Wojtek Figat
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7e6c8b7b32
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Codestyle fix #1779
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2023-11-06 10:33:11 +01:00 |
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Wojtek Figat
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23369c2ff3
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Merge branch 'plugin-order' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-order
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2023-11-06 09:37:09 +01:00 |
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Wojtek Figat
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a7bb236344
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Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
#1864
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2023-11-05 14:07:05 +01:00 |
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Wojtek Figat
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6ddf241ea4
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Minor improvements to reference properties
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2023-11-03 22:40:18 +01:00 |
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Wojtek Figat
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b0fe99f1ec
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Disable mono thread attach to fix current freeze on GC STW event
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2023-10-31 16:11:09 +01:00 |
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Wojtek Figat
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37a6ea9beb
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Merge remote-tracking branch 'origin/master'
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2023-10-31 14:21:00 +01:00 |
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Wojtek Figat
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1567c1c8d6
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Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection
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2023-10-31 14:15:35 +01:00 |
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Wojtek Figat
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2d1d8cc310
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Fix typo
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2023-10-30 18:34:20 +01:00 |
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Wojtek Figat
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f44421b7a7
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Optimize managed method invoke on NetCore to skip virtual call that is the same as default one
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2023-10-26 11:25:30 +02:00 |
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Chandler Cox
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2e85ff0fb3
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Simplify code
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2023-10-22 22:19:51 -05:00 |
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Chandler Cox
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fbaf14b6fa
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Add to be able to specify order of plugin initialization and deinitialization.
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2023-10-22 21:58:20 -05:00 |
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Wojtek Figat
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e4b89e1bad
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Fix plugins initialization order to properly unload scenes before them in cooked game
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2023-10-14 16:20:27 +02:00 |
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Wojtek Figat
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03c120ba69
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Fix double engine assembly init in Editor
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2023-10-13 14:26:33 +02:00 |
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Wojtek Figat
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fdd6b171bb
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Stability fixes
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2023-10-12 23:12:53 +02:00 |
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Wojtek Figat
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74a69b8f13
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Fix running game in non-ANSI path
#480
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2023-10-12 22:29:48 +02:00 |
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Wojtek Figat
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88eca13eb3
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Add default font bundling (optional) and setup UI Style to match editor logic
#641
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2023-10-12 22:28:40 +02:00 |
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Wojtek Figat
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fa96707c57
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Fix crash when implementing INetworkSerializable in C#-only
#1664
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2023-10-11 18:39:51 +02:00 |
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Wojtek Figat
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8f3a5bd74a
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Improve ObjectsRemovalService to handle newly added objects removing
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2023-10-11 17:41:35 +02:00 |
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Wojtek Figat
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af468ee6ae
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Fix scripting interop in AOT mode to use reflection-based field access
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2023-10-11 15:18:28 +02:00 |
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Wojtek Figat
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b92345c3ef
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Fix crash when running async C# code with Mono
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2023-10-11 12:36:49 +02:00 |
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Wojtek Figat
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bc762761dd
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Fix engine when used without C# scripting at all
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2023-10-11 12:35:27 +02:00 |
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Wojtek Figat
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dd21020297
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-10-01 13:17:41 +02:00 |
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Wojtek Figat
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a001a5fbdc
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Remove mutex usage since scenes are loaded in sync for now
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2023-10-01 13:17:37 +02:00 |
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Wojtek Figat
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7dc3a3c1a2
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Merge branch 'assembly_load_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assembly_load_fix
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2023-10-01 12:27:54 +02:00 |
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Wojtek Figat
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3f3f31f70f
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Merge branch 'visualscript_valuetype_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-visualscript_valuetype_fix
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2023-10-01 12:06:00 +02:00 |
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Wojtek Figat
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4d6a27c92a
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Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements
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2023-10-01 12:01:31 +02:00 |
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Wojtek Figat
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d10d52ec0c
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Add thread-safety to various scripting methods
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2023-10-01 10:57:51 +02:00 |
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Wojtek Figat
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075f40b93a
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Minor fixes
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2023-10-01 10:56:30 +02:00 |
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Wojtek Figat
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b960600102
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Optimize scenes loading with Job System
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2023-10-01 10:55:01 +02:00 |
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18310c9264
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Fix loading shared managed assemblies multiple times
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2023-09-29 22:12:50 +03:00 |
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Wojtek Figat
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fd3f10864b
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Fixes for iOS #1312
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2023-09-29 00:00:51 +02:00 |
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Wojtek Figat
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f77198c7ca
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Fixes for iOS #1312
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2023-09-29 00:00:21 +02:00 |
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1d42988f39
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Fix VisualScript method calls not working with value types
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2023-09-29 00:50:19 +03:00 |
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Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-28 20:42:54 +02:00 |
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Wojtek Figat
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82b2f46b48
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Post-merge tweaks for #1312
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2023-09-28 19:21:06 +02:00 |
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Wojtek Figat
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279528a30d
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Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
# Conflicts:
# Source/Engine/Engine/NativeInterop.Unmanaged.cs
# Source/Engine/Scripting/Runtime/DotNet.cpp
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2023-09-28 18:41:20 +02:00 |
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Wojtek Figat
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15377acc25
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-28 12:01:34 +02:00 |
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bcccb71373
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Show full exception message in error message box for managed exceptions
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2023-09-28 00:25:26 +03:00 |
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Wojtek Figat
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2f9c601678
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-27 17:32:47 +02:00 |
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e8088f42ac
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Fix string use-after-free while loading managed assemblies
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2023-09-26 17:37:53 +03:00 |
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stefnotch
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1bc7ad5e9d
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Update SerializeAttribute.cs
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2023-09-26 10:30:57 +02:00 |
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Wojtek Figat
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c374127de1
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Fix error when loading project on non-ASCII path
#1439
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2023-09-25 16:34:01 +02:00 |
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Wojtek Figat
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96b6313acb
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Fix crash when loading C# assembly from non-ASNSI path
#1439
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2023-09-25 16:30:24 +02:00 |
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davevanegdom
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d94dfe9fa9
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Merge remote-tracking branch 'upstream/master' into Statusbar-Imrpovements
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2023-09-22 13:19:57 +02:00 |
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davevanegdom
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5fc9176ce7
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Removed customization for "Normal" and "TextColor"
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2023-09-21 23:18:46 +02:00 |
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davevanegdom
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80a3bb2ae2
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Replaced string color lookups
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2023-09-21 17:10:49 +02:00 |
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davevanegdom
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21c742bd8a
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Customizable statusbar
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2023-09-21 14:54:57 +02:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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8bd6649510
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Refactor managed array unboxing to handle case of C# array passes as object
#1415
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2023-09-20 14:17:11 +02:00 |
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Wojtek Figat
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a71de7357c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-19 21:42:53 +02:00 |
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