Commit Graph

250 Commits

Author SHA1 Message Date
Wojciech Figat
6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
Wojciech Figat
0af86d8cb8 Add HDR env probes support 2022-07-19 10:33:52 +02:00
Wojciech Figat
6061a0a344 Add support for baking env probes in cooked game 2022-07-18 16:32:50 +02:00
Wojciech Figat
60f868a08b Add real-time environment probes support 2022-07-18 14:50:41 +02:00
Wojciech Figat
3dbff3cab7 Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file 2022-07-18 13:02:34 +02:00
Wojciech Figat
a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
Wojciech Figat
a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00
Wojciech Figat
e210e58644 Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master 2022-07-14 14:49:04 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
8da4e546da Fix env probes far from origin 2022-07-04 20:22:26 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
Wojciech Figat
4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojtek Figat
a7463872a8 Add Camera Cut on rendering view origin change (for large worlds) 2022-06-26 19:23:28 +02:00
Wojtek Figat
00498106fa Fix model mouse selection regression 2022-06-23 22:28:12 +02:00
Wojtek Figat
1dab45f407 Add support for renaming GPU resources (development builds only) 2022-06-22 23:08:39 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
f3bd0e469c Fixes 2022-06-20 18:14:38 +02:00
Wojciech Figat
9cbaeb21f5 Add GI probes spacing setting 2022-06-20 10:09:09 +02:00
Wojciech Figat
1db65ac882 Add GlobalIllumination to debug GI probes 2022-06-17 15:07:58 +02:00
Wojciech Figat
9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
artkez
e548dbfb19 EnvironmentProbe selectable resolution 2022-06-16 10:28:57 +03:00
Wojciech Figat
cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
Wojtek Figat
37295e1ec7 Update engine assets 2022-06-14 23:23:04 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
7c923198e0 Minor tweaks to #716 2022-06-14 19:56:58 +02:00
Wojciech Figat
0729ffdafe Improve PostFx settings setup 2022-06-14 15:31:51 +02:00
Wojciech Figat
2522d84a21 Add default Post Process options to Graphics Settings 2022-06-14 12:01:16 +02:00
b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
Wojciech Figat
eb1e39b3c4 Disable Global SDF in Editor's asset viewports 2022-06-13 16:02:22 +02:00
Wojciech Figat
78afe60343 Add Global Surface Atlas resolution setting 2022-06-13 12:38:01 +02:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
Wojciech Figat
f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00
Wojciech Figat
6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
Wojciech Figat
bdc7b3b754 Add updating ModelInstanceActor render state on material change 2022-05-27 12:07:27 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojciech Figat
72c0474397 Add realtime sky/skybox capturing for GI 2022-05-23 12:53:39 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojciech Figat
f9d5c74507 Disable GI in editor asset viewports by default 2022-05-17 14:08:48 +02:00
Wojtek Figat
3d7d52e779 Fix Vulkan crash when using Blur Panel in Screen Space canvas 2022-05-13 20:17:06 +02:00
Wojciech Figat
f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
Wojciech Figat
abcc319168 Minor rename fixes 2022-05-12 13:46:05 +02:00