Commit Graph

156 Commits

Author SHA1 Message Date
Wojtek Figat
60ccac31b5 Add more sanitizers 2024-04-13 19:20:49 +02:00
Wojtek Figat
4ac6a292f7 Add option for using Address and Thread sanitizers 2024-04-13 19:20:49 +02:00
e25448e10e Trade minor optimizations in MSVC Development builds for compile speed
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
Wojtek Figat
9251b80b78 Update to build for Xbox 2024-03-21 18:07:21 +01:00
Wojtek Figat
d719c381ea Merge remote-tracking branch 'origin/master' into 1.8 2024-03-11 23:49:33 +01:00
25c1fcbf51 Add support for VS 2022 v17.10 / MSVC 14.4x toolset 2024-03-04 20:48:47 +02:00
Wojtek Figat
2175f46a10 Fix rpath on Linux to handle plugins libraries loading in Editor
#1941
2024-03-04 14:23:17 +01:00
Wojtek Figat
14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
10180de9c6 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Source/Editor/Utilities/EditorUtilities.cpp
#	Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
Wojtek Figat
4c082ef17f Codestyle fixes 2024-02-19 14:59:02 +01:00
Wojtek Figat
2853af20f6 Tweak iOS AOT options 2024-01-28 01:23:58 +01:00
Wojtek Figat
6d6b678b29 Minor changes from porting 2024-01-18 16:03:27 +01:00
Wojtek Figat
fe711405ac Fix iOS build with dotnet8 on arm64 macOS 2023-12-22 11:21:29 +01:00
Wojtek Figat
74f5d14ec9 Merge remote-tracking branch 'origin/master' into 1.8 2023-12-08 11:23:06 +01:00
Wojtek Figat
0aeac36f09 Fix __cplusplus macro on MSVC and add logging C++ version used during compilation 2023-11-28 15:55:34 +01:00
Wojtek Figat
37d4b0f863 Remove invalid clang option 2023-11-20 17:27:47 +01:00
Wojtek Figat
f5acba7d43 Add remaining clang options for Apple and Unix toolchains 2023-11-20 14:20:26 +01:00
Wojtek Figat
640f380237 Add OutputName to Build Settings for game output exe/package renaming
#1174
2023-11-16 10:29:58 +01:00
Wojtek Figat
6cad1e3309 Add better win32 resource file injection to be done during linker call 2023-11-15 23:22:26 +01:00
Wojtek Figat
80a30f504a Add initial support for Precompiled Header Files (PCH) in MSVC compilation 2023-11-15 10:30:59 +01:00
Wojtek Figat
770d21566a Add macOS disk image notarization 2023-10-19 23:13:05 +02:00
Wojtek Figat
418e220c00 Add proper codesigning for the Editor app for macOS 2023-10-19 22:40:42 +02:00
Wojtek Figat
b9198fc7a1 Merge remote-tracking branch 'origin/master' 2023-10-02 12:54:41 +02:00
Wojtek Figat
1156f72fbe Add versions sorting to VulkanSDK selection on macOS 2023-10-02 12:40:37 +02:00
Wojtek Figat
0ea3cb0d69 Improve workflow with Android project generated after #1570 2023-10-02 11:05:19 +02:00
8338d1cc37 Fix Which not returning the found executable on success 2023-09-27 21:47:45 +03:00
d7db26cf89 Detect latest versions of clang 2023-09-27 21:47:41 +03:00
Wojtek Figat
dbbd6ce045 Add codesigning to macOS editor package binaries 2023-09-22 17:19:14 +02:00
Wojtek Figat
bcce08e81c Codestyle fix and doc 2023-09-20 22:14:54 +02:00
Andrew Spiering
821c373ae2 Allow for better support for running on m1/2 machines
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
Wojtek Figat
e38a8bda7a Codestyle fix for #1425 2023-09-18 11:26:56 +02:00
Andrew Spiering
97f595922e Fixing broken build
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c When building the engine if you don't have iOS SDK Installed then don't build it
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Wojtek Figat
5f019dc79f Improve Visual Studio solution generation with nested C# project cross-references to properly place projects in group folders 2023-06-16 13:45:54 +02:00
Wojtek Figat
621d408078 Add iOS app exporting 2023-06-10 23:05:52 +02:00
Wojtek Figat
3953e6ddc0 Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6 2023-06-01 01:06:14 +02:00
Wojtek Figat
d0bf176178 Fix dylib rpath id on macOS 2023-05-29 17:11:51 +02:00
Wojtek Figat
81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
Wojtek Figat
9572073eda Add CustomArgs to compile and link environment in build tool for customization 2023-05-26 13:43:20 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
9377466ec8 Allow newer clang versions on Linux 2023-04-22 18:31:25 +02:00
Wojtek Figat
e5f4a52be1 Finish Mono AOT for iOS with .NET 7 2023-04-13 21:55:42 +02:00
Wojtek Figat
cffa9aa58e Add info about UWP platform support end 2023-04-13 10:07:51 +02:00
Wojtek Figat
0652a1c367 Add more code for iOS mono aot 2023-04-13 10:00:40 +02:00
Wojtek Figat
c5491eea97 Add Mono AOT for iOS to run C# 2023-04-13 08:34:49 +02:00
Wojtek Figat
cf397e1cc7 Fix var name typo and make improve class lib and platforms tools searching for Mono AOT 2023-04-13 08:27:49 +02:00
Wojtek Figat
68c6a01805 Update Switch platform support 2023-04-11 15:53:53 +02:00
Wojtek Figat
aa64da9869 Mark iOS platform as AOT-only 2023-04-06 14:19:10 +02:00
Wojtek Figat
09bd7c696b Add .NET 7 for PlayStation 4 2023-04-05 19:17:22 +02:00