W2.Wizard
654285e57f
Separated NextVector and NextUnitVector, refactoring
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While I was at it I made some slight refactoring making it much more readable and establish consistency
2021-02-17 00:30:24 +01:00
W2.Wizard
042694f45e
Added random enum
2021-02-09 17:11:44 +01:00
W2.Wizard
00c40e279c
Update Extensions.cs
2021-01-14 13:56:10 +01:00
W2.Wizard
8e44e6b23c
Applied additional review changes
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Moved out the random Color created via HSV to its own function as @stefnotch suggested.
Added + 1 to the max value in NextByte to include max as a possible value.
2021-01-14 12:28:51 +01:00
W2.Wizard
437018e614
Applied review changes
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Applied almost all review changes.
2021-01-14 11:50:03 +01:00
W2.Wizard
75c3388c00
Corrected comments
2021-01-14 01:12:13 +01:00
W2.Wizard
31dd5b852e
Update Extensions.cs
2021-01-13 22:04:16 +01:00
W2.Wizard
6649f0d4c2
Removed unnecessary overload
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Same can be achieved by specifiying max.
2021-01-13 21:58:16 +01:00
W2.Wizard
604c583c36
Moved all methods to Extension.cs
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Moved the methods for RandomUtils.cs to Extension.cs instead.
2021-01-13 21:16:17 +01:00
W2.Wizard
783b910700
Added XML comments
2021-01-12 20:29:32 +01:00
W2.Wizard
eaba489ba2
Initial Random class
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First Commit
Static class that inhabits basic and common random functions, allows it to be used in visual scripting as well.
2021-01-12 15:08:45 +01:00
Wojtek Figat
6252c111b4
Tweak BatteryInfo
2021-01-11 16:38:12 +01:00
Wojtek Figat
7de0010772
Merge branch 'batteryinfo' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-batteryinfo
2021-01-11 16:13:17 +01:00
Wojtek Figat
fa3b2af0ca
Merge branch 'opendialog' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-opendialog
2021-01-11 15:39:06 +01:00
Wojtek Figat
fb84aa2c4b
Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix
2021-01-11 15:34:41 +01:00
Wojtek Figat
ba1a246a90
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
2021-01-11 15:33:45 +01:00
Wojtek Figat
a664e27772
Add missing event unregister for foliage/terrain tabs
2021-01-11 15:13:47 +01:00
Wojtek Figat
fc38aff46b
Merge branch 'fix-create-terrain-check' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-create-terrain-check
2021-01-11 15:06:39 +01:00
Wojtek Figat
1ca31224e2
Fix code style
2021-01-11 15:03:23 +01:00
Wojtek Figat
a691f15e1f
Merge branch 'windowstartpos' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-windowstartpos
2021-01-11 15:00:48 +01:00
Wojtek Figat
f0f1863124
Fix code style and move Camera Orientation widget below
2021-01-11 14:58:46 +01:00
Wojtek Figat
43631ceb93
Merge branch 'cameraviews' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-cameraviews
2021-01-11 14:52:19 +01:00
Wojtek Figat
caa426767c
Merge branch 'GoldenRatio' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-GoldenRatio
2021-01-11 14:50:45 +01:00
Jean-Baptiste Perrier
01e904e702
Fixing Windows position (on startup) being always on the top left corner.
2021-01-10 00:17:47 +01:00
Jean-Baptiste Perrier
cd5db384a4
Adding Camera Orientation to editor view menu.
2021-01-09 19:40:06 +01:00
Wojtek Figat
f073e07de7
Fix error on CI running on Linux machine
2021-01-09 18:37:05 +01:00
Wojtek Figat
698cfd0c0a
Fix BlurPanel crashes due to slider for BlurStrength
2021-01-09 18:09:39 +01:00
W2.Wizard
2d2d45f568
Increased precision by 5 digits
2021-01-08 23:14:09 +01:00
W2.Wizard
0d0340e11a
Added golden ratio value
2021-01-08 12:06:17 +01:00
VNC
2252cd73f9
Removed unnecessary check
2021-01-07 00:06:43 +01:00
VNC
6deb64e587
Fix to disable terrain and foliage buttons if no scene is present
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This will fix the issues described in #99 .
2021-01-07 00:02:04 +01:00
Wojtek Figat
0e768694b5
Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer
2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f
Inline Vulkan func
2021-01-06 23:53:22 +01:00
W2.Wizard
6f727aa483
Corrected additional typos
2021-01-06 22:20:16 +01:00
Wojtek Figat
eec6957b08
Fix using unsigned integer properties in Visual Script editor
2021-01-06 11:31:38 +01:00
VNC
6da5c704b1
Change 'for' to 'to'
2021-01-06 01:03:19 +01:00
mafiesto4
f10c6b4ff6
Fix Linux build
2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484
Move shader source code length adjustment to the main compilation routine
2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276
Fix PCF shadow uvs vector trunc warning
2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3
Fix PlatformSettings typedef on Android
2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511
Fix null character at shader sources at during game cooking
2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019
Update DirectXShaderCompiler to 1.6
2021-01-05 14:16:57 +01:00
W2.Wizard
4d8cc9aef7
Fixed additional typos
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Went through the source with VNNCC to correct as many found typos as possible
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-01-05 02:14:21 +01:00
VNC
6ab300025b
Fixed a ton of typos
2021-01-05 02:13:15 +01:00
W2.Wizard
f7c17d96ce
Fixed a typo
2021-01-05 01:06:42 +01:00
Jean-Baptiste Perrier
f5ac18915a
Fixing open save dialog.
2021-01-04 22:44:40 +01:00
Jean-Baptiste Perrier
ed92489a60
Fixing open file dialog.
2021-01-04 21:59:57 +01:00
Wojtek Figat
946d69a3ef
Bump up the build number
2021-01-04 19:38:02 +01:00
Wojtek Figat
7bbdd25a9e
Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
2021-01-03 23:41:33 +01:00