Wojtek Figat
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895dcf4aa6
|
Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
|
2026-03-12 00:00:28 +01:00 |
|
Wojtek Figat
|
96bbae8e28
|
Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
|
2026-03-11 16:01:56 +01:00 |
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Wojtek Figat
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394dc31bb0
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Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix
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2026-03-10 22:03:07 +01:00 |
|
Wojtek Figat
|
3bbaa7025a
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Fix crash when destroying actor that was left in enabled state
#3880
|
2026-03-10 17:01:57 +01:00 |
|
Wojtek Figat
|
55f73b6cf7
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Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
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2026-02-09 23:03:25 +01:00 |
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Wojtek Figat
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4afd9fd8df
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Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
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2026-02-06 13:27:53 +01:00 |
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Wojtek Figat
|
73c19b278f
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Optimize updating Animated Model bones buffer when it's not dirty
#3827
|
2026-02-06 12:47:34 +01:00 |
|
Wojtek Figat
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
Wojtek Figat
|
4a7f1a5fde
|
Fix various issues
|
2026-02-06 10:37:52 +01:00 |
|
Wojtek Figat
|
7e9ee0610a
|
Fix missing audio on OpenAL when changing active device
#3621
|
2026-02-04 23:43:06 +01:00 |
|
Wojtek Figat
|
e84b5410ec
|
Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
|
2026-02-03 22:59:35 +01:00 |
|
Chandler Cox
|
e6fd761b80
|
Fix missing light shadow resolution serialization.
|
2026-01-17 14:09:13 -06:00 |
|
Chandler Cox
|
dc22fa4061
|
Fix blend shape always applying zero weight if default weight is zero.
|
2025-12-18 21:49:03 -06:00 |
|
Wojtek Figat
|
056de752ed
|
Add docs
|
2025-12-14 23:03:34 +01:00 |
|
Chandler Cox
|
0e627577fc
|
Simplify code.
|
2025-12-14 15:00:44 -06:00 |
|
|
|
9f8b15f0d5
|
Fix Editor state after loading a scene without compiled game modules
|
2025-12-14 19:33:50 +02:00 |
|
Chandler Cox
|
2d56411e5f
|
Add slot stop methods without anim param.
|
2025-11-23 14:19:37 -06:00 |
|
Chandler Cox
|
6c29877b20
|
Fix spline bezier drawing.
|
2025-11-15 15:58:50 -06:00 |
|
Saas
|
a9fc5f720d
|
break up EnvironmentProbe properties into groups
|
2025-10-16 20:35:53 +02:00 |
|
Wojtek Figat
|
39803ce6b2
|
Add **render layer mask to decals**
#967 #3080
|
2025-10-07 18:23:03 +02:00 |
|
Wojtek Figat
|
361fc3ecfb
|
Add stencil buffer usage with object layer information
#3080 #967
|
2025-10-07 18:07:23 +02:00 |
|
Wojtek Figat
|
823ed247d2
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
|
2025-10-03 22:37:32 +02:00 |
|
Wojtek Figat
|
7e1ac5e167
|
Fix sky rendering in ortho and oblique projection
#3448
|
2025-10-02 18:48:14 +02:00 |
|
Wojtek Figat
|
086a49f45d
|
Fix deadlock when updating Text Render layout during scene rendering
|
2025-09-30 15:46:06 +02:00 |
|
Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
a0f764a774
|
Add skybox rotation feature
#3592
|
2025-09-21 21:58:03 +02:00 |
|
Chandler Cox
|
7a40722964
|
Fix view distance light property from affecting brightness all of the time.
|
2025-09-14 17:51:27 -05:00 |
|
Wojtek Figat
|
88773e71e5
|
Fix warning when cloning actor from prefab that is not a root
#3578
|
2025-09-14 14:25:19 +02:00 |
|
Wojtek Figat
|
b537a80031
|
Fix regression in lights/shadows setup from 1a88fefd76
|
2025-09-09 23:53:28 +02:00 |
|
Wojtek Figat
|
3e363c8275
|
Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
|
2025-09-04 14:48:52 +02:00 |
|
Wojtek Figat
|
c57e128ff1
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
|
2025-09-02 22:23:45 +02:00 |
|
Wojtek Figat
|
1042ad4e7d
|
Fix object ids remapping inside nested prefabs
#3255
|
2025-09-02 21:41:36 +02:00 |
|
Wojtek Figat
|
9fafb47abb
|
Fix debug drawing wheeled vehicle in prefab viewport
#3591
|
2025-08-29 21:03:44 +02:00 |
|
Wojtek Figat
|
826009c1b4
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
|
2025-08-25 23:48:08 +02:00 |
|
Wojtek Figat
|
df6f8fd8ae
|
Codestyle adjustments #3343
|
2025-08-24 13:46:53 +02:00 |
|
Wojtek Figat
|
4bd8ce37ac
|
Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods
|
2025-08-24 13:43:35 +02:00 |
|
Wojtek Figat
|
9003d855b3
|
Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions
|
2025-08-22 23:03:54 +02:00 |
|
Wojtek Figat
|
7fcf6f9c97
|
Add various improvements
|
2025-08-11 23:47:48 +02:00 |
|
Wojtek Figat
|
a1a6d4738f
|
Fix async draw wait labels type
|
2025-08-05 12:28:29 +02:00 |
|
Wojtek Figat
|
1a88fefd76
|
Optimize CPU particles drawing to support async
|
2025-08-05 09:03:47 +02:00 |
|
Wojtek Figat
|
5de5d8f683
|
Add more events for GPU profiling
|
2025-08-02 17:12:53 +02:00 |
|
Wojtek Figat
|
6d05bf16b1
|
Optimize Asset::GetPath in cooked build
|
2025-07-29 21:41:59 +02:00 |
|
Wojtek Figat
|
6f172f8f2c
|
Fix crash when prefab root object failed to deserialize
|
2025-07-23 18:16:32 +02:00 |
|
Olly Rybak
|
f8dadac453
|
Fixed up some names and added docs
|
2025-07-19 22:37:35 +10:00 |
|
Wojtek Figat
|
3e0c085bf3
|
Add error log when adding/removign actors during rendering or when ConcurrentSystemLocker deadlocks
|
2025-07-15 12:34:40 +02:00 |
|
Wojtek Figat
|
20f1e67700
|
Optimize Spline debug rendering far from camera
|
2025-07-14 21:09:28 +02:00 |
|
Wojtek Figat
|
a22b33d3bb
|
Fix missing sphere bounds update for splines
|
2025-07-14 20:26:41 +02:00 |
|
Wojtek Figat
|
8ed2d6da56
|
Optimize Debug Draw performance of splines to use frustum culling
|
2025-07-14 20:26:24 +02:00 |
|
Wojtek Figat
|
2dd34b288c
|
Merge remote-tracking branch 'origin/master' into 1.11
|
2025-07-04 12:05:19 +02:00 |
|
Wojtek Figat
|
12c8bb4f31
|
Fix scene lightmaps removal clearing actors linkage to lightmaps
|
2025-07-01 08:27:29 +02:00 |
|