Wojtek Figat
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1ffe8a7b60
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Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
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2023-04-20 15:01:22 +02:00 |
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Wojtek Figat
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8a44ea5a99
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Fix TextureMipData::GetPixels to properly copy pixels of the same format
Fixes #988
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2023-04-13 11:20:56 +02:00 |
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Wojtek Figat
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b0966c9114
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Add logging PixelFormat as string instead of integer value for better readability
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2023-04-13 10:31:40 +02:00 |
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Wojtek Figat
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9e5a48af4b
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Fix bug when using material instance of material that uses GlobalSDF
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2023-04-12 16:59:59 +02:00 |
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Wojtek Figat
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55d721f425
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Fix typo
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2023-02-19 14:40:35 +01:00 |
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Wojtek Figat
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9429be0830
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Fix compilation warnings
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2023-02-19 14:35:47 +01:00 |
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Wojtek Figat
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e644b65289
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Fix potential rare issues with material shader constants containing invalid data
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2023-02-18 18:25:40 +01:00 |
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Wojtek Figat
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679757942f
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Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
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2023-02-17 16:28:48 +01:00 |
|
Chandler Cox
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74bdcf0749
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Fix not serializing post FX script fields.
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2023-02-16 19:08:24 -06:00 |
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Wojtek Figat
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123b7f5433
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Fix Mesh data downloading to support not yet streamed vertex/index data gather
#932
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2023-02-16 13:47:43 +01:00 |
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Wojtek Figat
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77e19e148b
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Fix missing TraceMode blending in PostFx volume for SSR settings
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2023-02-14 09:31:23 +01:00 |
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Wojtek Figat
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1034a15ddc
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Fix default SceneRenderTask view to have initialized matrices
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2023-02-13 22:35:49 +01:00 |
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Wojtek Figat
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39443bf4d1
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Reduce Render targets Pool flushing frequency to prevent memory popping
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2023-02-09 13:30:46 +01:00 |
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Wojtek Figat
|
d92da5ceba
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Upgrade GPU limits to support 16k textures
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2023-02-07 13:35:00 +01:00 |
|
Wojtek Figat
|
9bb8dcac3d
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Fix GPU Limits to be clamped to the compile-time limits
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2023-02-07 13:30:18 +01:00 |
|
Wojtek Figat
|
58e99ca469
|
Fix crash in renderer due to the same object being registered twice
|
2023-02-03 16:01:42 +01:00 |
|
Wojtek Figat
|
aa8d6f7c79
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Fix ribbon particles triangle indices ordering to prevent artifacts
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2023-02-03 13:30:48 +01:00 |
|
Wojtek Figat
|
baabc5d16f
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Add AfterForwardPass for custom postfx render location
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2023-02-01 11:38:22 +01:00 |
|
Wojtek Figat
|
45a30990ba
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Add GPUContext::SetBlendFactor
|
2023-02-01 11:07:48 +01:00 |
|
Wojtek Figat
|
ab51ecddb4
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Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
|
2023-02-01 11:05:29 +01:00 |
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Wojtek Figat
|
b071cdb843
|
Expose various engine features to scripting
|
2023-01-31 16:01:56 +01:00 |
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Wojtek Figat
|
a0c6add732
|
Add ViewFlags::Sky for conditional sky/skybox rendering
|
2023-01-31 15:58:02 +01:00 |
|
Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
|
Wojtek Figat
|
c46ea56af2
|
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
|
2023-01-31 14:04:00 +01:00 |
|
Wojtek Figat
|
c9fce7e4aa
|
Add GBuffer textures to the C# scripting
|
2023-01-31 09:28:48 +01:00 |
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Wojtek Figat
|
5a30883082
|
Add AfterGBufferPass for custom PostFx location
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2023-01-31 09:28:19 +01:00 |
|
Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
|
Wojtek Figat
|
a214c14a4d
|
Add Sort Order to animated models too
|
2023-01-28 17:03:18 +01:00 |
|
Wojtek Figat
|
87549a3e6c
|
Fix sort order usage in multi-pass drawing of the Mesh
|
2023-01-28 01:31:07 +01:00 |
|
Wojtek Figat
|
adfe3ad165
|
Add SortOrder to drawable object types for transparency sorting override
|
2023-01-26 18:37:40 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
0595f38fe4
|
Fix threading issues with GPU buffers mapping
|
2023-01-09 22:41:06 +01:00 |
|
Wojciech Figat
|
67c63f1410
|
Optimize GPU Resource name to prevent memory allocs when changing name frequently
|
2023-01-09 22:40:26 +01:00 |
|
Wojciech Figat
|
c011e8af62
|
Add support for CanRender in postFx to depend on specific render setup
|
2023-01-06 13:45:36 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
|
1cf6c5233e
|
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
|
2022-12-15 17:33:44 +01:00 |
|
Wojciech Figat
|
3fcbcacd43
|
Fix empty draw call submitting
|
2022-12-15 17:33:14 +01:00 |
|
Wojciech Figat
|
b9244df8f7
|
Fix temporal anti-aliasing to provide better quality output
|
2022-12-15 12:40:21 +01:00 |
|
Wojciech Figat
|
79f4dfcaab
|
Add GetNativePtr to GPUAdapter
|
2022-12-14 16:16:25 +01:00 |
|
Wojciech Figat
|
713aa3e0f9
|
Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
|
2022-12-14 16:16:02 +01:00 |
|
Wojciech Figat
|
188428a7a9
|
Add RenderSetup and allow customizing it by gameplay and postfx
|
2022-12-14 14:03:59 +01:00 |
|
Wojciech Figat
|
c17477abff
|
Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
|
2022-12-13 11:52:52 +01:00 |
|
Wojciech Figat
|
ee019510ca
|
Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
|
2022-12-13 11:52:51 +01:00 |
|
Wojtek Figat
|
48b88af88a
|
Fix deadlock in GPUDevice caused by f2c594569d
|
2022-12-12 20:16:11 +01:00 |
|
Wojciech Figat
|
d4601ecb44
|
Add memory usage query for various asset types
|
2022-12-09 15:48:43 +01:00 |
|
Wojciech Figat
|
a809a69ca0
|
Fixes for GPU resources C# object types
|
2022-12-09 11:28:39 +01:00 |
|
Wojciech Figat
|
202de3499f
|
Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
|
2022-12-09 11:28:17 +01:00 |
|
Wojciech Figat
|
7f0c73606c
|
Improve naming various GPU resources
|
2022-12-09 11:27:41 +01:00 |
|