Commit Graph

83 Commits

Author SHA1 Message Date
Wojtek Figat
e795a8b037 Fix compile warning 2024-04-22 15:29:25 +02:00
Wojtek Figat
1a87e5a2ca Add support for importing .exr textures
#2375
2024-04-16 15:19:33 +02:00
Wojtek Figat
9ad4997691 Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
2024-04-15 19:27:28 +02:00
Wojtek Figat
b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
01d123b099 Add support for importing material emissive and roughness from fbx file
#2153
2024-02-23 17:46:27 +01:00
Wojtek Figat
9c9aabcae3 Minor tweaks to #2147 2024-02-20 10:49:45 +01:00
Menotdan
027d29c6cd Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-18 12:29:45 -05:00
Wojtek Figat
636b2c91cc Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins 2024-02-18 11:22:35 +01:00
Menotdan
f36dc0c5af Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-11 02:38:24 -05:00
Wojtek Figat
d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
Menotdan
35832e5b1c Proper fix now? 2024-01-04 00:57:20 -05:00
Menotdan
6178cb1bf4 attempt 2 at fixing the build regression. 2024-01-02 12:36:17 -05:00
Menotdan
31adfd2c9c Attempt to fix builds on unix. 2024-01-02 04:27:35 -05:00
Menotdan
8bd84e0616 Fix sub-mesh reimporting with some potentially hacky workarounds? 2024-01-02 03:52:57 -05:00
Menotdan
ab51ca6e70 Change behavior when Use Local Origin is checked. 2024-01-01 21:35:18 -05:00
Menotdan
8273656793 Fix major issue with transformation. 2024-01-01 20:24:13 -05:00
Menotdan
045943ef27 Fix prefab scale and rotation. 2024-01-01 19:11:45 -05:00
Wojtek Figat
ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
Wojtek Figat
3749b35aba Fix crash in Content Storage async job when someone is using file storage and access cannot be freed 2023-12-07 11:18:18 +01:00
Wojtek Figat
cb92110976 Add ModelPrefab to imported model prefab for reimporting functionality 2023-12-07 10:25:45 +01:00
Wojtek Figat
63773f2ddf Add **option to import model file as Prefab**
#1909 #1329 #1973
2023-12-06 11:19:42 +01:00
Wojtek Figat
d6dc1f9998 Various minor tweaks 2023-12-03 14:09:23 +01:00
Wojtek Figat
1843689a88 Add various profiler events to analyze models importing workflow 2023-12-03 11:23:45 +01:00
Wojtek Figat
022a69aaf2 Continue refactoring model tool to support importing multiple objects properly 2023-12-03 10:55:40 +01:00
Wojtek Figat
a808bcdbf6 Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself 2023-12-01 13:57:08 +01:00
Wojtek Figat
c5df7ad689 Add various improvements to models importing code 2023-11-30 11:31:58 +01:00
Wojtek Figat
387e30a1dc Fix compilation regression 2023-10-17 23:13:05 +02:00
Wojtek Figat
90427da42f Add SubAssetFolder to model import option to redirect auto-imported materials and textures location 2023-10-17 09:59:21 +02:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
92e28f66af Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data) 2023-10-06 14:19:22 +02:00
Wojtek Figat
e29d3d02a2 Refactor audio clip import settings to use auto-generated bindings via AudioTool 2023-10-06 14:08:48 +02:00
Wojtek Figat
2f9c601678 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-27 17:32:47 +02:00
9021deb49e Fix Vulkan shader compilation with source files missing the last newline 2023-09-24 15:39:24 +03:00
Wojtek Figat
18b47257fd Add **Behavior Tree** asset type and editing 2023-08-16 13:26:33 +02:00
Wojtek Figat
40fc2f8295 Fix missing header files in deployed engine package
#1242
2023-07-14 11:25:54 +02:00
c0ba3b0edb Expose Content importers and exporters for scripting API 2023-06-19 22:35:36 +03:00
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
1ffe8a7b60 Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
Wojtek Figat
094a3cfe5a Refactor 3d audio for good spatial sound quality 2023-04-20 14:54:12 +02:00
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
8c13c64088 Fix incorrect import path from other drive on Windows 2023-02-07 09:39:51 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
084fe6f063 Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder 2023-01-01 18:55:09 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
9050377526 Fix imported shader source last char value to prevent strange diffs in Version Control Systems 2022-12-27 19:04:09 +01:00
Wojtek Figat
8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00