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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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63c4eb17e4
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:20:36 +01:00 |
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Wojtek Figat
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f1b67935b3
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Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
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Wojciech Figat
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2c7d2893c8
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Add Color.FromRGBA
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2022-10-26 14:58:55 +02:00 |
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Wojciech Figat
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f16372efad
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Add utility for parsing Color from text (hex or named color)
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2022-08-02 16:53:06 +02:00 |
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Wojtek Figat
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4915e9fea0
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Fix hex color parsing
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2022-08-01 17:13:29 +02:00 |
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Wojtek Figat
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2104dbc682
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Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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17b3434342
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Add Mod for vectors
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2022-07-31 19:05:36 +02:00 |
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Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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e34e4caf08
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Improve precision for BoundingBox.Transform with Transform
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2022-07-03 18:12:13 +02:00 |
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Wojtek Figat
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a8a34b391b
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Fix compilation
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2022-07-03 16:18:43 +02:00 |
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Wojtek Figat
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98d8543334
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Fix compilation
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2022-07-03 15:33:15 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojciech Figat
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5ee8785ede
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Fix missing IsZero and IsOne for int32
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2022-06-28 10:39:12 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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1fbdabdcd0
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Fixes
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2022-06-19 13:07:19 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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995e5bc6ff
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Add more utility methods to Transform and Matrix3x3
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2022-06-16 10:50:53 +02:00 |
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Wojciech Figat
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4cabf9de53
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-14 12:03:28 +02:00 |
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Wojtek Figat
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b815ba51a5
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Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojciech Figat
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ca0c3eb7d6
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Optimize BoundingFrustum contains/intersects test
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2022-06-13 12:38:18 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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2eb51f9a83
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Reformat code in Math libary
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2022-05-21 20:04:12 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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5e6c518c39
|
Minor adjustments
|
2022-05-21 11:48:54 +02:00 |
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Wojtek Figat
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b7459c7311
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Inline various operators in math types for better performance in Debug builds and better inlining
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2022-05-21 11:36:27 +02:00 |
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Wojtek Figat
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2369b6a34a
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Add support for double serializtion in C++
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2022-05-20 15:53:50 +02:00 |
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Wojciech Figat
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1a64df9116
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Add more math utilities
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2022-05-19 16:03:54 +02:00 |
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Wojtek Figat
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04c0f19584
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Add Double2, Double3, Double4 to C# scripting API
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2022-05-18 23:23:50 +02:00 |
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Wojtek Figat
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523d961f28
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Add various improvements for C# math library
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2022-05-18 22:30:50 +02:00 |
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Wojtek Figat
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4a2e8d0a69
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Cleanup and adjustments for vector types
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2022-05-16 23:52:38 +02:00 |
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Wojciech Figat
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c74b66f728
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Add Quaternion::RotationMatrix from Matrix3x3 rotation
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2022-05-16 10:05:15 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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1859d7c2f5
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Inline Vector4 == operator manually
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2022-05-01 21:48:35 +02:00 |
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|
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703152cb2f
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Fix Vector2 equality comparison
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2022-04-24 21:17:27 +03:00 |
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Wojciech Figat
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42bb4483b3
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Minro tweaks to comments
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2022-04-22 15:15:33 +02:00 |
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Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
|
Wojtek Figat
|
ddb9b327d4
|
Add Color.FromRGBA
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2022-04-15 19:16:30 +02:00 |
|
Wojciech Figat
|
aba0e46073
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Add utility ctors to Half vectors
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2022-04-05 17:21:55 +02:00 |
|
Wojciech Figat
|
3ded5326a2
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Add more utilities for using Matrix3x3
|
2022-04-04 17:09:47 +02:00 |
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Wojciech Figat
|
92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojtek Figat
|
87cb553c61
|
Optimize Vector3 method to be inlined more often
|
2022-02-28 19:14:14 +01:00 |
|
Wojciech Figat
|
8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
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Wojciech Figat
|
5d4c168e1e
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Add Vector3::Clamp for easier inline in optimized builds
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2022-02-15 12:14:31 +01:00 |
|
Wojciech Figat
|
9dc49f7165
|
Optimize Vector3 method to be inlined more often
|
2022-02-14 11:46:48 +01:00 |
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Wojciech Figat
|
788b1a7531
|
Add Distance to box/point for Bounding Box
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2022-02-14 10:15:38 +01:00 |
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Wojciech Figat
|
79cacbf36e
|
Add GetNormal to Triangle
|
2022-02-14 10:15:05 +01:00 |
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