Wojtek Figat
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ca52122656
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Fix validation error on Windows for textures but optimize buffers instead
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2025-12-10 14:53:51 +01:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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64c62f269c
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Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases
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2025-09-09 22:54:37 +02:00 |
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Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Wojtek Figat
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6ccec2f5ff
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Fix d3d12 warning on initial gpu buffer state
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2024-03-20 16:48:15 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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0595f38fe4
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Fix threading issues with GPU buffers mapping
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2023-01-09 22:41:06 +01:00 |
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Wojciech Figat
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67c63f1410
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Optimize GPU Resource name to prevent memory allocs when changing name frequently
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2023-01-09 22:40:26 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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39698c7694
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Fix descriptors bindings to shaders on D3D12
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2021-06-07 13:08:39 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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