Wojtek Figat
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37295e1ec7
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Update engine assets
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2022-06-14 23:23:04 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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f7e48d9b23
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Add shader getter to IMaterial interface
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2022-05-12 13:47:19 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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e0a2904dbf
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Fix terrain normal mapping issue
#562
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2021-06-30 14:13:37 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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94f50ce8cb
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Cleanup some headers in Graphics module
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2021-06-18 16:38:44 +02:00 |
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Wojtek Figat
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9cba6bad6d
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Add support for rendering into 3d textures on Vulkan
#136
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2021-05-18 11:40:38 +02:00 |
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Wojtek Figat
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05f919c50f
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Optimization and tweaks
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2021-05-02 11:25:33 +02:00 |
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Wojtek Figat
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d05204cb91
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Fix missing lightmap uvs calc in vertex shader
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2021-02-16 15:55:10 +01:00 |
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Wojtek Figat
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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Wojtek Figat
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01777a2c1b
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:22:47 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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