xxSeys1
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82bdc5d869
|
adjust sensitivity of some sliders in Model Tool
|
2025-03-24 18:14:54 +01:00 |
|
Gary M
|
21d1419e74
|
Added import option to reverse winding order
|
2024-12-12 22:19:55 -08:00 |
|
Wojtek Figat
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53d77d3421
|
Add **Model SDF baking on GPU** via Compute Shader
|
2024-05-29 14:53:13 +02:00 |
|
Wojtek Figat
|
daf3671233
|
Fix model tool importing to use temp file only for Assimp
|
2024-04-16 14:38:12 +02:00 |
|
Wojtek Figat
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97bd90d4be
|
Change default collision type to ConvexMesh from TriangleMesh
|
2024-04-05 15:23:09 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
d08843900e
|
Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
|
2024-02-09 15:37:29 +01:00 |
|
Wojtek Figat
|
d1f40d1c47
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Fix missing visibleIf attr
|
2024-02-07 18:53:55 +01:00 |
|
Wojtek Figat
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b4f5623537
|
Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
|
2024-01-05 10:40:21 +01:00 |
|
Menotdan
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8bcc526dd6
|
Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
|
2024-01-01 01:24:36 -05:00 |
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Menotdan
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5cf20b8eee
|
Add an option to skip existing materials when reimporting.
|
2023-12-31 21:11:39 -05:00 |
|
Wojtek Figat
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727ff155c2
|
Merge branch 'default-not-sloppy' of https://github.com/Tryibion/FlaxEngine into Tryibion-default-not-sloppy
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2023-12-06 12:03:07 +01:00 |
|
Wojtek Figat
|
63773f2ddf
|
Add **option to import model file as Prefab**
#1909 #1329 #1973
|
2023-12-06 11:19:42 +01:00 |
|
Wojtek Figat
|
a808bcdbf6
|
Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
|
2023-12-01 13:57:08 +01:00 |
|
Chandler Cox
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640e01262f
|
Make SloppyOptimization false by default. Lower LODTargetError default.
|
2023-11-30 20:40:02 -06:00 |
|
Wojtek Figat
|
6e92d3103c
|
Replace ImportedModelData with ModelData for model importing
|
2023-11-30 11:46:07 +01:00 |
|
Wojtek Figat
|
c5df7ad689
|
Add various improvements to models importing code
|
2023-11-30 11:31:58 +01:00 |
|
Wojtek Figat
|
be90f47585
|
Documentation improvements from https://github.com/FlaxEngine/FlaxDocs/pull/125
|
2023-11-11 15:37:12 +01:00 |
|
Wojtek Figat
|
0fe46457c6
|
Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import
|
2023-11-08 15:07:38 +01:00 |
|
Wojtek Figat
|
c5d3954bc8
|
Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
#1862
|
2023-11-05 14:11:28 +01:00 |
|
Chandler Cox
|
73694cba6c
|
Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
|
2023-10-25 09:57:51 -05:00 |
|
Wojtek Figat
|
90427da42f
|
Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
|
2023-10-17 09:59:21 +02:00 |
|
Wojtek Figat
|
f46cc32715
|
Cleanup code #1115
|
2023-10-04 20:15:23 +02:00 |
|
Wojtek Figat
|
c46303018e
|
Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import
|
2023-10-04 19:59:42 +02:00 |
|
Wojtek Figat
|
a5374920bd
|
Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex
|
2023-10-04 17:39:39 +02:00 |
|
Wojtek Figat
|
25e1c3deaf
|
Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer
|
2023-10-04 13:28:40 +02:00 |
|
Wojtek Figat
|
9fa709aa79
|
Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
|
2023-10-04 12:42:11 +02:00 |
|
Menotdan
|
10ea0b0665
|
Make it clearer what "Restore Materials on Reimport" means.
|
2023-10-02 03:32:11 -04:00 |
|
Ruan Lucas
|
23b6b93726
|
add collision type to model importer
|
2023-09-15 19:13:32 -04:00 |
|
Menotdan
|
451900b7ee
|
Merge branch 'FlaxEngine:master' into material_import
|
2023-09-15 02:17:34 -04:00 |
|
Chandler Cox
|
44598d4741
|
Small change in showing target error
|
2023-08-26 17:07:04 -05:00 |
|
Chandler Cox
|
8e1cac7d2f
|
Add to be able to choose sloppy mesh simplification or not in model import settings for LODs.
|
2023-08-15 21:34:07 -05:00 |
|
Menotdan
|
af3d9d0eb3
|
Re-implement functionality for importing materials as instances.
|
2023-08-09 15:28:47 -04:00 |
|
Menotdan
|
9156e7727b
|
Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
|
2023-08-09 15:28:15 -04:00 |
|
Wojtek Figat
|
979168e82c
|
Refactor various Editor APIs to use auto-generated bindings instead of manual code
|
2023-06-12 14:34:07 +02:00 |
|
Menotdan
|
9a71e0274f
|
Add required options for material instance importing.
|
2023-05-20 00:03:40 -04:00 |
|
Wojtek Figat
|
7a2023ead6
|
Add option for importing scale tracking to animation asset
|
2023-02-07 09:39:31 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojciech Figat
|
8428f28239
|
Various improvements for SDF rendering
|
2022-04-29 17:11:39 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
|
Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
b08d2001fd
|
Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojciech Figat
|
92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
|
2022-03-22 13:00:21 +01:00 |
|
Wojciech Figat
|
748b857e57
|
Add ability to use ModelTool module in game build
|
2022-02-27 13:31:32 +01:00 |
|
Wojtek Figat
|
748d69a3cb
|
Add CollisionMeshesPrefix option to import collision data from model asset
|
2022-02-06 14:11:13 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|