15 11:59:04 +01:00
Wojtek Figat
f80f7cdd33 Fix crash on Android if GPU doesn't support linear sampling of the shadow map 2021-01-14 22:23:22 +01:00
Wojtek Figat
b76d5d34ea Fix lambda 2021-01-14 21:21:08 +01:00
Wojtek Figat
d7949b5405 Remove deprecated comment 2021-01-14 14:29:27 +01:00
Wojtek Figat
f8624ae768 Fix crash during navmesh build when actor gets removed 2021-01-14 14:18:40 +01:00
Wojtek Figat
98d272a903 Add support for SphereCollider and CapsuleCollider for navmesh 2021-01-14 14:18:22 +01:00
W2.Wizard
00c40e279c Update Extensions.cs 2021-01-14 13:56:10 +01:00
Wojtek Figat
7835259a83 Add TestPath utility to navigation system 2021-01-14 13:11:32 +01:00
Wojtek Figat
93aa265b20 Add support for rotated navmeshes 2021-01-14 13:08:53 +01:00
W2.Wizard
8e44e6b23c Applied additional review changes
Moved out the random Color created via HSV to its own function as @stefnotch suggested.

Added + 1 to the max value in NextByte to include max as a possible value.
2021-01-14 12:28:51 +01:00
W2.Wizard
437018e614 Applied review changes
Applied almost all review changes.
2021-01-14 11:50:03 +01:00
W2.Wizard
75c3388c00 Corrected comments 2021-01-14 01:12:13 +01:00
W2.Wizard
31dd5b852e Update Extensions.cs 2021-01-13 22:04:16 +01:00
W2.Wizard
6649f0d4c2 Removed unnecessary overload
Same can be achieved by  specifiying max.
2021-01-13 21:58:16 +01:00