Commit Graph

10790 Commits

Author SHA1 Message Date
Wojtek Figat
682ca9e953 Add progress indicator in editor for assets loading 2025-01-21 21:38:02 +01:00
Wojtek Figat
344d17714c Fix crash when using ref struct reflection in managed api 2025-01-21 15:39:21 +01:00
Wojtek Figat
b247070840 Fix regression in Dictionary capacity and use similar improvement in HashSet 2025-01-21 15:38:14 +01:00
Wojtek Figat
236b8d5667 Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 14:01:23 +01:00
Wojtek Figat
c3ad937d3f Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 13:12:04 +01:00
Wojtek Figat
d8dcec42d5 Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 12:28:35 +01:00
Wojtek Figat
3b5f953b3d Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 11:52:27 +01:00
Wojtek Figat
9fd98c8e12 Optimize blend weights to use 8-bit per bone (instead of 16-bit) 2025-01-21 11:40:01 +01:00
Wojtek Figat
0b24c50161 Expose ContentDeprecated to scripting (editor-only) 2025-01-21 10:18:57 +01:00
Wojtek Figat
fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
Wojtek Figat
7d0804af91 Add content deprecation upgrades support to prefabs and scenes when loading levels 2025-01-20 23:53:13 +01:00
Wojtek Figat
67f12596e2 Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails 2025-01-20 23:52:12 +01:00
Wojtek Figat
6a66a944d2 Add total mesh vertex stride display in editor panel 2025-01-20 23:51:35 +01:00
Wojtek Figat
65a689f8ab Add logging first scene asset id in cooked game 2025-01-20 23:51:08 +01:00
Wojtek Figat
18fd68db25 Add SpawnOptions container for more robust prefabs spawning 2025-01-20 23:50:47 +01:00
Wojtek Figat
86444aa5f3 Fix TypeUtils.GetTypeName for nested generic types 2025-01-20 23:49:40 +01:00
Wojtek Figat
011abe4ac0 Fix error when connecting nodes in Visject 2025-01-20 23:49:17 +01:00
Wojtek Figat
f4c07388d9 Restore old upgrader for skinned models from 9f648caac8 2025-01-20 23:49:00 +01:00
Wojtek Figat
eaf48bb176 Fix regression in dynamic mesh bounds and triangles setup after refactor 2025-01-20 23:48:25 +01:00
Wojtek Figat
d4a5c76c82 Add serialization of game settings for proper upgrade when loading deprecated data 2025-01-20 23:47:51 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
1497acef58 SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only 2025-01-16 17:42:01 +01:00
Wojtek Figat
6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
Wojtek Figat
39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
Wojtek Figat
e02f2990d9 Another compilation fix 2025-01-14 23:43:31 +01:00
Wojtek Figat
d0a6edbb2c Another compilation fix 2025-01-14 23:26:26 +01:00
Wojtek Figat
be8686bbb2 Fix new code on non-windows editor platforms 2025-01-14 22:45:03 +01:00
Wojtek Figat
59061c01d3 Fix compilation error 2025-01-14 22:29:06 +01:00
Wojtek Figat
90ba7f4a92 Mark CommonValue as deprecated to generate warnings in old code 2025-01-13 18:25:26 +01:00
Wojtek Figat
754e0c4e29 Update build number 2025-01-13 18:09:19 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
f17d6f62ab Merge branch 'Tryibion-use-version' 2025-01-13 17:32:03 +01:00
Wojtek Figat
ae3d437539 Merge branch 'use-version' of https://github.com/Tryibion/FlaxEngine into Tryibion-use-version 2025-01-13 17:31:53 +01:00
Wojtek Figat
99b737eb14 Merge branch 'Tryibion-aab-building' 2025-01-13 17:31:38 +01:00
Wojtek Figat
4add5dcf49 Add missing default value and fix doc comment
#3150
2025-01-13 17:31:34 +01:00
Wojtek Figat
a204ada6d3 Merge branch 'aab-building' of https://github.com/Tryibion/FlaxEngine into Tryibion-aab-building 2025-01-13 17:18:35 +01:00
Wojtek Figat
bdc7f0760f Merge branch 'Tryibion-re-enable-scale-center' 2025-01-13 17:17:12 +01:00
Wojtek Figat
07ef2f03d5 Merge branch 're-enable-scale-center' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-enable-scale-center 2025-01-13 17:12:20 +01:00
Wojtek Figat
b5437a9097 Merge branch 'Tryibion-fix-actor-drop-focus' 2025-01-13 17:11:48 +01:00
Wojtek Figat
890c3e75c3 Merge branch 'fix-actor-drop-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actor-drop-focus 2025-01-13 16:08:56 +01:00
Wojtek Figat
7fcf8c2d4c Improve #3138 to pass over setting value to null and via proper cast so value type stays the same 2025-01-13 16:08:43 +01:00
Wojtek Figat
3796b0ccae Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation 2025-01-13 16:07:47 +01:00
Wojtek Figat
bc18ddc04b Merge branch 'Tryibion-invert-channels' 2025-01-13 15:46:49 +01:00
Wojtek Figat
90316dfa52 Minor code changes to PR 2025-01-13 15:46:35 +01:00
Chandler Cox
55fa372197 re-add returns to aab 2025-01-13 07:30:01 -06:00
Chandler Cox
563f0b9ab4 Move Build .aab to Android platform settings and make it side-by-side 2025-01-13 07:24:50 -06:00
Chandler Cox
30ea3bc9c2 Add check for empty array and use IsInRange for version check. 2025-01-13 07:16:31 -06:00
Wojtek Figat
07b9e5bfdd Merge branch 'invert-channels' of https://github.com/Tryibion/FlaxEngine into Tryibion-invert-channels 2025-01-13 09:20:22 +01:00
Chandler Cox
f274639e94 Fix path bug. 2025-01-12 17:17:59 -06:00
Wojtek Figat
7ac2376231 Simplify code 2025-01-12 23:57:52 +01:00