Wojciech Figat
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f3324ae2fd
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Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
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2022-03-28 19:59:27 +02:00 |
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Wojciech Figat
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94fbc28ee0
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Fix error on empty regex text
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2022-03-28 19:57:38 +02:00 |
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Wojciech Figat
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f10af9d8fb
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Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
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2022-03-28 19:48:08 +02:00 |
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Wojciech Figat
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95e90d5c37
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Add support for in-built color constants in Visject (eg. red/blue/violet)
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2022-03-28 19:46:52 +02:00 |
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Wojciech Figat
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0ca6e70b66
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Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojciech Figat
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8e79529e4e
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Fix highlighting the first error/warning from the Output Log message text
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2022-03-28 19:04:53 +02:00 |
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Wojciech Figat
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79669a8789
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Fix upscaler usage if resolution is higher than 1
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2022-03-28 16:31:23 +02:00 |
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Wojciech Figat
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c41a446ae9
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Add Rotate Vector node to Visject Surface graphs
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2022-03-28 15:02:32 +02:00 |
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Wojciech Figat
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446a6f22fa
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Fix using double value with float values to be casted in Editor
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2022-03-28 14:48:45 +02:00 |
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Wojciech Figat
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2b83975ea2
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Add support for implicit casting from Quaternion to other types in shaders
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2022-03-28 14:48:21 +02:00 |
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Wojciech Figat
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fc138bbbbb
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Fix GPU context error during lights rendering
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2022-03-28 14:01:51 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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Wojciech Figat
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4938c7e64b
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Fix ParticleEffectEditor issues after emitter editing if selected
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2022-03-28 13:39:45 +02:00 |
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Wojciech Figat
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3a9edabd03
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Add Collision (Global SDF) particle module
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2022-03-28 13:39:20 +02:00 |
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Wojciech Figat
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bcc4a2c0a4
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Add Position (Global SDF) particle module
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2022-03-28 10:27:33 +02:00 |
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Wojtek Figat
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5d0c27dff3
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Remove FlaxException
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2022-03-27 23:57:36 +02:00 |
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9a0d4ae53b
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Improve font rendering and alignment with custom DPI
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2022-03-27 01:51:20 +02:00 |
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6e6f2859ab
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Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
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2022-03-26 16:48:46 +02:00 |
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Wojciech Figat
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f608d2537f
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Fix
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2022-03-25 15:45:49 +01:00 |
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Wojciech Figat
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2bf0a7af8e
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Fix opening particle emitter editor window if shader compilation fails
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2022-03-25 15:37:01 +01:00 |
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Wojciech Figat
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5a0d8f44ff
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Fix crash on Editor closing
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2022-03-25 15:36:47 +01:00 |
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Wojciech Figat
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3e9b6caa1c
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Fix sorting items in various contextual list popups in Editor
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2022-03-25 15:36:30 +01:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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6c4e61a924
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Add SampleGlobalSDFGradient to get normal vector of Global SDF
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2022-03-25 12:53:30 +01:00 |
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Wojciech Figat
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1271a337c5
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Fix sampling Global SDF if unsupported (return large distance)
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2022-03-25 11:42:39 +01:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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f8670a497e
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Fix crash when loading model SDF on older GPUs (d3d10)
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2022-03-25 10:10:23 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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dff1b37a3b
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Bump up build number
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2022-03-25 09:50:18 +01:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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67d1e43f6c
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Add utility button to generate SDF for all models on a scene
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2022-03-24 12:18:28 +01:00 |
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Wojciech Figat
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67b6604a67
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Add automatic group panels hiding if all properties are hidden by VisibleIf rule
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2022-03-24 11:33:09 +01:00 |
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Wojciech Figat
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a1fbf79ebf
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Refactor Model Import Options to display only relevant properties for asset Type
Move tooltips to the doc comments
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2022-03-24 11:32:34 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojtek Figat
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e89e6edfb8
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Fix crash in scripting init if current localization is null
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2022-03-22 19:29:17 +01:00 |
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Wojtek Figat
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b2e91b8a07
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Improvements for dependencies building utilities
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2022-03-22 19:04:10 +01:00 |
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Wojtek Figat
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532203040f
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Fix PATH env var expanding in Flax.Build app runner
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2022-03-22 19:03:13 +01:00 |
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Wojtek Figat
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bb2f8f34dc
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Fix crash on opening skeleton mask window
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2022-03-22 18:58:15 +01:00 |
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Wojciech Figat
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d5060e9067
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Missing change
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2022-03-22 18:11:04 +01:00 |
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Wojciech Figat
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891d65dc87
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Add utility to editor CodeDocs for tooltips from C# types and members
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2022-03-22 18:10:47 +01:00 |
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Wojciech Figat
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832a4bf86a
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Add utility Copy option for various labels in assets editors
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2022-03-22 17:16:15 +01:00 |
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Wojciech Figat
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885d2f0771
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Move Static Model rasterization into Global SDF code
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2022-03-22 17:15:21 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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6196bb31fe
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Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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9107897b76
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Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs
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2022-03-22 12:56:21 +01:00 |
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Wojciech Figat
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aa9161a16f
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Fix some issues
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2022-03-22 12:55:33 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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