Wojtek Figat
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96f1d9e820
|
Add UIControl outlines drawing in Prefab window
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2021-02-07 20:19:21 +01:00 |
|
Wojtek Figat
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04bb83fe31
|
Fixes
|
2021-02-07 20:19:10 +01:00 |
|
stefnotch
|
f9deb97229
|
Fix custom title bar high dpi issues
Fix #4
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2021-02-07 18:03:23 +01:00 |
|
stefnotch
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f5b48e03e9
|
Per window DPI
|
2021-02-07 17:26:41 +01:00 |
|
Wojtek Figat
|
0242e29873
|
Fix painting foliage on inactive objects
Fixes #209
|
2021-02-07 13:06:33 +01:00 |
|
Wojtek Figat
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6e5a13111a
|
Fix auto-importing materials and textures from model file with invalid path characters used in name
Fixes #208
|
2021-02-07 12:49:14 +01:00 |
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Wojtek Figat
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46b15551b4
|
Merge branch 'win-btf' of git://github.com/SilentCLD/FlaxEngine into SilentCLD-win-btf
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2021-02-07 12:19:45 +01:00 |
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Wojtek Figat
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d27edbf5a9
|
Format code
|
2021-02-05 21:18:21 +01:00 |
|
Wojtek Figat
|
42393eb316
|
Merge branch 'FolderDeleteFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-FolderDeleteFix
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2021-02-05 21:17:49 +01:00 |
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Wojtek Figat
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6b660c846b
|
Fix updating prefab object reference values after apply in prefab editor
|
2021-02-05 21:12:14 +01:00 |
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Wojtek Figat
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78e4ba2f17
|
Add support for UICanvas preview in Prefab Viewport
Fixes #157
|
2021-02-05 21:11:35 +01:00 |
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W2.Wizard
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2fbfe61f2c
|
Restore comment
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
|
2021-02-05 15:59:35 +01:00 |
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W2.Wizard
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0e57b32082
|
Fixed issue #210
This will fix the issue described in #210.
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
|
2021-02-05 15:49:01 +01:00 |
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Wojtek Figat
|
3661b19d6c
|
Fix some prefabs issues
|
2021-02-04 23:34:44 +01:00 |
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Wojtek Figat
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db55f5ea3f
|
Fix crash when changing prefab root object
|
2021-02-04 22:59:13 +01:00 |
|
Wojtek Figat
|
ae785267c2
|
Fix scaling rotated objects in world space
Fixes #200
|
2021-02-04 22:32:37 +01:00 |
|
SilentCLD
|
7868c6505d
|
[Editor/Docking] Bring window to front on focus
|
2021-02-04 17:49:54 +00:00 |
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Wojtek Figat
|
21b311df17
|
Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes
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2021-02-03 23:13:55 +01:00 |
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Wojtek Figat
|
880a8c9f58
|
Add support for parsing exponential (scientific) notation numbers in input fields
|
2021-02-03 23:10:36 +01:00 |
|
Wojtek Figat
|
e3142e6408
|
Fix updating input fields on editing end without changes
Fixes #197
|
2021-02-03 22:34:11 +01:00 |
|
Wojtek Figat
|
8e4a0e9e97
|
Fix drawing UI Control outline in Game Window (#194)
|
2021-02-03 19:09:41 +01:00 |
|
Wojtek Figat
|
c00b32364a
|
Add SceneGraphNode.OnContextMenu for customizations
|
2021-02-02 12:51:36 +01:00 |
|
Wojtek Figat
|
23652d1bc5
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
|
2021-02-02 10:29:52 +01:00 |
|
Wojtek Figat
|
1ae898918c
|
Add auto-select for spawned actors in the level
|
2021-02-01 16:21:05 +01:00 |
|
Wojtek Figat
|
c3d9c52f1f
|
Add support for spline point duplicate via Transform gizmo
|
2021-02-01 16:04:20 +01:00 |
|
Wojtek Figat
|
b22805f866
|
Add support for custom duplicate of SceneGraphNode
|
2021-02-01 16:03:33 +01:00 |
|
Wojtek Figat
|
69790f3576
|
Add support for deleting selected spline points (with undo)
|
2021-02-01 13:51:37 +01:00 |
|
Wojtek Figat
|
bab236c081
|
Add support for custom SceneGraphNode to handle delete with undo
|
2021-02-01 13:51:32 +01:00 |
|
W2.Wizard
|
e75ca148c0
|
Added blackbody
|
2021-01-30 23:21:41 +01:00 |
|
Wojtek Figat
|
bb8a6e5c8d
|
Merge branch 'fix-asset-viewports' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-asset-viewports
|
2021-01-28 23:30:05 +01:00 |
|
Wojtek Figat
|
beecbffdc3
|
Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
|
2021-01-28 21:59:30 +01:00 |
|
stefnotch
|
06f07c2903
|
Fix EditorViewport zooming
Fix #162
Also improves cases like LeftMouseDown + Scroll
|
2021-01-28 17:17:17 +01:00 |
|
stefnotch
|
164da0f87a
|
Fix spelling error
|
2021-01-28 16:24:36 +01:00 |
|
stefnotch
|
a250a23259
|
Fix TexturePreview zooming
Fix #164
|
2021-01-28 16:13:45 +01:00 |
|
W2.Wizard
|
bd18286fbd
|
Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
|
2021-01-28 01:26:57 +01:00 |
|
Wojtek Figat
|
a226ff8762
|
Fix plane model incorrect rotation in material preview (#165)
|
2021-01-28 00:52:06 +01:00 |
|
Wojtek Figat
|
bb84ad0f79
|
Add missing doc comment
|
2021-01-28 00:10:41 +01:00 |
|
Wojtek Figat
|
4b11725226
|
Fix crash when creating Empty particle emitter
Fixes #174
|
2021-01-27 23:59:24 +01:00 |
|
Wojtek Figat
|
876a728b41
|
Fix scene animation rendering issue with game window is not selected tab
Fixes #170
|
2021-01-27 23:27:19 +01:00 |
|
Wojtek Figat
|
4cb5574a2e
|
Merge branch 'fix-disable-ctrl-w-ingame' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-disable-ctrl-w-ingame
|
2021-01-27 22:41:24 +01:00 |
|
Wojtek Figat
|
c583b6a1a7
|
Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes
|
2021-01-27 22:39:19 +01:00 |
|
Wojtek Figat
|
3c3b47f5b4
|
Fix Get Node Transform ndoe in anim graph
|
2021-01-27 22:37:25 +01:00 |
|
Wojtek Figat
|
36bd398136
|
Fix error when animated model skeleton has duplicated node name
|
2021-01-27 22:37:19 +01:00 |
|
stefnotch
|
c820e87d4a
|
Slightly tweak the key processing code
|
2021-01-27 22:08:17 +01:00 |
|
stefnotch
|
f00ae7fb21
|
Disable CTRL+W during the game
Fix #96
|
2021-01-27 21:30:22 +01:00 |
|
Wojtek Figat
|
7c85ac61b8
|
Add new Spline actor initialization when spawning in editor
|
2021-01-27 15:39:38 +01:00 |
|
Wojtek Figat
|
9cdbbf590a
|
Add spline points tangents gizmos and debug drawing
|
2021-01-27 15:29:33 +01:00 |
|
Wojtek Figat
|
bd93e46624
|
Tweaks for ActorChildNode
|
2021-01-27 15:29:14 +01:00 |
|
Wojtek Figat
|
560b6cf5da
|
Fix error when animated model skeleton has duplicated node name
|
2021-01-27 15:12:29 +01:00 |
|
Wojtek Figat
|
c0e8b735ad
|
Fix Get Node Transform ndoe in anim graph
|
2021-01-27 15:12:02 +01:00 |
|