Commit Graph

65 Commits

Author SHA1 Message Date
Wojciech Figat
36a18a0b56 Add profile events for Editor startup 2021-12-22 16:23:53 +01:00
Wojciech Figat
71c8fa2638 Merge branch 'tick_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tick_fix 2021-12-09 10:36:10 +01:00
Wojciech Figat
c35465b274 Fix minor issues 2021-12-08 16:53:44 +01:00
GoaLitiuM
17311e7c9e Add some tolerance in checks against zero floating point values 2021-12-05 16:43:24 +02:00
GoaLitiuM
d7d8eca9c8 Fix engine ticking to catch up faster when falling behind 2021-12-05 16:39:59 +02:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
782d29f427 Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone 2021-08-26 12:44:53 +02:00
Wojtek Figat
dee4537f23 Add -new command line arg to create a new project 2021-08-16 22:50:11 +02:00
Wojtek Figat
e4bd5c7251 Add Engine.HasGameViewportFocus to C# API 2021-08-09 15:24:39 +02:00
stefnotch
970456da91 Update Time.h 2021-07-23 14:27:07 +02:00
honzapatCZ
c17d86a134 removal of old XboxOneStuff 2021-07-21 15:10:39 +02:00
Wojtek Figat
16f7194f62 Fix crash when opening project fails 2021-07-13 11:50:01 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
9f9e5b49cc Add more profile events 2021-07-06 16:17:11 +02:00
Damian Korczowski
93838b4f25 Fix Switch runtime setup 2021-07-03 19:13:41 +02:00
Damian Korczowski
bb75ee81d5 Merge remote-tracking branch 'upstream/master' into lowlevel-networking 2021-06-18 20:46:53 +02:00
Wojtek Figat
a7f018a4da Fix Linux game build 2021-06-18 11:07:21 +02:00
Wojtek Figat
f5cdb0abfd Add Delay node to Visual Scripting 2021-06-14 16:10:08 +02:00
Wojtek Figat
360f498e47 Add Engine::UpdateGraph for async engine/game update 2021-06-12 23:20:11 +02:00
Wojtek Figat
1bd109395a Optimize managed memory allocations 2021-05-30 14:09:24 +02:00
GoaLitiuM
e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00
Wojtek Figat
c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg 2021-05-24 18:35:13 +02:00
Jean-Baptiste Perrier
2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
Damian Korczowski
5355e8c802 Merge branch 'master' into lowlevel-networking 2021-05-22 19:26:34 +02:00
Jean-Baptiste Perrier
316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
Wojtek Figat
16e67780ad Add -debugwait cmd line arg to wait for C# debugger attach on engine start 2021-05-14 19:25:31 +02:00
Wojtek Figat
c36d1a5680 Add automatic profile events for engine services events 2021-05-03 19:23:16 +02:00
Wojtek Figat
543d1a3c0e Add Tracy profiler support 2021-05-02 11:27:10 +02:00
Wojtek Figat
167f7e268d Fix Linux build 2021-04-30 17:03:40 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
bdde0af771 Fix typos 2021-04-27 10:22:06 +02:00
Wojtek Figat
7dd2a8fac9 Add Localization 2021-04-14 12:22:48 +02:00
Wojtek Figat
ac1eb8d58d Merge branch 'master' into 1.2 2021-04-13 09:52:03 +02:00
Wojtek Figat
0dafa2f562 Expose TickData to scripting API 2021-04-12 13:24:59 +02:00
Wojtek Figat
9a17f2141b Add lock for Gameplay Globals access 2021-04-07 22:21:37 +02:00
Wojtek Figat
d073a13f57 Fix removing Gameplay Globals
#427
2021-04-07 21:10:09 +02:00
Nejcraft
df6dc6b21f Bump up default Update FPS
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
40c537d114 Merge branch 'master' into 1.2
# Conflicts:
#	Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
stefnotch
1d0faddd2a Fix game build 2021-03-15 21:22:41 +01:00
stefnotch
fb28cae2b4 Move ScreenToGameViewport from Engine to Screen
And make it accessible from the C# side
2021-03-15 20:18:53 +01:00
Damian Korczowski
f86e22ba87 Add networking build script 2021-03-11 18:08:12 +01:00
Wojtek Figat
cc201e198d Add Switch platform 2021-03-09 14:26:30 +01:00
Wojtek Figat
fbecd01435 Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6 2021-02-27 20:44:29 +01:00
Wojtek Figat
ff70c16051 Add support for capturing stack trace of called DebugLog from C++ 2021-02-26 13:58:42 +01:00
Wojtek Figat
e1387e92a3 Fix Debug Log stack trace collecting in Editor
Fixes #51
2021-02-26 12:49:33 +01:00
stefnotch
9ed0ace01e Tweak DrawFPS documentation comment 2021-02-26 09:14:16 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00