Wojtek Figat
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525c3a0f29
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Fix terrain heightmap to use higher range format when decompressed
#2375
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2024-04-15 12:16:50 +02:00 |
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Wojtek Figat
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0728637ce1
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Fix using confirm via enter key in Create Terrain dialog
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2024-04-15 00:17:21 +02:00 |
|
Wojtek Figat
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9c3c4fbf54
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Use uniform scale on new terrain to prevent artifacts in normal vectors
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2024-04-15 00:13:54 +02:00 |
|
Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
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0ee5ef8cf5
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Improve terrain paint blending of the existing layer values
#2258
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2024-02-26 16:44:55 +01:00 |
|
Wojtek Figat
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f8d9817911
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Fix terrain paint crash refression
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2024-02-19 18:23:14 +01:00 |
|
Wojtek Figat
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0cf39c9f8d
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Further improve terrain painting logic #1739r
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2024-02-17 11:36:13 +01:00 |
|
Wojtek Figat
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368dac5e4b
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Simplify splatmap data management #1739
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2024-02-17 11:24:56 +01:00 |
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Wojtek Figat
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cc157b172d
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Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting
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2024-02-17 11:13:50 +01:00 |
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Wojtek Figat
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9e269b8e58
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Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
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2024-02-16 23:49:33 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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6954a488ea
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Codestyle fixes
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2024-02-06 16:38:44 +01:00 |
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envision3d
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045f49d2d6
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Fixes terrain smoothing separation issue
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2024-01-22 22:25:53 -06:00 |
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MineBill
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df5dc0c284
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Extract validation/item handling of AssetPicker in a separate class.
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2023-10-31 16:32:57 +02:00 |
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MineBill
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cf5f501ab7
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Allow erasing layers/painting over layers from the other splatmap.
Since Layers are hardcoded to 8, this commit also assumes that there will always be 2 splatmaps.
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2023-10-24 14:31:54 +03:00 |
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MineBill
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6fb411cee3
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Fix terrain painting.
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2023-10-19 01:05:34 +03:00 |
|
Ruan Lucas
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e97ec74bf8
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clean code
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2023-10-11 18:37:04 -04:00 |
|
Ruan Lucas
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7fcb0a1da7
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change terrain brush size with scroll
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2023-10-10 10:46:47 -04:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
|
Wojtek Figat
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552641c51a
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Fix potential crashes if uses calls terrain tools with invalid params
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2023-10-08 17:02:26 +02:00 |
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Wojtek Figat
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dd21020297
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-10-01 13:17:41 +02:00 |
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Chandler Cox
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1d08e4b1b8
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Add several fixes to button sizes when fonts are larger.
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2023-09-16 14:28:21 -05:00 |
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Wojtek Figat
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8a07c486bc
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Refactor Editor gizmo modes ownership to support using them in prefab window
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2023-07-12 12:24:13 +02:00 |
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Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
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2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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752fa64cc3
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Add support for 32 bit indices for the terrain chunk geometry
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2023-02-14 13:14:04 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
d3cdca6b33
|
Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-02 10:37:04 +01:00 |
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Wojtek Figat
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b73bd519be
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Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
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2022-12-31 14:43:50 +01:00 |
|
|
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
|
2022-11-26 14:37:07 +02:00 |
|
Wojtek Figat
|
62ff305fad
|
Fixes for Terrain with Large Worlds usage
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2022-07-03 15:38:39 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
5d0c27dff3
|
Remove FlaxException
|
2022-03-27 23:57:36 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
6d676fd578
|
Fix terrain creation dialog regression
|
2022-01-12 11:04:21 +01:00 |
|
Wojciech Figat
|
af75751bf1
|
Add Tab navigation for Editor UI
|
2021-12-21 18:14:55 +01:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
9c66ac4656
|
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
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2021-05-30 14:11:25 +02:00 |
|
Wojtek Figat
|
e41dfe738b
|
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
|
2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
|
2021-02-23 22:32:17 +01:00 |
|
W2.Wizard
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694b20148d
|
Cleanup 5
|
2021-02-21 11:50:30 +01:00 |
|
W2.Wizard
|
92fafe877c
|
Cleanup 2
|
2021-02-21 10:23:01 +01:00 |
|
Wojtek Figat
|
6d7bd78816
|
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
|
2021-02-19 13:02:27 +01:00 |
|
Wojtek Figat
|
a3fa8ff9f0
|
Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|
Wojtek Figat
|
ba1a246a90
|
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
|
2021-01-11 15:33:45 +01:00 |
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Wojtek Figat
|
a664e27772
|
Add missing event unregister for foliage/terrain tabs
|
2021-01-11 15:13:47 +01:00 |
|
VNC
|
2252cd73f9
|
Removed unnecessary check
|
2021-01-07 00:06:43 +01:00 |
|
VNC
|
6deb64e587
|
Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
|
2021-01-07 00:02:04 +01:00 |
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VNC
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6ab300025b
|
Fixed a ton of typos
|
2021-01-05 02:13:15 +01:00 |
|