Wojciech Figat
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653c209567
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Fixes and tweaks for C++ API reference docs generation
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2021-12-02 10:13:20 +01:00 |
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Wojtek Figat
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aacc336c2c
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Fix dropdown menu item clicking
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2021-12-02 09:24:25 +01:00 |
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Wojtek Figat
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1b3790f60e
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Fix regression from 74f813ed3e
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2021-11-30 20:17:16 +01:00 |
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Wojtek Figat
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c0b4523b7b
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Fix editor undo for unsigned integer types
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2021-11-29 19:59:21 +01:00 |
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Wojtek Figat
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508896b313
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Fix DefaultValue attribute support in Custom Editors for unsigned integers
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2021-11-29 19:58:57 +01:00 |
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Wojtek Figat
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0ab9f11e1d
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Merge remote-tracking branch 'origin/master'
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2021-11-27 13:08:09 +01:00 |
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Wojtek Figat
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ee6c42d3b1
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Merge branch 'stefnotch-patch-12'
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2021-11-27 13:07:37 +01:00 |
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Wojtek Figat
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6edc232696
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Merge branch 'patch-12' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-12
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2021-11-27 13:07:30 +01:00 |
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Wojtek Figat
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2114002803
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Cleanup xml docs
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2021-11-27 13:07:21 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojciech Figat
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8e61cf8fe1
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Fix missing blend shape data transformation on model data import
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2021-11-26 12:57:53 +01:00 |
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Wojciech Figat
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1e034c904a
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Fix missing blend shape refresh for Skinned Model window preview
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2021-11-26 12:57:37 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojciech Figat
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7d970de5ce
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Add F2 shortcut for renaming item in files import dialog
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2021-11-24 17:41:41 +01:00 |
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Wojciech Figat
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05d0e1bdcc
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Add Split Objects object to split imported meshes/animations into separate assets
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2021-11-24 17:40:56 +01:00 |
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stefnotch
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ee56ae7dac
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Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
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2021-11-24 17:24:15 +01:00 |
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Wojtek Figat
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a9c56caf84
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Optimize Math.NearEqual
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2021-11-23 23:17:05 +01:00 |
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Wojciech Figat
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4322563eed
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Fix crash on thread end that used Mono runtime
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2021-11-23 17:26:05 +01:00 |
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Wojciech Figat
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136b1fc421
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Fix anim graph crash regression
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2021-11-23 17:25:40 +01:00 |
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Wojciech Figat
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be0059f0af
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Add ability to create an Actor by dragging it to an empty space in the Actor hierarchy window
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2021-11-22 17:08:10 +01:00 |
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Wojciech Figat
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ff1ae0f5ed
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Add F11 shortcut to maximize Game window during play-mode in Editor
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2021-11-22 17:07:57 +01:00 |
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Wojciech Figat
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62285b7b73
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Fix missing collision on terrain created in play mode
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2021-11-22 17:07:43 +01:00 |
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Wojciech Figat
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b9bdc64952
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Add automatic Setup when added patches to empty terrain
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2021-11-22 17:07:18 +01:00 |
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Wojciech Figat
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32fc3acc67
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Tweaks
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2021-11-22 17:06:54 +01:00 |
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Wojtek Figat
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fd150b3cc1
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Add better log for missing GPU for Vulkan
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2021-11-21 19:14:32 +01:00 |
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Wojtek Figat
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e8b680c78b
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Add ps5 changes
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2021-11-21 19:02:37 +01:00 |
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Wojtek Figat
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d260681773
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Add ps5 icon
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2021-11-21 19:02:36 +01:00 |
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Wojtek Figat
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f88b34a15f
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Fix monolithic target build with native code module used by referenced plugin
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2021-11-21 19:02:35 +01:00 |
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Wojtek Figat
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9ed7541ae7
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Fix GDK platform build with VS 2022 installed
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2021-11-21 19:02:34 +01:00 |
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Wojciech Figat
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84570ec9e0
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Add Variant to string for Enums to use scripting enum items names
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2021-11-19 16:48:42 +01:00 |
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Wojciech Figat
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f3d93a4133
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Add ScriptingEnum utility with useful features for C++ scripting
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2021-11-19 16:48:04 +01:00 |
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Wojciech Figat
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31bbd586db
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Add scripting enums as ScriptingType
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2021-11-19 16:43:02 +01:00 |
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Wojciech Figat
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52d79ca15a
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Fixes for array nodes in Visject
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2021-11-19 16:04:13 +01:00 |
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Wojciech Figat
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3f3d8fc494
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Add more improvements to Variant and conversions with managed data
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2021-11-19 16:03:55 +01:00 |
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Wojciech Figat
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76e4a9e7b1
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Add Index output for array iterator loop
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2021-11-19 16:03:04 +01:00 |
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Wojciech Figat
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502a67a75a
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Add Array constant node to Visual Script and Anim Graph
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2021-11-18 16:35:46 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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2a2b70f83f
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Fix regression from d07ca3fcf4
#670
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2021-11-17 21:40:07 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojciech Figat
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649059eba1
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Add better support for Arrays in Variant for C# Scripting
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2021-11-17 19:49:21 +01:00 |
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Wojciech Figat
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5447dc9e25
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Fix crash when changing mesh collider in async for not-simulated actor
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2021-11-16 20:59:57 +01:00 |
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Wojciech Figat
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13deb4a54f
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Add better support for Arrays in Variant for C# Scripting
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2021-11-16 20:46:04 +01:00 |
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Wojciech Figat
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4722b58a40
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Refactor ContextMenuChildMenu to inherit from ContextMenuButton
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2021-11-16 20:45:12 +01:00 |
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Wojciech Figat
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d33829f5eb
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Add option to change Visual Script parameter type
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2021-11-16 20:44:18 +01:00 |
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Wojciech Figat
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e249fda1f2
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Add Visual Script parameter access editing (public or private)
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2021-11-16 16:41:38 +01:00 |
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Wojciech Figat
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336f4debf1
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Add OnParamEdited callback to Visject surface parameters API
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2021-11-16 16:38:46 +01:00 |
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Wojciech Figat
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d102f7f7f8
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Add NodesConnected and NodesDisconnected events to Visject surface API
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2021-11-16 16:38:08 +01:00 |
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Wojciech Figat
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4e8cf63f51
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Fix Visject surface context menu to focus property the selected item
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2021-11-16 16:37:19 +01:00 |
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Wojciech Figat
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f69055d85a
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Add features flags for Custom Editors presentation
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2021-11-16 16:33:45 +01:00 |
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Wojciech Figat
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46934b086d
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Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage
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2021-11-15 16:39:18 +01:00 |
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