Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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523d961f28
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Add various improvements for C# math library
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2022-05-18 22:30:50 +02:00 |
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Wojtek Figat
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4a2e8d0a69
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Cleanup and adjustments for vector types
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2022-05-16 23:52:38 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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2114002803
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Cleanup xml docs
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2021-11-27 13:07:21 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojtek Figat
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ca3948ad69
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Format code
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2021-02-27 16:29:30 +01:00 |
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Wojtek Figat
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8857a7a0ae
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Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
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2021-02-27 16:25:55 +01:00 |
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Nejcraft
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84015f78fc
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Ported Vecctor3 ClampLength to others and remade it using refs
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2021-02-27 12:07:26 +01:00 |
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Nejcraft
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5d7940f784
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Unified
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2021-02-24 14:25:49 +01:00 |
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Wojtek Figat
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e4794c5754
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Add Absolute and Negative to Vector3 C# API
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2021-02-23 09:53:00 +01:00 |
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Nejcraft
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b133539c40
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Add Vector3 Clamp
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2021-02-20 16:24:48 +01:00 |
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stefnotch
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62f2ccb942
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Fix conversion to degrees in Vector3.Angle
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2021-02-01 22:40:19 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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