Commit Graph

1362 Commits

Author SHA1 Message Date
Wojtek Figat
7dfe709196 Fix suspension force offset location 2021-08-21 13:16:19 +02:00
Wojtek Figat
759845c37b Add wheeled vehicle tire options 2021-08-21 13:16:14 +02:00
Wojtek Figat
5e3fe56aa7 Add digital steering option for a vehicle 2021-08-21 13:16:07 +02:00
Wojtek Figat
4b506560e9 Fix WheeledVehicle driving and suspension raycasts 2021-08-21 13:15:25 +02:00
Wojtek Figat
330c46b949 Add SuspensionForceOffset to vehicle wheel config 2021-08-21 13:15:10 +02:00
Wojtek Figat
15f60b33b1 Optimize ticking disabled vehicles 2021-08-21 13:13:11 +02:00
Wojtek Figat
1a54ea82b5 Fix invalid rigidbody center of mass location 2021-08-21 13:12:47 +02:00
Wojtek Figat
d816af41b4 Fix invalid navmesh build for triggers 2021-08-21 13:12:26 +02:00
Wojtek Figat
890ea38470 Add -new command line arg to create a new project 2021-08-21 13:10:08 +02:00
Damian Korczowski
ec18b01ef7 Fix ENet driver crash 2021-08-21 13:09:27 +02:00
Wojtek Figat
a2782515a2 Fix compilation 2021-08-21 13:08:55 +02:00
Wojtek Figat
9deb021a5e Refactor Tracy source locations to be static
#597
2021-08-21 13:08:19 +02:00
Wojtek Figat
0bbb72e24d Fix some memory leaks 2021-08-21 13:07:29 +02:00
Wojtek Figat
d77ad33583 Increase fog properties limits 2021-08-21 13:06:45 +02:00
Wojtek Figat
f6eef82864 Fix LocalizedString undo bug 2021-08-21 13:05:49 +02:00
Wojtek Figat
26d37103ba Fix some problems with LocalizedString serialization in C# 2021-08-21 13:05:25 +02:00
Wojtek Figat
99b0cf71a8 Add better timeline UI positioning for improved viewport navigation 2021-08-21 12:59:47 +02:00
Wojtek Figat
9e7ce69e9c Add Engine.HasGameViewportFocus to C# API 2021-08-21 12:57:57 +02:00
Wojtek Figat
8c97a645e9 Fix car wheel location by applying compression of the suspension spring 2021-08-21 12:57:31 +02:00
Wojtek Figat
d194a06e59 Add options for vehicle wheel suspension configuration and state 2021-08-21 12:56:47 +02:00
Wojtek Figat
783372c787 Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects 2021-08-21 12:56:13 +02:00
Wojtek Figat
a0e1c7c37e Add support for creating custom BoxVolume type in C# 2021-08-08 20:19:43 +02:00
Wojtek Figat
847641f655 Fix crash when spawning C# object that inherits from abstract C++ class 2021-08-08 19:10:51 +02:00
Wojtek Figat
84cca1ae98 Fix missing mesh collider vertices transformation for navmesh building 2021-08-08 16:20:48 +02:00
Wojtek Figat
71cf758ccf Fix crash when cooking collision data for multi-mesh models 2021-08-08 16:18:29 +02:00
Wojtek Figat
1c5754beff Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash 2021-08-07 16:52:39 +02:00
Wojtek Figat
e6d5d5330e Fix CharacterController minimum size checks to prevent crashes if values are too small 2021-08-07 15:52:49 +02:00
marynate
6908aa4a8a Catch potential runtime error from locale::global 2021-08-07 14:20:38 +08:00
Wojtek Figat
d22380c7cf Add warnings when cooking collision with empty mesh data 2021-08-06 15:07:50 +02:00
Wojtek Figat
25f48a3469 Fix compilation with MSVC 140 tools 2021-08-05 21:01:36 +02:00
Wojtek Figat
bf2171ed74 Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming 2021-08-05 16:41:55 +02:00
Wojtek Figat
fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
Wojtek Figat
c5b9654547 Fix crash when unloading scene that has been already unloaded 2021-08-05 13:14:57 +02:00
Wojtek Figat
fc8c8b5c25 Tweaks and improvements for curves editing
#519
2021-08-04 16:35:19 +02:00
Wojtek Figat
1c9abef342 Fix asset cache when loading asset from path with relative parts 2021-08-04 11:26:24 +02:00
Wojtek Figat
b5d2b39c3e Fix Control.GetChildAtRecursive with overlapping controls 2021-08-03 11:14:17 +02:00
Wojtek Figat
d4817a95d7 Add MapTrack to SceneAnimationPlayer 2021-08-03 10:22:26 +02:00
Wojtek Figat
0e76bf22ed Fix crash when reading empty string from stream 2021-08-01 23:17:55 +02:00
Wojtek Figat
f06054bc9d Fix warnings 2021-07-30 16:33:10 +02:00
Wojtek Figat
429223c7e3 Fix Label text positioning when using Auto Fit 2021-07-30 15:58:06 +02:00
Wojtek Figat
25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
Wojtek Figat
c2de55f005 Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph 2021-07-30 10:59:20 +02:00
Wojtek Figat
22551e9410 Fix crash when loading empty managed object data 2021-07-30 10:58:06 +02:00
Wojtek Figat
e970d53787 Fix using C#-only structures as Visual Script properties 2021-07-30 10:34:21 +02:00
Wojtek Figat
d8f555e8dc Add support for using structures as Visual Script and Anim Graph parameters 2021-07-29 23:35:30 +02:00
Wojtek Figat
24782bdd2f Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison 2021-07-29 22:57:39 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
19da74f913 Drop byte from VS types 2021-07-29 19:45:33 +02:00
Wojtek Figat
f42d2b8a18 Tweaks and improvements 2021-07-29 15:41:58 +02:00