Wojtek Figat
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cb92e3c54c
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Add Particles support for Large Worlds
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2022-07-03 18:09:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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e3b98c902b
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Optimize CPU particles impl parts
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2021-08-30 20:30:52 +02:00 |
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Wojtek Figat
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2e5491604b
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Add more profiler events and naming for particles/animations jobs events
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2021-08-30 20:24:38 +02:00 |
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Wojtek Figat
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446458d20c
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Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
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2021-07-08 00:34:48 +02:00 |
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Wojtek Figat
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d2d8a83461
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Add support for multi-threaded CPU particles simulation
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2021-06-15 23:49:43 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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180efe86e6
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Fix culling for Volumetric Fog particles to include particle radius
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2021-03-05 14:36:59 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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3844aceba1
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Fix CPU particles data initialization bug
Fixes #226
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2021-02-21 20:14:21 +01:00 |
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Wojtek Figat
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ce9df56a97
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Fix particles view information in Editor when Game window is unused
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2021-02-19 11:23:18 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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