Wojtek Figat
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9d2dc91920
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Add PixelFormat::NV12
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2024-05-15 11:14:16 +02:00 |
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Wojtek Figat
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3ebf73ec22
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Add video texture format YUY2
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2024-04-25 10:26:23 +02:00 |
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Wojtek Figat
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25f3cef8c3
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Fix artifacts due to light shape culling and use depth test to improve perf
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2024-04-14 23:44:08 +02:00 |
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Wojtek Figat
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3efd1e4e84
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Optimize local lights sphere mesh rendering to match the area better
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2024-04-05 12:48:09 +02:00 |
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Wojtek Figat
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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53a2ebbd17
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Add more ASTC texture formats with larger block sizes
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2023-12-20 15:12:12 +01:00 |
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Wojtek Figat
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c6c53baff2
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Improvements for astc format
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2023-12-18 09:59:29 +01:00 |
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Wojtek Figat
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799fde1a26
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Add ‘astc’ encoder lib
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2023-12-15 14:33:09 +01:00 |
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Wojtek Figat
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f0496d53e8
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Add RenderTools::CalculateTangentFrame utility
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2023-07-16 11:57:21 +02:00 |
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Wojtek Figat
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a5afa04f8f
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Fix model screen size calculation in orthographic view projections
#980
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2023-05-08 12:44:01 +02:00 |
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Wojtek Figat
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45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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51926f517e
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Add support for masking Material Slots when cooking Collision Data
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2021-03-31 12:15:38 +02:00 |
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Wojtek Figat
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e01a0585a8
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Add MeshBase as shared impl part for Mesh and SkinnedMesh
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2021-03-30 17:57:53 +02:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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