Wojciech Figat
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df48d71045
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Skip SDF generation for transparent materials inside models
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2022-07-08 15:28:22 +02:00 |
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Wojciech Figat
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db284c58a3
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Fix crash when opening old project with Global Custom Code node in material
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2022-06-30 09:16:19 +02:00 |
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Wojtek Figat
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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f7955a5c4e
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Add support for custom location of Custom Global Code in generated material source code
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2022-05-12 13:44:57 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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Wojtek Figat
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493787d4d6
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Add Custom Global Code node to materials for injecting custom code, includes or constants
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2022-04-15 17:04:28 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
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6196bb31fe
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Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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8f99a3df76
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Add soft handling for MeshAccelerationStructure build from model on data gather fail
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2022-03-21 10:50:56 +01:00 |
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Wojciech Figat
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748b857e57
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Add ability to use ModelTool module in game build
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2022-02-27 13:31:32 +01:00 |
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Wojciech Figat
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8271a2b718
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Add MeshAccelerationStructure utility for robust triangles geometry queries
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2022-02-27 13:29:58 +01:00 |
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Wojtek Figat
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748d69a3cb
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Add CollisionMeshesPrefix option to import collision data from model asset
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2022-02-06 14:11:13 +01:00 |
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Wojciech Figat
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9260b45e0e
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Fix resizing textures with alpha on import to preserve transparent colors (instead of black)
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2022-01-31 14:21:14 +01:00 |
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Wojtek Figat
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500f76cb03
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Fix potential crash in material generator
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2022-01-26 21:18:34 +01:00 |
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Wojciech Figat
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c94e1932eb
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Remove not needed assertions
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2022-01-17 10:18:08 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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5d7f8e2df9
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Fix compressed textures exporting with resizing on non-Windows platforms
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2022-01-13 18:15:32 +01:00 |
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Wojtek Figat
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c4b6865659
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Merge branch 'master' into mac
|
2022-01-09 19:15:15 +01:00 |
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Wojtek Figat
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9b991bcfdf
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Add Editor for Mac impl progress
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2021-12-31 17:12:55 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
|
2021-12-27 14:04:16 +01:00 |
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xKamuna
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177696ee00
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Fix blend shape offsets
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2021-12-24 04:43:28 -08:00 |
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Wojciech Figat
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b88ac45b53
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Optimize model data access during models importing
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2021-12-13 17:32:01 +01:00 |
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Wojciech Figat
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58967e739a
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Fix import transform for skinned models
#610
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2021-12-13 17:31:57 +01:00 |
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Wojciech Figat
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c0bcb54044
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Fix incorrect transformation on imported blend shapes data from fbx file
#672
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2021-12-07 18:23:01 +01:00 |
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Wojtek Figat
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5d12554548
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Fix material function usage regression
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2021-12-06 19:43:36 +01:00 |
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Wojciech Figat
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05d0e1bdcc
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Add Split Objects object to split imported meshes/animations into separate assets
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2021-11-24 17:40:56 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
|
2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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6f16195b08
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Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
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2021-11-11 13:23:30 +01:00 |
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Wojtek Figat
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ea1a47159b
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Fix error
|
2021-10-18 11:51:13 +02:00 |
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Wojtek Figat
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7880bbe7ec
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Add missing support for some formats in TextureTool
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2021-10-11 14:02:41 +02:00 |
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Wojtek Figat
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faf266800c
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Add bc7enc16 encored for BC7 textures compression on Linux
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2021-10-11 14:01:29 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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257f57f926
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Fix importing materials from fbx files
#628
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2021-09-23 12:40:34 +02:00 |
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Wojtek Figat
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782d29f427
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Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
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2021-08-26 12:44:53 +02:00 |
|
Jean-Baptiste Perrier
|
2948bfbed0
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Backward compatibility (Mathd -> Math), fix and remove warnings.
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2021-08-12 14:15:26 +02:00 |
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Wojtek Figat
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3a5c212985
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Change CalculateTangents to false as default and calculate normals/tangents by default if missing
|
2021-07-22 10:25:01 +02:00 |
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Wojtek Figat
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383ea4d603
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Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
|
2021-07-22 10:20:19 +02:00 |
|
honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
|
2021-07-21 15:10:39 +02:00 |
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