Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
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427846f73b
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Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
|
Wojtek Figat
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35d9016053
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Add options for game window on macOS
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2022-01-17 21:14:41 +01:00 |
|
Wojciech Figat
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8c2241c6dc
|
Update copyright year
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2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
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8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
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2022-01-10 20:13:55 +01:00 |
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Iain Mckay
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a4e102672d
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Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
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Wojtek Figat
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9b991bcfdf
|
Add Editor for Mac impl progress
|
2021-12-31 17:12:55 +01:00 |
|
GoaLitiuM
|
17311e7c9e
|
Add some tolerance in checks against zero floating point values
|
2021-12-05 16:43:24 +02:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
16f7194f62
|
Fix crash when opening project fails
|
2021-07-13 11:50:01 +02:00 |
|
Wojtek Figat
|
9f9e5b49cc
|
Add more profile events
|
2021-07-06 16:17:11 +02:00 |
|
Damian Korczowski
|
93838b4f25
|
Fix Switch runtime setup
|
2021-07-03 19:13:41 +02:00 |
|
Wojtek Figat
|
f5cdb0abfd
|
Add Delay node to Visual Scripting
|
2021-06-14 16:10:08 +02:00 |
|
Wojtek Figat
|
360f498e47
|
Add Engine::UpdateGraph for async engine/game update
|
2021-06-12 23:20:11 +02:00 |
|
Wojtek Figat
|
1bd109395a
|
Optimize managed memory allocations
|
2021-05-30 14:09:24 +02:00 |
|
GoaLitiuM
|
e06200926f
|
Sleep between frames to save CPU cycles
|
2021-05-30 02:01:37 +03:00 |
|
Wojtek Figat
|
543d1a3c0e
|
Add Tracy profiler support
|
2021-05-02 11:27:10 +02:00 |
|
Wojtek Figat
|
bdde0af771
|
Fix typos
|
2021-04-27 10:22:06 +02:00 |
|
stefnotch
|
fb28cae2b4
|
Move ScreenToGameViewport from Engine to Screen
And make it accessible from the C# side
|
2021-03-15 20:18:53 +01:00 |
|
Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
|
2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
c25abfda65
|
Remove ProjectInfo.h include from Editor.h
|
2021-02-19 09:36:23 +01:00 |
|
Wojtek Figat
|
fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
|
2021-02-16 18:54:25 +01:00 |
|
Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
|
W2.Wizard
|
8fd0af3f39
|
Fixed Typos and padding
|
2021-01-17 10:18:30 +01:00 |
|
mafiesto4
|
c7547b3a46
|
Merge remote-tracking branch 'origin/master' into linux-editor
|
2021-01-10 09:14:03 +01:00 |
|
mafiesto4
|
efa5d05f5f
|
Fixes for building editor for Linux
|
2021-01-05 16:23:02 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|