Wojtek Figat
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2730d63257
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More build fixes
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2025-08-02 21:50:09 +02:00 |
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Wojtek Figat
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31764d6d4e
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Fix crash on memory access in Vulkan descriptor set data
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2025-08-02 17:56:26 +02:00 |
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Wojtek Figat
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846a0b5685
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Fix PSO init to release old data on recreation
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2025-07-31 15:08:38 +02:00 |
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Wojtek Figat
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a53a438c3c
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Fix to use static VkInstance
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2025-07-31 12:10:42 +02:00 |
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Wojtek Figat
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5dc4ebade1
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Fix Vulkan perf tracing with Tracy on Switch
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2025-07-30 23:25:27 +02:00 |
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Wojtek Figat
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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Wojtek Figat
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17c0892ff1
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Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds
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2025-07-28 23:08:26 +02:00 |
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Wojtek Figat
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af0ea65d78
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Add option to disable pipeline cache on specific Vulkan platforms
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2025-07-24 12:20:09 +02:00 |
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Wojtek Figat
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6763436eff
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Add logging missing instance layer on Vulkan
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2025-07-15 20:10:01 +02:00 |
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Wojtek Figat
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e9835766bc
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Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
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2025-06-11 14:56:43 +02:00 |
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Wojtek Figat
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9d8e75caa3
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Fix various code to improve quality
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2025-06-06 11:19:32 +02:00 |
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Wojtek Figat
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03d52d4eb9
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Add support for building engine without logging
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2025-05-28 04:05:12 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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66dcfafa2e
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Fix Vulkan descriptor sets pooling
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2025-05-22 04:42:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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bc4f3668fe
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
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2025-03-09 09:23:42 +01:00 |
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Wojtek Figat
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8a52fa257b
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Add logging draw event into in Vulkan error
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2025-03-08 14:29:36 +01:00 |
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Wojtek Figat
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fef967d4a0
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Fix crash on Vulkan when binding dummy buffer as missing uniform buffer
#3000
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2025-03-08 14:28:47 +01:00 |
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Wojtek Figat
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84f6667105
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Fix missing MoltenVK error to be logged only once
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2025-03-07 12:52:45 +01:00 |
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Wojtek Figat
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0fa88b23c6
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Add DriverVersion to GPUAdapter for checking on old GPU drivers
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2025-03-07 11:39:54 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Wojtek Figat
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d501018feb
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Add improved GPU crashes reporting
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2025-01-24 22:56:52 +01:00 |
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Wojtek Figat
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80a44b5f5c
|
Remove old code
|
2025-01-24 11:08:31 +01:00 |
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Wojtek Figat
|
e75d7ad257
|
Fix compilation warnings
|
2025-01-12 20:30:43 +01:00 |
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Wojtek Figat
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99788e4743
|
More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
|
2025-01-09 21:46:22 +01:00 |
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Wojtek Figat
|
1f294605a3
|
Add more Vulkan memory layout safety stages
|
2025-01-08 18:11:47 +01:00 |
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Wojtek Figat
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2b2ace0d00
|
Fixes for Vulkan backend after recent changes
|
2025-01-08 18:09:45 +01:00 |
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Wojtek Figat
|
7aa240e5eb
|
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
|
2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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933fac6c13
|
Add Slice to Span and sue it to make code cleaner
|
2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
|
4f42fb2302
|
Update other graphics apis to match missing vertex shader inputs merging
|
2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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7b7dd9d142
|
Improve GPU vertex layout binding in case of missing element from the mesh
|
2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
|
80299c8552
|
Add stride to GPUVertexLayout
|
2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
|
666efb7675
|
Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor
|
2024-12-13 14:56:20 +01:00 |
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Wojtek Figat
|
fc4e6f4972
|
Add GPUVertexLayout to graphics backends
|
2024-12-13 09:20:01 +01:00 |
|
Wojtek Figat
|
9d70fd82d6
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
|
2024-11-22 16:31:18 +01:00 |
|
Wojtek Figat
|
a890326b82
|
Fix blend states and blend factor usage on Vulkan
|
2024-11-20 16:30:13 +01:00 |
|
Wojtek Figat
|
20704ef9dd
|
Fix stencil usage in Vulkan
|
2024-11-20 16:15:54 +01:00 |
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Wojtek Figat
|
1c2c010ddc
|
Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable
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2024-10-25 15:38:44 +02:00 |
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Wojtek Figat
|
0b1263a9e2
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Disable VK_EXT_tooling_info check for debugger on Linux
|
2024-10-22 21:54:38 +02:00 |
|
Mateusz Karbowiak
|
6f6348508a
|
Nullable implicit cast fix
|
2024-10-06 03:09:04 +02:00 |
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Wojtek Figat
|
13cf3deb3f
|
Revert b80101411f
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2024-07-12 18:42:19 +02:00 |
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Wojtek Figat
|
b80101411f
|
Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources
|
2024-07-12 17:05:07 +02:00 |
|
Wojtek Figat
|
e83097d114
|
Fix missing memory allocator for Vulkan Memory Allocator
|
2024-07-12 17:04:23 +02:00 |
|
Wojtek Figat
|
fbc648302d
|
Fix timer queries reset before use on Vulkan
|
2024-07-02 00:53:45 +02:00 |
|
Wojtek Figat
|
e0028d5f94
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-06-17 21:53:49 +02:00 |
|
|
|
1c82c73bc0
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Fix graphical glitches in Vulkan backend
|
2024-06-17 20:55:04 +03:00 |
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Wojtek Figat
|
1cbcddf410
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Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
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2024-06-03 09:24:27 +02:00 |
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