Commit Graph

34 Commits

Author SHA1 Message Date
Wojtek Figat
73a596cb2f Add OrthographicSize to Camera for fixed ortho projection size
#1970
2024-08-21 22:35:43 +02:00
Wojtek Figat
2542adba92 Fix ConvertMouseToRay for orthographic projection
#2748
2024-08-20 16:10:03 +02:00
Chandler Cox
e10ee3e55a Force camera model to load in prefabs. 2024-05-16 16:49:56 -05:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
9a21cfd092 Fix transform scaling applying to nested objects when drawing
#1796 #1350
2024-02-20 23:55:06 +01:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
2cac149741 Code cleanup for #1377 2023-10-06 15:58:23 +02:00
Wiktor Kocielski
d389348260 Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition 2023-09-13 12:17:34 +03:00
Wojtek Figat
99ee0b1bfe Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth) 2023-07-03 09:49:23 +02:00
Wojtek Figat
f60007da83 Add Camera.UnprojectPoint method 2023-05-28 23:20:39 +02:00
Wojtek Figat
2149995116 Minor Camera class tweaks 2023-05-28 22:57:52 +02:00
Wojtek Figat
adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Wojtek Figat
7a969b5d7b Code style fix
#760
2022-10-12 19:07:48 +02:00
Ruan Lucas
93dc57c08f remove unused include 2022-10-10 23:10:25 -04:00
Ruan Lucas
67c963f60d Optimization Method 2022-10-10 22:43:00 -04:00
Ruan Lucas
0a91b8b360 fix: isPointOnView doesn't work for long distance positions 2022-10-03 18:51:27 -04:00
Ruan Lucas
61747bef85 change method name 2022-10-02 00:16:25 -04:00
Ruan Lucas
6af6649f70 implement method to check if world position is within camera view 2022-10-02 00:02:56 -04:00
Wojtek Figat
787d788055 Fix Camera preview model draw regression 2022-06-23 23:14:33 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
Wojciech Figat
4524edb899 Fix static model registering for rendering after streaming in even if disabled 2022-04-22 18:33:22 +02:00
Wojciech Figat
3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
5ab554f61c Fix using Camera refs 2021-04-12 12:57:15 +02:00
stefnotch
97ab226d7e Update Camera.ProjectPoint documentation to be clearer 2021-03-15 20:18:13 +01:00
Wojtek Figat
09be8994e9 Add Render Layers to Camera and Render View for masking objects during rendering 2021-02-19 17:26:41 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00