Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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19752e4f3b
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Add storing shader asset includes paths in compact format for portability
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2023-11-04 15:26:18 +01:00 |
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Wojtek Figat
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677cd4e382
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Fix build regression from 6f7f22eb47
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2023-10-12 22:29:11 +02:00 |
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Wojtek Figat
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6f7f22eb47
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Add outputting shader source code in Editor to text file when compilation fails for debugging
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2023-10-12 18:57:27 +02:00 |
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Wojtek Figat
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734f8bcaf4
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Fix shader compilation tracking to check for directory existence
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2023-10-08 15:52:36 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojtek Figat
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c43f724189
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Add reloading materials and particle emitters after shader compilation fail
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2022-08-12 22:55:20 +02:00 |
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Wojciech Figat
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598876d8e3
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Add shader reloading on header file edit for shaders with compilation errors
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2022-04-08 13:53:23 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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6f84bffaad
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Add profiler events to shader compiler
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2021-10-14 11:46:02 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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c25abfda65
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Remove ProjectInfo.h include from Editor.h
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2021-02-19 09:36:23 +01:00 |
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Wojtek Figat
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336a3bd484
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Move shader source code length adjustment to the main compilation routine
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2021-01-05 14:25:38 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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5e469a0ae3
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Remove deprecated and unsued OpenGL backend
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2020-12-30 11:27:37 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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