Wojtek Figat
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be8686bbb2
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Fix new code on non-windows editor platforms
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2025-01-14 22:45:03 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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90316dfa52
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Minor code changes to PR
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2025-01-13 15:46:35 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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7e165d6127
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Allow vertex colors on skinned meshes
#3044
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2025-01-08 09:39:19 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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29bfef677f
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Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
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2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Chandler Cox
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f71e731e54
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Add saving and loading.
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2024-12-30 23:42:32 -06:00 |
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Chandler Cox
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cb6ab6a647
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Fix comment
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2024-12-30 22:14:18 -06:00 |
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Chandler Cox
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899528e087
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Add invert options for texture imports for Red, Blue, and Alpha channels.
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2024-12-30 21:27:03 -06:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Gary M
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c6b7077c2d
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Remove unnecessary comments
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2024-12-12 22:23:21 -08:00 |
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Gary M
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21d1419e74
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Added import option to reverse winding order
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2024-12-12 22:19:55 -08:00 |
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Wojtek Figat
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f62c77c35c
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Fix game deployment if output name contains invalid path characters
#3004
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2024-10-21 12:37:55 +02:00 |
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Wojtek Figat
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4a4120864d
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Better fix for c6fa20abaa
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2024-10-06 23:23:41 +02:00 |
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Wojtek Figat
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9b7e5be50e
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Add new features to stb too (as unsupported)
#2968
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2024-10-05 23:22:06 +02:00 |
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Chandler Cox
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305d3a6496
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Add FlipX to texture tool.
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2024-10-04 19:31:55 -05:00 |
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Chandler Cox
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2a5de178fa
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Small fix for Reconstructing Z Channel and add keeping aspect ration when resizing.
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2024-10-04 19:21:15 -05:00 |
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Chandler Cox
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8e72b1f326
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Fix comment.
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2024-10-04 15:39:02 -05:00 |
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Chandler Cox
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6b10ebdc2c
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Add options to reconstruct z channel for textures.
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2024-10-04 15:29:45 -05:00 |
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Wojtek Figat
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207c6a0cb5
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Refactor platform apis comments and cleanup a bit
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2024-09-24 18:29:30 +02:00 |
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Wojtek Figat
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da203352fd
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Refactor old code documentation
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2024-09-24 18:20:12 +02:00 |
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Wojtek Figat
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18dc475f40
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
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2024-09-23 14:11:05 +02:00 |
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Wojtek Figat
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be395304ec
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Fix Pre-Skinned Normal and Position when accessed in Pixel Shader
#2549
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2024-09-19 10:11:49 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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21ed4a2371
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Fix Flipbook node bug
#2690
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2024-09-10 12:13:28 +02:00 |
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Wojtek Figat
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c62575612b
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Fix missing parameters metadata on nested material layers
#731
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2024-09-09 12:34:18 +02:00 |
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Wojtek Figat
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e925af534e
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Add picking the longest animation from the imported file instead of the first one as default
#2490
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2024-08-29 09:53:22 +02:00 |
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Wojtek Figat
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591f0ee6a9
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Fix regressions after rendering changes
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2024-08-23 00:26:42 +02:00 |
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Wojtek Figat
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cb106be710
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Fix importing compressed textures with DirectXTex with resizing
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2024-08-16 22:40:02 +02:00 |
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Wojtek Figat
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7224494ce6
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Add improved material instance setup on model import with base material
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2024-08-09 18:44:47 +02:00 |
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Wojtek Figat
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bc313c8630
|
Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
|
23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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Wojtek Figat
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979ab9f6ee
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Fix World Triplanar Texture node to support displacement and float4 value
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2024-08-05 14:37:31 +02:00 |
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Wojtek Figat
|
e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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a49751c31d
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Fix regression
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2024-08-05 10:54:46 +02:00 |
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Wojtek Figat
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7fbf75c623
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Add skinned model import data checks to run in all build configs
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2024-08-04 20:20:51 +02:00 |
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Wojtek Figat
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5171c33b72
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Add shared memory cache for fbx importer mesh processing
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2024-08-04 20:20:26 +02:00 |
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Wojtek Figat
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6081a159e3
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Fix new skinned mesh importing to properly handle vertex indices
#2672
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2024-08-04 20:18:05 +02:00 |
|
Wojtek Figat
|
1843606074
|
Minor tweaks
|
2024-07-27 12:28:30 +02:00 |
|
Wojtek Figat
|
c4f37741b7
|
Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
|
e3bb38f13b
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Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
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2024-07-26 23:15:23 +02:00 |
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Wojtek Figat
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642fb510f8
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Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes
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2024-07-26 09:36:58 +02:00 |
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Wojtek Figat
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91a8a670d5
|
Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes
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2024-07-25 09:25:15 +02:00 |
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Wojtek Figat
|
6e60a988a0
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Fix node archetype
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2024-07-19 00:54:05 +02:00 |
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Wojtek Figat
|
53ca33f301
|
Add option to sample Global SDF from higher cascade
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2024-07-19 00:30:06 +02:00 |
|
Wojtek Figat
|
559cd74647
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Audio/Audio.cpp
|
2024-07-05 22:18:40 +02:00 |
|
Olly Rybak
|
751c1f20dc
|
Returns lightmap UV correctly with no errors
|
2024-07-03 18:35:32 +10:00 |
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