Wojtek Figat
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653aaecaec
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Postmerge cleanup
#2391
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2024-08-30 14:48:06 +02:00 |
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Wojtek Figat
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3b9cca30bb
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Merge branch 'Math' of https://github.com/cNori/FlaxEngineFork into cNori-Math
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2024-08-30 13:23:43 +02:00 |
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Wojtek Figat
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b551610604
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Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks
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2024-08-15 15:21:58 +02:00 |
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Wojtek Figat
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45e83d6d15
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Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
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2024-08-15 13:01:40 +02:00 |
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ddbdf479ae
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Add assertion check for normalized rections to C# Ray constructor
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2024-08-07 21:18:12 +03:00 |
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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387e8d1dd9
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Use larger epsilon in Vector IsNormalized checks
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2024-08-05 18:41:41 +03:00 |
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Wojtek Figat
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7a635e2896
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Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions
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2024-07-25 09:16:16 +02:00 |
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8b22ffe007
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Fix warnings about upcoming C# reserved keywords
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2024-07-20 20:46:32 +03:00 |
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
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2024-07-20 15:34:11 +03:00 |
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Zode
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e1cf41b94b
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Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector
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2024-07-17 01:12:17 +03:00 |
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Wojtek Figat
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d1e54b821b
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Fix asset to be soft when transformation is nan or inf
#2742
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2024-07-04 18:05:47 +02:00 |
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Wojtek Figat
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abc75e6c3d
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Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master
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2024-06-11 11:40:26 +02:00 |
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Wojtek Figat
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2529312152
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Refactor Color.FromRGBA and add matching old logic Color.FromARGB
2592
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2024-05-16 13:45:29 +02:00 |
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Wojtek Figat
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b92fbcb3bc
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Add more const correctness
#2467
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2024-04-22 22:53:27 +02:00 |
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Wojtek Figat
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83b9e6e32a
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Add Ctrl to snap points to grid in Multi Blend editor
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2024-04-18 17:04:23 +02:00 |
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Norite SC
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137de0a8b2
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forgotten how to do loops 🐛 😆
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2024-04-08 01:27:58 +02:00 |
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Norite SC
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85f3fdd438
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Update Vector3.cs
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2024-04-07 23:29:19 +02:00 |
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Norite SC
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55be82a2c4
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Update Vector3.cs
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2024-04-07 03:23:52 +02:00 |
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Norite SC
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0b19d8639b
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changed float to Real
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2024-04-07 03:02:47 +02:00 |
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Norite SC
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92b35ab3e7
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GetClosest for vectos
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2024-04-07 02:40:35 +02:00 |
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Norite SC
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18d641e2aa
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correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
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2024-04-03 14:34:51 +02:00 |
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Norite SC
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bfa3507cc6
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missing cpp funcion 💩
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2024-04-03 06:36:33 +02:00 |
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Norite SC
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137a60ccef
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will it explode ?
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2024-04-03 06:34:22 +02:00 |
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Norite SC
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58d4bad400
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Update Vector3.cpp
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2024-04-03 06:16:46 +02:00 |
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Norite SC
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f6f1f0023a
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fixed compile errors
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2024-04-03 06:03:31 +02:00 |
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Norite SC
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f6313b4427
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Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
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2024-04-03 04:53:11 +02:00 |
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z1dev
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7fef21218e
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Alternative Rectangle function names for naming consistency.
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2024-03-21 14:13:24 +01:00 |
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Wojtek Figat
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35d1d97840
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Rename NumberCategoryAttribute to ValueCategoryAttribute
#2213
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2024-03-19 18:30:02 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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01d123b099
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Add support for importing material emissive and roughness from fbx file
#2153
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2024-02-23 17:46:27 +01:00 |
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Wojtek Figat
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97cb8d1b61
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Clarify doc comment
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2024-02-21 00:07:38 +01:00 |
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Wojtek Figat
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e5cfd872b2
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Simplify math codebase
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2024-02-20 17:52:51 +01:00 |
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Wojtek Figat
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8fa8eeb094
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Optimize Matrix decomposition to use Matrix3x3 for rotation
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2024-02-20 17:51:48 +01:00 |
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Wojtek Figat
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04da732da9
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Cleanup code #1795 and unify new api in vector types
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2024-02-19 23:04:59 +01:00 |
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Wojtek Figat
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358220b0b5
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Merge branch 'SnapToGrid' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-SnapToGrid
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2024-02-19 22:52:33 +01:00 |
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Wojtek Figat
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2de890ca6a
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Codecleanup for #1482
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2024-02-19 17:33:21 +01:00 |
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Wojtek Figat
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0cf39c9f8d
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Further improve terrain painting logic #1739r
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2024-02-17 11:36:13 +01:00 |
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Wojtek Figat
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873be6ac17
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Convert Matrix3x3 into normal type
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2024-02-06 15:41:35 +01:00 |
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nothingTVatYT
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a0741dd9de
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units for quaternion, transform and more collider values
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2024-01-29 08:24:55 +01:00 |
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Wiktor Kocielski
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3ab7d7fcc4
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Add Half to Vector2/Vector4
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2023-12-02 15:29:49 +03:00 |
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Wojtek Figat
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e177aec5fa
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Codestyle
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2023-11-17 12:19:54 +01:00 |
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NoriteSC
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307129b4a1
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added c++ PingPong and flipped sheer
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2023-11-16 11:50:44 +01:00 |
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Wojtek Figat
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11b60390b6
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Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
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2023-11-08 14:41:36 +01:00 |
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NoriteSC
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67a385a431
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Merge branch 'master' into SnapToGrid
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2023-10-29 03:33:44 +01:00 |
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Wojtek Figat
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c27187bd0a
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Fix deserializing vector types in Editor from ToString FormatException
#1802
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2023-10-25 19:17:04 +02:00 |
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Wojtek Figat
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966cd973c6
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Add GetHash to various math/core types
#1802
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2023-10-25 18:35:59 +02:00 |
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NoriteSC
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ec02058712
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Update Float2.cs
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2023-10-25 16:56:45 +02:00 |
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NoriteSC
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4fb35579b5
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Update Float2.cs
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2023-10-25 12:12:22 +02:00 |
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