Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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e5f0e05d43
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Fix terrain rendering to use the same LOD for main view and shadow passes
#2555 #2256
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2024-08-23 00:00:42 +02:00 |
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Wojtek Figat
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9518ce1d0a
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Fix physics error when disabling terrain
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2024-07-19 00:30:21 +02:00 |
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Wojtek Figat
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f6aabf2d14
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Optimize navmesh building and reduce scene lock time
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2024-05-09 18:58:47 +02:00 |
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Wojtek Figat
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db8adf7d96
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Fix creating virtual terrain collision of actor that is not in a game
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2024-05-05 22:50:12 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9e269b8e58
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Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
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2024-02-16 23:49:33 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
4ba1531cda
|
Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
|
Wojtek Figat
|
a945e2c2a5
|
Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user
|
2022-11-01 01:01:22 +01:00 |
|
Wojtek Figat
|
62ff305fad
|
Fixes for Terrain with Large Worlds usage
|
2022-07-03 15:38:39 +02:00 |
|
Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojciech Figat
|
df691e62f8
|
Various improvements to Global Surface Atlas sampling
|
2022-06-28 14:10:01 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
acd064c364
|
Introduce separate GI directory
|
2022-05-02 12:09:53 +02:00 |
|
Wojciech Figat
|
5465652466
|
Add terrain rendering support for Global Surface Atlas
|
2022-04-29 14:05:03 +02:00 |
|
Wojciech Figat
|
70b9db7598
|
Add support for rasterizing terrain into Global SDF as heightfield
|
2022-04-28 14:17:10 +02:00 |
|
Wojciech Figat
|
a7e512bd50
|
Add GlobalSurfaceAtlas draw pass
|
2022-04-27 16:41:40 +02:00 |
|
Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojciech Figat
|
b9bdc64952
|
Add automatic Setup when added patches to empty terrain
|
2021-11-22 17:07:18 +01:00 |
|
Wojtek Figat
|
42f05a5072
|
Add Terrain physics collision debug drawing support
|
2021-07-14 14:51:20 +02:00 |
|
Wojtek Figat
|
d7332509f7
|
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
|
2021-03-18 21:50:05 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
2325de3ddc
|
Fix missing terrain bounds update after modifying terrain
Fixes #5
|
2021-02-07 21:11:04 +01:00 |
|
Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
VNC
|
6ab300025b
|
Fixed a ton of typos
|
2021-01-05 02:13:15 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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