Wojtek Figat
763ede4bd9
Merge branch 'FixCloseButtonAfterIBrokeIt' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-FixCloseButtonAfterIBrokeIt
2025-07-01 15:58:36 +02:00
Wojtek Figat
284da341e1
Merge branch 'xxSeys1-ItemsListExpandOnNavigate'
2025-07-01 15:56:53 +02:00
Wojtek Figat
53ed2431b5
Merge branch 'ItemsListExpandOnNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ItemsListExpandOnNavigate
2025-07-01 15:48:24 +02:00
Wojtek Figat
b4ab39b3bf
Merge branch 'Tryibion-keep-scroll-scene-play'
2025-07-01 15:34:27 +02:00
Wojtek Figat
de61e3efb5
Merge branch 'keep-scroll-scene-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-keep-scroll-scene-play
2025-07-01 15:34:07 +02:00
Wojtek Figat
29fb36fcd6
Merge branch 'Tryibion-fix-log-clear-play'
2025-07-01 10:52:39 +02:00
Wojtek Figat
78f0ff75f2
Move debug log clearing to handle pending entries too in publci api
2025-07-01 10:52:14 +02:00
Wojtek Figat
6efd456eaf
Merge branch 'fix-log-clear-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-log-clear-play
2025-07-01 10:50:58 +02:00
Wojtek Figat
e0c96c0cde
Merge branch 'Tryibion-fix-tooltip-scene'
2025-07-01 10:48:34 +02:00
Wojtek Figat
ada269568a
Merge branch 'fix-tooltip-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tooltip-scene
2025-07-01 10:48:26 +02:00
Wojtek Figat
dd256ad518
Fix typo
2025-07-01 10:37:39 +02:00
Wojtek Figat
12c8bb4f31
Fix scene lightmaps removal clearing actors linkage to lightmaps
2025-07-01 08:27:29 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
78d519cb9a
Fix ConcurrentSystemLocker to have exclusive lock as an option
2025-06-29 19:16:41 +02:00
Wojtek Figat
43d11264f8
Fix asset references to use separate lightweight locking instead of full asset mutex
2025-06-29 19:16:23 +02:00
Wojtek Figat
f126a83b79
Fix graphical issues when batching materials that use Forward Shading for instancing
2025-06-29 13:52:29 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
3dc7546dd4
Fix crash when constant buffer is unused by shader but still exists
2025-06-27 19:06:25 +02:00
Wojtek Figat
185151b025
Minor fixes
2025-06-27 18:52:25 +02:00
Wojtek Figat
8cdec15fa6
Fix GlobalSignDistanceFieldCustomBuffer to be thread-safe (scene rendering events are not guarded via mutex anymore)
2025-06-27 15:41:48 +02:00
Wojtek Figat
1b40775d62
Fix deadloop in HtmlParser when parsing text with incorrect tags
2025-06-27 11:56:09 +02:00
Wojtek Figat
45e82d21f4
Fix ConcurrentSystemLocker to guard for a single writer at once
2025-06-26 19:51:06 +02:00
Wojtek Figat
5c37584eca
Minor adjustment for alignment of perf-critical variables in rendering
2025-06-26 19:50:42 +02:00
Wojtek Figat
674fda7375
Add resizing to Custom Code nodes in Materials
2025-06-26 19:50:04 +02:00
xxSeys1
bf10d0949e
add a bit of spacing to the left edge of the popup to reduce colors bleeding into the background
2025-06-26 12:47:31 +02:00
Wojtek Figat
d1c43ec1fe
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-25 10:48:11 +02:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
Wojtek Figat
8d62a13cbc
Add LayoutElementsContainer.Image with IBrush
2025-06-24 18:32:20 +02:00
Wojtek Figat
5a05038a9b
Add new UIBrush that uses UIBrushAsset json resource with a brush data
2025-06-24 13:08:25 +02:00
xxSeys1
109d4423bb
add accent color strip to search item icons
2025-06-23 20:14:18 +02:00
xxSeys1
6c1e380a3e
fix search item hover auto focusing item
...
Change what happens when search items get focused to prevent focus being taken away from search box.
Also adds a highlight to mouse hovered search item.
2025-06-23 17:24:53 +02:00
Wojtek Figat
c57a1a7205
Fix particle emitters to wait for used textures to be loaded and streamed in for proper usage in a graph
2025-06-23 09:31:58 +02:00
Wojtek Figat
867ae2ceaa
Add Texture Size node to particles
2025-06-23 09:31:15 +02:00
Wojtek Figat
ef5d45874a
Fix compilation regression
2025-06-22 12:12:42 +02:00
Chandler Cox
169db79b2a
Fix issue with tooltip not updating on scene reload.
2025-06-20 20:12:43 -05:00
Chandler Cox
9e4c1da032
Clear entries and pending entries before play for debug log.
2025-06-20 19:42:30 -05:00
Wojtek Figat
d7df403e5e
Optimize ContainerControl.DisposeChildren
2025-06-20 09:05:41 +02:00
Wojtek Figat
d3a50cdacb
Optimize Actor::DestroyChildren
2025-06-20 09:05:25 +02:00
Chandler Cox
3cb74d48ca
Convert using event to using window method overrides.
2025-06-19 20:01:27 -05:00
Chandler Cox
8633ed2124
Merge branch 'master' into keep-scroll-scene-play
2025-06-19 19:58:04 -05:00
Wojtek Figat
2e10d776e9
Optimize updating actor rendering entry with better thread locking that support async writes on actor update
2025-06-19 14:04:06 +02:00
Wojtek Figat
4ac870f701
Optimize physics transformation updates propagation in async via Job System
2025-06-19 13:57:50 +02:00
Wojtek Figat
6144f6c74e
Optimize physics simulation with higher limit of 8 threads
2025-06-19 09:50:07 +02:00
Wojtek Figat
edb6884942
Optimize PhysX work dispatcher to be shared by all scenes
2025-06-19 08:24:26 +02:00
Wojtek Figat
62e329ac6e
Add more memory tags for Navigation
2025-06-18 23:00:43 +02:00
Wojtek Figat
68dce7e4dd
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-18 22:46:10 +02:00
Wojtek Figat
6479a3d3c6
Fix log spam in task when waiting for task to end
2025-06-18 22:41:42 +02:00
Wojtek Figat
e41c48f9e5
Optimize NavMesh builder when updating a large number of tiles
2025-06-18 22:41:26 +02:00
Wojtek Figat
9cfcbfa9d2
Fix memory leak on recast objects when building NavMesh tile
2025-06-17 23:28:15 +02:00