Add logging first scene asset id in cooked game
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@@ -268,8 +268,8 @@ void GameBaseImpl::OnSplashScreenEnd()
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MainRenderTask::Instance->PostRender.Unbind(&OnPostRender);
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// Load the first scene
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LOG(Info, "Loading the first scene");
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const auto sceneId = FirstScene ? FirstScene.GetID() : Guid::Empty;
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LOG(Info, "Loading the first scene ({})", sceneId);
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FirstScene = nullptr;
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if (Level::LoadSceneAsync(sceneId))
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{
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