Add logging first scene asset id in cooked game

This commit is contained in:
Wojtek Figat
2025-01-20 23:51:08 +01:00
parent 18fd68db25
commit 65a689f8ab

View File

@@ -268,8 +268,8 @@ void GameBaseImpl::OnSplashScreenEnd()
MainRenderTask::Instance->PostRender.Unbind(&OnPostRender);
// Load the first scene
LOG(Info, "Loading the first scene");
const auto sceneId = FirstScene ? FirstScene.GetID() : Guid::Empty;
LOG(Info, "Loading the first scene ({})", sceneId);
FirstScene = nullptr;
if (Level::LoadSceneAsync(sceneId))
{