Commit Graph

412 Commits

Author SHA1 Message Date
Wojtek Figat
7e6c8b7b32 Codestyle fix #1779 2023-11-06 10:33:11 +01:00
Wojtek Figat
23369c2ff3 Merge branch 'plugin-order' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-order 2023-11-06 09:37:09 +01:00
Wojtek Figat
a7bb236344 Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
#1864
2023-11-05 14:07:05 +01:00
Wojtek Figat
6ddf241ea4 Minor improvements to reference properties 2023-11-03 22:40:18 +01:00
Wojtek Figat
b0fe99f1ec Disable mono thread attach to fix current freeze on GC STW event 2023-10-31 16:11:09 +01:00
Wojtek Figat
37a6ea9beb Merge remote-tracking branch 'origin/master' 2023-10-31 14:21:00 +01:00
Wojtek Figat
1567c1c8d6 Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection 2023-10-31 14:15:35 +01:00
Wojtek Figat
2d1d8cc310 Fix typo 2023-10-30 18:34:20 +01:00
Wojtek Figat
f44421b7a7 Optimize managed method invoke on NetCore to skip virtual call that is the same as default one 2023-10-26 11:25:30 +02:00
Chandler Cox
2e85ff0fb3 Simplify code 2023-10-22 22:19:51 -05:00
Chandler Cox
fbaf14b6fa Add to be able to specify order of plugin initialization and deinitialization. 2023-10-22 21:58:20 -05:00
Wojtek Figat
e4b89e1bad Fix plugins initialization order to properly unload scenes before them in cooked game 2023-10-14 16:20:27 +02:00
Wojtek Figat
03c120ba69 Fix double engine assembly init in Editor 2023-10-13 14:26:33 +02:00
Wojtek Figat
fdd6b171bb Stability fixes 2023-10-12 23:12:53 +02:00
Wojtek Figat
74a69b8f13 Fix running game in non-ANSI path
#480
2023-10-12 22:29:48 +02:00
Wojtek Figat
88eca13eb3 Add default font bundling (optional) and setup UI Style to match editor logic
#641
2023-10-12 22:28:40 +02:00
Wojtek Figat
fa96707c57 Fix crash when implementing INetworkSerializable in C#-only
#1664
2023-10-11 18:39:51 +02:00
Wojtek Figat
8f3a5bd74a Improve ObjectsRemovalService to handle newly added objects removing 2023-10-11 17:41:35 +02:00
Wojtek Figat
af468ee6ae Fix scripting interop in AOT mode to use reflection-based field access 2023-10-11 15:18:28 +02:00
Wojtek Figat
b92345c3ef Fix crash when running async C# code with Mono 2023-10-11 12:36:49 +02:00
Wojtek Figat
bc762761dd Fix engine when used without C# scripting at all 2023-10-11 12:35:27 +02:00
Wojtek Figat
dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
Wojtek Figat
a001a5fbdc Remove mutex usage since scenes are loaded in sync for now 2023-10-01 13:17:37 +02:00
Wojtek Figat
7dc3a3c1a2 Merge branch 'assembly_load_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assembly_load_fix 2023-10-01 12:27:54 +02:00
Wojtek Figat
3f3f31f70f Merge branch 'visualscript_valuetype_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-visualscript_valuetype_fix 2023-10-01 12:06:00 +02:00
Wojtek Figat
4d6a27c92a Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements 2023-10-01 12:01:31 +02:00
Wojtek Figat
d10d52ec0c Add thread-safety to various scripting methods 2023-10-01 10:57:51 +02:00
Wojtek Figat
075f40b93a Minor fixes 2023-10-01 10:56:30 +02:00
Wojtek Figat
b960600102 Optimize scenes loading with Job System 2023-10-01 10:55:01 +02:00
18310c9264 Fix loading shared managed assemblies multiple times 2023-09-29 22:12:50 +03:00
Wojtek Figat
fd3f10864b Fixes for iOS #1312 2023-09-29 00:00:51 +02:00
Wojtek Figat
f77198c7ca Fixes for iOS #1312 2023-09-29 00:00:21 +02:00
1d42988f39 Fix VisualScript method calls not working with value types 2023-09-29 00:50:19 +03:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
82b2f46b48 Post-merge tweaks for #1312 2023-09-28 19:21:06 +02:00
Wojtek Figat
279528a30d Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
# Conflicts:
#	Source/Engine/Engine/NativeInterop.Unmanaged.cs
#	Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
Wojtek Figat
15377acc25 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-28 12:01:34 +02:00
bcccb71373 Show full exception message in error message box for managed exceptions 2023-09-28 00:25:26 +03:00
Wojtek Figat
2f9c601678 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-27 17:32:47 +02:00
e8088f42ac Fix string use-after-free while loading managed assemblies 2023-09-26 17:37:53 +03:00
stefnotch
1bc7ad5e9d Update SerializeAttribute.cs 2023-09-26 10:30:57 +02:00
Wojtek Figat
c374127de1 Fix error when loading project on non-ASCII path
#1439
2023-09-25 16:34:01 +02:00
Wojtek Figat
96b6313acb Fix crash when loading C# assembly from non-ASNSI path
#1439
2023-09-25 16:30:24 +02:00
davevanegdom
d94dfe9fa9 Merge remote-tracking branch 'upstream/master' into Statusbar-Imrpovements 2023-09-22 13:19:57 +02:00
davevanegdom
5fc9176ce7 Removed customization for "Normal" and "TextColor" 2023-09-21 23:18:46 +02:00
davevanegdom
80a3bb2ae2 Replaced string color lookups 2023-09-21 17:10:49 +02:00
davevanegdom
21c742bd8a Customizable statusbar 2023-09-21 14:54:57 +02:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
8bd6649510 Refactor managed array unboxing to handle case of C# array passes as object
#1415
2023-09-20 14:17:11 +02:00
Wojtek Figat
a71de7357c Merge remote-tracking branch 'origin/master' into 1.7 2023-09-19 21:42:53 +02:00