Commit Graph

9203 Commits

Author SHA1 Message Date
Wojtek Figat
7aa240e5eb Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated 2025-01-07 23:26:06 +01:00
Wojtek Figat
edaed7bda1 Add missing layout for ribbon vertex buffer 2025-01-07 16:12:11 +01:00
Wojtek Figat
3b4d4d234d Fix LOD Preview regression due to new instancing logic 2025-01-06 22:49:27 +01:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Wojtek Figat
29bfef677f Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
2025-01-05 23:49:44 +01:00
Wojtek Figat
933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
Wojtek Figat
78cf1a4948 Use MeshDataCache in vertex painting tool 2025-01-05 16:45:30 +01:00
Wojtek Figat
792d322818 Missing change for 6f04231b31 2025-01-05 00:17:52 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Wojtek Figat
4f42fb2302 Update other graphics apis to match missing vertex shader inputs merging 2025-01-04 10:55:55 +01:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Wojtek Figat
7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
Wojtek Figat
348f17479d Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices 2025-01-03 01:07:33 +01:00
Wojtek Figat
1e262b69cc Add Task::WaitAll with a span of tasks and wrap around profiler macro 2025-01-03 01:05:56 +01:00
Wojtek Figat
3151e47722 Fix missing material instance load failure when parameters load fails 2024-12-29 23:21:26 +01:00
Wojtek Figat
ab99a25cee Update mesh config defines to match a single format 2024-12-29 23:03:09 +01:00
Wojtek Figat
e7132086a5 Add displaying asset failed text if it occurs 2024-12-29 23:01:25 +01:00
Wojtek Figat
668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
Wojtek Figat
fee0ab74ff Update old doc comments 2024-12-28 21:31:21 +01:00
Wojtek Figat
723a882824 Merge more code together for meshes 2024-12-23 23:28:01 +01:00
Wojtek Figat
9f648caac8 Remove deprecated asset data upgrades and old model vertex structures 2024-12-20 00:48:01 +01:00
Wojtek Figat
1bf29c042b Refactor models and meshes to share more code in a base class 2024-12-19 00:20:08 +01:00
Wojtek Figat
8eaa906e0c Remove some redundant code 2024-12-18 18:39:58 +01:00
Wojtek Figat
5b98603c16 Fix incorrect vertex layout stride calculation 2024-12-18 18:38:47 +01:00
Wojtek Figat
80299c8552 Add stride to GPUVertexLayout 2024-12-17 15:58:26 +01:00
Wojtek Figat
d1ac9cd2bc Minor fixes 2024-12-16 20:07:53 +01:00
Wojtek Figat
59b4755379 Move mesh code to shared base class and reordanize files 2024-12-16 20:07:42 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
666efb7675 Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor 2024-12-13 14:56:20 +01:00
Wojtek Figat
fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
Wojtek Figat
cedf4b1eb5 Remove GPUShaderProgramsContainer to simplify GPUShader 2024-12-11 15:08:13 +01:00
Wojtek Figat
35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
Wojtek Figat
09414f9002 Add blend space drawing in Multi Blend 2D editor
#1980
2024-12-10 10:42:40 +01:00
Wojtek Figat
3e5cb09381 Fix vertical axis and blend points center in Multi Blend space editor
#1980
2024-12-09 22:48:02 +01:00
Wojtek Figat
eb5dfcd6bf Add support for multi-control editing
#1897
2024-12-09 18:47:32 +01:00
Wojtek Figat
667661dd90 Merge branch 'multi-select-values' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-select-values 2024-12-09 18:34:39 +01:00
Wojtek Figat
3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
Wojtek Figat
0cf31395b5 Add support for Quaternion in GPU particles graph
#2901
2024-12-06 17:38:16 +01:00
Wojtek Figat
ce23c2efaf Add hiding unrelated properties in Material properties for Decal, PostFX or GUI materials
#2919
2024-12-06 17:12:10 +01:00
Wojtek Figat
b6d2a3683c Add ButtonAttribute to display methods in editor properties panel
#1917
2024-12-06 16:10:50 +01:00
Wojtek Figat
31e870b086 Add C++ version and compiler path into VS Code project files
#3040
2024-12-06 13:13:25 +01:00
Wojtek Figat
2f239fe405 Add missing license file and build script for WinPixEventRuntime header module 2024-12-06 12:45:44 +01:00
Wojtek Figat
e53b2b5736 Fix various compilation warnings 2024-12-06 11:37:25 +01:00
Wojtek Figat
a2087297e0 Add deploying game debug symbols for Windows builds 2024-12-06 11:37:01 +01:00
Wojtek Figat
0ef1220846 Another iteration on cooking job 2024-12-05 15:29:24 +01:00
Wojtek Figat
987916cc1c Another iteration on cooking job 2024-12-05 12:23:32 +01:00
Wojtek Figat
4ac334acac Another iteration on cooking job 2024-12-05 11:21:51 +01:00
Wojtek Figat
2230f907fd Fix duplicated newlines on Github Action output 2024-12-05 10:33:30 +01:00
Wojtek Figat
93fefc9af3 Fix showing splash screen window when running Editor in headless mode 2024-12-04 18:45:41 +01:00
Wojtek Figat
e27d18ef87 Fix default build target preset 2024-12-04 18:44:09 +01:00