Commit Graph

38 Commits

Author SHA1 Message Date
Wojtek Figat
ef5d45874a Fix compilation regression 2025-06-22 12:12:42 +02:00
Wojtek Figat
62e329ac6e Add more memory tags for Navigation 2025-06-18 23:00:43 +02:00
Wojtek Figat
68dce7e4dd Merge remote-tracking branch 'origin/master' into 1.11 2025-06-18 22:46:10 +02:00
Wojtek Figat
e41c48f9e5 Optimize NavMesh builder when updating a large number of tiles 2025-06-18 22:41:26 +02:00
Wojtek Figat
9cfcbfa9d2 Fix memory leak on recast objects when building NavMesh tile 2025-06-17 23:28:15 +02:00
Wojtek Figat
bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
f6aabf2d14 Optimize navmesh building and reduce scene lock time 2024-05-09 18:58:47 +02:00
Wojtek Figat
41ffc16b66 Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
2024-04-20 15:01:27 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Mr. Capybara
6aea001e94 Remove unnecessary check 2023-11-15 12:49:20 -03:00
Mr. Capybara
d533cf554a Avoid crash when try build navmesh with null scene 2023-11-14 14:47:35 -04:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
9ed8621621 Fix invalid navmesh build for triggers 2021-08-19 15:00:28 +02:00
Wojtek Figat
84cca1ae98 Fix missing mesh collider vertices transformation for navmesh building 2021-08-08 16:20:48 +02:00
Wojtek Figat
e61ebaa71b Add SceneNavigation for scene data for navigation system 2021-07-04 11:25:51 +02:00
Wojtek Figat
1c140a5b0e Fix crash in navmesh builder when scene gets unloaded after navmesh tile gets dirty 2021-03-21 13:44:30 +01:00
Wojtek Figat
0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
fdc8e371c4 Add support for using NavAreas for navigation 2021-01-18 13:18:26 +01:00
Wojtek Figat
2ae78b9afd Fix navmesh tiles build 2021-01-18 10:51:55 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Wojtek Figat
070faf12da Fixes for the rotated navmeshes building 2021-01-15 12:48:22 +01:00
Wojtek Figat
65d3883f03 Add support for masking navmesh agents in NavMeshBoundsVolume 2021-01-15 11:59:21 +01:00
Wojtek Figat
d7949b5405 Remove deprecated comment 2021-01-14 14:29:27 +01:00
Wojtek Figat
f8624ae768 Fix crash during navmesh build when actor gets removed 2021-01-14 14:18:40 +01:00
Wojtek Figat
98d272a903 Add support for SphereCollider and CapsuleCollider for navmesh 2021-01-14 14:18:22 +01:00
Wojtek Figat
93aa265b20 Add support for rotated navmeshes 2021-01-14 13:08:53 +01:00
Wojtek Figat
d1a282e228 Fix removing unused navmesh tiles on whole scene rebuild 2021-01-13 14:50:43 +01:00
Wojtek Figat
27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
4a79df860d Refactor NavMesh into NavMeshRuntime and make it internal 2020-12-15 15:48:42 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00