Wojciech Figat
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5ee62be166
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Various DDGI improvements to the quality of the final effect
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2022-06-06 15:04:58 +02:00 |
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Wojciech Figat
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c147e3bff4
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Minor DDGI optimization
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2022-06-06 13:13:36 +02:00 |
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Wojciech Figat
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1f1ed2bf60
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Fix terrain draw modes to collect only current draw pass
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2022-06-06 10:28:58 +02:00 |
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Wojciech Figat
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31d9802cf4
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Add IndirectLightingIntensity support for lights in Global Surface Atlas
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2022-06-06 10:28:39 +02:00 |
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Wojciech Figat
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d05c09a33d
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Improve GI quality
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2022-06-02 18:13:15 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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Wojciech Figat
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bdc7b3b754
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Add updating ModelInstanceActor render state on material change
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2022-05-27 12:07:27 +02:00 |
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Wojciech Figat
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d0a6f82cc2
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Fix updating Global Surface Atlas for the static object that rendering state was modified
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2022-05-27 12:07:02 +02:00 |
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Wojciech Figat
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eb6050cf27
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Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
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2022-05-27 11:44:39 +02:00 |
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Wojciech Figat
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48b3a34182
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Fix potential issue with SR/RT slots
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2022-05-26 15:43:55 +02:00 |
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Wojciech Figat
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3377229966
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Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability
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2022-05-26 15:10:26 +02:00 |
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Wojciech Figat
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89ac470733
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Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
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2022-05-23 14:10:45 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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1a64df9116
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Add more math utilities
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2022-05-19 16:03:54 +02:00 |
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Wojciech Figat
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c3b2c55d51
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Fix normal map when importing materials for model files
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2022-05-19 12:00:12 +02:00 |
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Wojciech Figat
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f9d5c74507
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Disable GI in editor asset viewports by default
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2022-05-17 14:08:48 +02:00 |
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Wojciech Figat
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c74b66f728
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Add Quaternion::RotationMatrix from Matrix3x3 rotation
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2022-05-16 10:05:15 +02:00 |
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Wojciech Figat
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f7e48d9b23
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Add shader getter to IMaterial interface
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2022-05-12 13:47:19 +02:00 |
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Wojciech Figat
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abcc319168
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Minor rename fixes
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2022-05-12 13:46:05 +02:00 |
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Wojciech Figat
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f7955a5c4e
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Add support for custom location of Custom Global Code in generated material source code
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2022-05-12 13:44:57 +02:00 |
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Wojciech Figat
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ab37cc72a9
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Minor renaming
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2022-05-02 12:52:38 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojciech Figat
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04a7dab7e7
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Minor fixes
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2022-05-02 10:36:31 +02:00 |
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Wojtek Figat
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1859d7c2f5
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Inline Vector4 == operator manually
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2022-05-01 21:48:35 +02:00 |
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Wojtek Figat
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12d960e787
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Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine
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2022-05-01 21:45:28 +02:00 |
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Wojtek Figat
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3546793e12
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Fix using null array of dictionary in Visual Script for init
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2022-05-01 21:10:23 +02:00 |
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Wojtek Figat
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eb75a3c2fb
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Fix foreach loop in Visual Script to continue flow on null array or dictionary
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2022-05-01 20:42:42 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojtek Figat
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d76fd634a5
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Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
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2022-04-28 22:45:56 +02:00 |
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Wojtek Figat
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7e609984b4
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Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
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Wojciech Figat
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1a711ea14f
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Improve Global Surface Atlas debug view to display multiple view types
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2022-04-28 14:17:30 +02:00 |
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Wojciech Figat
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70b9db7598
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Add support for rasterizing terrain into Global SDF as heightfield
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2022-04-28 14:17:10 +02:00 |
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Wojciech Figat
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3ec856778c
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Optimize Global SDF chunk data
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2022-04-28 10:42:58 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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27a1dc8966
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Improve property names displaying in UI and add Unit Test for it
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2022-04-27 14:12:27 +02:00 |
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Wojciech Figat
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49aa4abc20
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Optimize Global Surface Atlas sampling with 3d-grid culling into chunks
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2022-04-27 12:47:11 +02:00 |
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703152cb2f
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Fix Vector2 equality comparison
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2022-04-24 21:17:27 +03:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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42bb4483b3
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Minro tweaks to comments
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2022-04-22 15:15:33 +02:00 |
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Wojciech Figat
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77dcc9b7a3
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Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio
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2022-04-22 14:24:06 +02:00 |
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Wojciech Figat
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9d205cbb7d
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Fix
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2022-04-21 13:08:28 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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ca935f4f08
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Improve Global SDF static chunks cache to track SDF textures streaming
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2022-04-21 12:40:23 +02:00 |
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Wojciech Figat
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b3d18f3b0e
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Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
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2022-04-21 12:39:27 +02:00 |
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Wojciech Figat
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5345d1f685
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Add events for streamable resources residency changes tracking
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2022-04-21 12:37:39 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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