Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
9df132bd77
Mac impl progress
2021-12-31 15:06:44 +01:00
Wojtek Figat
039f5f6e15
Mac impl progress
2021-12-30 16:30:38 +01:00
Wojtek Figat
7ef316f4f9
Mac impl progress
2021-12-27 16:00:26 +01:00
Wojtek Figat
48a867ef16
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
Wojtek Figat
d5a129cb1b
Add mono building for Switch
2021-05-28 09:12:15 +02:00
Wojtek Figat
c7c339957b
Merge remote-tracking branch 'origin/1.1' into 1.2
...
# Conflicts:
# Source/Editor/Editor.Build.cs
2021-03-15 09:38:58 +01:00
Wojtek Figat
c18e5f522a
Fix link files usage to prevent issues with git changes status
2021-03-13 12:49:12 +01:00
Wojtek Figat
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
Wojtek Figat
529a82234b
Add support for using ThirdPartyModule in game/project scripting
2021-02-25 13:02:48 +01:00
mafiesto4
ed10c15069
Fix mono compile
2021-02-01 09:59:25 +01:00
mafiesto4
a9e4d6d908
Fix exposing Mono API when using dynamic linking
2021-01-18 15:26:55 +01:00
mafiesto4
3e0b753498
Refactor mono on Linux to use dynamic linking
2021-01-18 15:26:40 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00