Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Menotdan
|
51c36223e6
|
Rename 'text' to 'sprite' to avoid confusion in the future.
|
2023-12-17 12:03:44 -05:00 |
|
Menotdan
|
ea744ab4ac
|
Prevent performing default spawn behavior when spawning from a prefab.
|
2023-12-17 12:02:56 -05:00 |
|
Menotdan
|
9f460cd651
|
Fix sprite render actors spawning with overridden defaults when they are part of a prefab.
|
2023-12-17 04:30:54 -05:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
9ff0ad4734
|
Fix order of Large Worlds Real using
|
2022-07-18 20:20:12 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
19c83e3b6e
|
Add Sprite Render actor for sprites drawing
|
2021-02-23 13:23:22 +01:00 |
|