Wojtek Figat
772172ed6b
Fix bounding box calculations for Animated Models
2021-06-01 11:55:35 +02:00
Wojtek Figat
9b0b11f08f
Missing change
...
9618a57432
2021-06-01 11:54:56 +02:00
Wojtek Figat
9618a57432
Add BoundingBox.MakeScaled
2021-06-01 11:54:41 +02:00
Wojtek Figat
f701e35c50
Add option to show bounds of the model in Editor preview
2021-06-01 10:45:23 +02:00
Wojtek Figat
1789e879bf
Add option to show bounds of the animated model in Editor preview
2021-06-01 10:36:13 +02:00
Wojtek Figat
a730c3b1af
Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
2021-06-01 10:27:57 +02:00
Wojtek Figat
623299e59f
Add support for AssetPreview to use debug drawing if needed
2021-06-01 10:27:30 +02:00
Wojtek Figat
2c2c7744eb
Add AuxTool to AOT pipeline in Game Cooker
2021-05-31 16:05:35 +02:00
Wojtek Figat
4ffda55071
Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix
2021-05-31 16:04:11 +02:00
GoaLitiuM
5e8da3ba5f
Include toolchain preprocessor definitions in binding generation
2021-05-31 16:58:38 +03:00
Wojtek Figat
d436b71ef5
Fix CharacterController still colliding after being disabled at runtime
2021-05-31 13:30:45 +02:00
Wojtek Figat
8eadd912f7
Add ClosestPointPointLine for Vector3 to C#
2021-05-31 10:26:15 +02:00
Wojtek Figat
a74f978f89
Fix lag from single axis gizmo usage on large distance
2021-05-31 10:25:55 +02:00
Wojtek Figat
d8cb1d15c7
Fix warning
2021-05-31 09:35:52 +02:00
Wojtek Figat
d2f339dba1
Optimize scripting object data deserialziation
2021-05-30 14:12:41 +02:00
Wojtek Figat
3c72abad37
Refactor FileSystemWatcher interface to make it simpler
2021-05-30 14:12:17 +02:00
Wojtek Figat
2a3a15533c
Add ignoring memory allocations from profiling tools in Editor Profiler
2021-05-30 14:11:49 +02:00
Wojtek Figat
9c66ac4656
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
2021-05-30 14:11:25 +02:00
Wojtek Figat
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
Wojtek Figat
4e65215b57
Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep
2021-05-30 12:11:42 +02:00
Wojtek Figat
99c1b60493
Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts
2021-05-30 11:57:47 +02:00
Wojtek Figat
97de7a627e
Add order for Margin properties
2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334
Increase accuracy of Windows Sleep function
...
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077
Refactor Windows version logging, log Windows build number
2021-05-30 01:48:14 +03:00
Jean-Baptiste Perrier
ccef5f0d73
Fix viewpoints.
2021-05-29 18:53:30 +02:00
Jean-Baptiste Perrier
03014dcf08
Register viewpoint shortcuts binding in EditViewport.
2021-05-29 18:51:03 +02:00
Jean-Baptiste Perrier
241238d2d7
Add viewpoint shortcuts options.
2021-05-29 18:49:56 +02:00
Wojtek Figat
e6074149e5
Fix Margin loading
2021-05-29 13:48:38 +02:00
Wojtek Figat
2bdebdb2ef
Improve Margin editing
2021-05-29 13:48:26 +02:00
Wojtek Figat
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
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#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
bf32034d91
Fix Margin serialization
2021-05-29 10:14:17 +02:00
Wojtek Figat
beb79f6107
Use network for UWP from Win32 impl
2021-05-28 19:43:15 +02:00
Wojtek Figat
518e248494
Add support for focusing on model when painting its vertices
2021-05-28 15:57:40 +02:00
Wojtek Figat
b1572ecb91
Add support for focusing on foliage instance bounds when editing it
2021-05-28 15:54:54 +02:00
Wojtek Figat
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
Wojtek Figat
e41dfe738b
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
2021-05-28 14:24:19 +02:00
Wojtek Figat
94ee82b58d
Fix Editor UI tree control click to handle selection update before
...
#533
2021-05-28 12:09:26 +02:00
Wojtek Figat
77f9010b06
Fix exception in Editor UI is model has invalid material slot index assigned
2021-05-28 11:54:11 +02:00
Wojtek Figat
29860b838e
Fix camera position when changing Editor view EditorViewport
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#531
2021-05-28 11:30:28 +02:00
Wojtek Figat
969db604e5
Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
...
Fix gizmo stability when using single axis
#530
2021-05-28 11:01:13 +02:00
Wojtek Figat
a3f0f8ad8c
Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes
2021-05-28 09:53:59 +02:00
Wojtek Figat
a467c96e00
Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support
2021-05-28 09:49:03 +02:00
Wojtek Figat
2db2d27f12
Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only
2021-05-28 09:35:03 +02:00
Wojtek Figat
a08e1576ce
Merge remote-tracking branch 'origin/master'
2021-05-28 09:12:30 +02:00
Wojtek Figat
d5a129cb1b
Add mono building for Switch
2021-05-28 09:12:15 +02:00
Wojtek Figat
9a9b97998c
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
2021-05-28 00:12:54 +02:00
Wojtek Figat
810623be61
Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp
2021-05-27 23:36:07 +02:00
Wojtek Figat
b3d9ec687d
Refactor base types initialization to be done during API processing
2021-05-27 23:34:55 +02:00
Wojtek Figat
2a6f1df76e
Fix undo errors in editor on Margin property serialization
2021-05-26 23:26:41 +02:00