Wojtek Figat
c57e128ff1
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
1042ad4e7d
Fix object ids remapping inside nested prefabs
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#3255
2025-09-02 21:41:36 +02:00
Wojtek Figat
9fafb47abb
Fix debug drawing wheeled vehicle in prefab viewport
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#3591
2025-08-29 21:03:44 +02:00
Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
df6f8fd8ae
Codestyle adjustments #3343
2025-08-24 13:46:53 +02:00
Wojtek Figat
4bd8ce37ac
Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods
2025-08-24 13:43:35 +02:00
Wojtek Figat
9003d855b3
Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions
2025-08-22 23:03:54 +02:00
Wojtek Figat
7fcf6f9c97
Add various improvements
2025-08-11 23:47:48 +02:00
Wojtek Figat
a1a6d4738f
Fix async draw wait labels type
2025-08-05 12:28:29 +02:00
Wojtek Figat
1a88fefd76
Optimize CPU particles drawing to support async
2025-08-05 09:03:47 +02:00
Wojtek Figat
5de5d8f683
Add more events for GPU profiling
2025-08-02 17:12:53 +02:00
Wojtek Figat
6d05bf16b1
Optimize Asset::GetPath in cooked build
2025-07-29 21:41:59 +02:00
Wojtek Figat
6f172f8f2c
Fix crash when prefab root object failed to deserialize
2025-07-23 18:16:32 +02:00
Olly Rybak
f8dadac453
Fixed up some names and added docs
2025-07-19 22:37:35 +10:00
Wojtek Figat
3e0c085bf3
Add error log when adding/removign actors during rendering or when ConcurrentSystemLocker deadlocks
2025-07-15 12:34:40 +02:00
Wojtek Figat
20f1e67700
Optimize Spline debug rendering far from camera
2025-07-14 21:09:28 +02:00
Wojtek Figat
a22b33d3bb
Fix missing sphere bounds update for splines
2025-07-14 20:26:41 +02:00
Wojtek Figat
8ed2d6da56
Optimize Debug Draw performance of splines to use frustum culling
2025-07-14 20:26:24 +02:00
Wojtek Figat
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
Wojtek Figat
12c8bb4f31
Fix scene lightmaps removal clearing actors linkage to lightmaps
2025-07-01 08:27:29 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
78d519cb9a
Fix ConcurrentSystemLocker to have exclusive lock as an option
2025-06-29 19:16:41 +02:00
Wojtek Figat
d1c43ec1fe
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-25 10:48:11 +02:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
Wojtek Figat
ef5d45874a
Fix compilation regression
2025-06-22 12:12:42 +02:00
Wojtek Figat
d3a50cdacb
Optimize Actor::DestroyChildren
2025-06-20 09:05:25 +02:00
Wojtek Figat
2e10d776e9
Optimize updating actor rendering entry with better thread locking that support async writes on actor update
2025-06-19 14:04:06 +02:00
Wojtek Figat
986693757c
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-16 22:46:17 +02:00
xxSeys1
e2f741cab9
adjust model window and animated model slider speeds
2025-06-12 18:45:02 +02:00
Wojtek Figat
8ec138399a
Add higher level streaming time budget in frame based on idle time
2025-06-11 18:40:35 +02:00
Wojtek Figat
5b6859a66f
Add time slicing to Deserialization stage of async scenes loading to avoid hitching
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#3261
2025-06-11 18:40:06 +02:00
Wojtek Figat
d6eb647d59
Optimize async scene loading to run in separate stages with time-slicing
2025-06-11 14:33:47 +02:00
Wojtek Figat
b50f3fcb64
Refactor level actions to support time budget and time slicing
2025-06-11 00:01:46 +02:00
Wojtek Figat
d6b4992991
Optimize actors registration in SceneRendering to track free items
2025-06-10 20:08:20 +02:00
Wojtek Figat
7fa4efcac5
Fix compilation in Release
2025-06-09 10:17:51 +02:00
Wojtek Figat
73c30d3d89
Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
2025-06-08 00:58:15 +02:00
Wojtek Figat
bffb175a9b
Code fixes
2025-06-07 01:25:22 +02:00
Wojtek Figat
462f75abd0
Optimize memory allocation when reading animated model pose by cloth
2025-06-06 22:41:48 +02:00
Wojtek Figat
d95cd2f0be
Optimize memory alloc on Animated Model init
2025-06-06 22:41:29 +02:00
Wojtek Figat
f462a2187f
Merge branch 'master' into 1.11
2025-06-05 18:03:17 +02:00
Wojtek Figat
e97d683545
Fix regression from #3389
2025-06-03 23:37:37 +02:00
Wojtek Figat
fa97229830
Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
2025-06-03 17:26:12 +02:00
Wojtek Figat
3bd6160c3b
Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name
2025-06-02 14:03:47 +02:00
Wojtek Figat
6c499e877f
Fix prefab diff in Editor on mesh reference
2025-06-02 11:50:10 +02:00
Wojtek Figat
ab61ed5a37
Add more memory profiling insights and groups
2025-05-28 04:03:44 +02:00
Chandler Cox
4649298605
Dont allow setting prefab root name from scene instance.
2025-05-23 14:06:21 -05:00
Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
8bb5655b2f
Fix error when using invalid camera ray
2025-05-16 20:22:52 +02:00
Olly Rybak
245d7de818
Fixed renamed parameters
2025-05-14 19:45:29 +10:00