Wojciech Figat
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a7b31fbf9b
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Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
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2022-06-23 16:59:13 +02:00 |
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Wojciech Figat
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b69e42b79c
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Fix initializing activated and scrolled DDGI probes
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2022-06-23 14:51:36 +02:00 |
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Wojtek Figat
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1dab45f407
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Add support for renaming GPU resources (development builds only)
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2022-06-22 23:08:39 +02:00 |
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Wojciech Figat
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4afb74c7b3
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Optimize DDGI probes updating with active-only probes
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2022-06-22 14:09:31 +02:00 |
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Wojtek Figat
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5d34575a91
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Fix default value in Dot and Distance graph nodes
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2022-06-21 20:03:36 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojciech Figat
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4637017707
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Optimize thread group size for DDGI trace rays compute shader
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2022-06-21 10:32:25 +02:00 |
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Wojtek Figat
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f3bd0e469c
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Fixes
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2022-06-20 18:14:38 +02:00 |
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Wojciech Figat
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10adf1eba1
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Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
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2022-06-20 12:43:05 +02:00 |
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Wojciech Figat
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da85c1f55c
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Fix debug name for DirectX resources
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2022-06-20 12:25:57 +02:00 |
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Wojciech Figat
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9cbaeb21f5
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Add GI probes spacing setting
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2022-06-20 10:09:09 +02:00 |
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Wojciech Figat
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3238861f64
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Fix opening material or particle emitter in editor if shader compilation fails
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2022-06-20 09:51:34 +02:00 |
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Wojciech Figat
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5239a2b410
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Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
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2022-06-20 09:49:40 +02:00 |
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Wojciech Figat
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41a58f3f2c
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-20 08:26:06 +02:00 |
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Wojtek Figat
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1fbdabdcd0
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Fixes
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2022-06-19 13:07:19 +02:00 |
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Wojciech Figat
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1db65ac882
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Add GlobalIllumination to debug GI probes
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2022-06-17 15:07:58 +02:00 |
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Wojciech Figat
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9f99d74e53
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Adjust DDGI quality and optimize
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2022-06-17 14:32:07 +02:00 |
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Wojciech Figat
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b8ff4ae2e0
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Fixes for Vulkan descriptors binding
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2022-06-17 10:41:23 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojtek Figat
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02cb0f938b
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Add old API with Vector3 for CollisionData
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2022-06-16 10:57:15 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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995e5bc6ff
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Add more utility methods to Transform and Matrix3x3
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2022-06-16 10:50:53 +02:00 |
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Wojtek Figat
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bc8cc75ad8
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Fix issue from 3294624849
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2022-06-15 20:39:55 +02:00 |
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Wojciech Figat
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0d3ecd6dd2
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Fix cross error in Material if input is not Float3
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2022-06-15 19:04:21 +02:00 |
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Wojciech Figat
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cf1f8487e7
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-15 10:37:24 +02:00 |
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Wojciech Figat
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84ddba5814
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Add DDGI injection into Volumetric Fog
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2022-06-15 09:51:40 +02:00 |
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Wojciech Figat
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4386dc8774
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Add Actor::GetOrAddChild to C++
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2022-06-15 09:23:06 +02:00 |
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Wojtek Figat
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37295e1ec7
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Update engine assets
|
2022-06-14 23:23:04 +02:00 |
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Wojtek Figat
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020e6f671c
|
Fix build
|
2022-06-14 23:10:21 +02:00 |
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Wojtek Figat
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8158052ec7
|
Fix Spline::GetSplineLength freeze
#726
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2022-06-14 23:07:35 +02:00 |
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Wojtek Figat
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6ec34a2dec
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Merge branch 'fix_csharp_profiler_events' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_profiler_events
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2022-06-14 22:42:08 +02:00 |
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Wojtek Figat
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69b69f9ea9
|
Format more engine code
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2022-06-14 22:41:51 +02:00 |
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Wojtek Figat
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3925c6221c
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Fix Multi Blend 2D node if all blend points are on the same line
#719
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2022-06-14 20:46:55 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
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b49e5e9984
|
Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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Wojtek Figat
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47a3ac36cd
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Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
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2022-06-14 19:53:17 +02:00 |
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Wojtek Figat
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5dcde83f22
|
Fix build
|
2022-06-14 19:51:11 +02:00 |
|
Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
3294624849
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Add Double, Vector2/3/4 nodes to Visject graphs
|
2022-06-14 18:56:00 +02:00 |
|
Wojciech Figat
|
fc96620045
|
Remove disabling temporal reprojection from Volumetric Fog
|
2022-06-14 16:56:53 +02:00 |
|
Wojciech Figat
|
0729ffdafe
|
Improve PostFx settings setup
|
2022-06-14 15:31:51 +02:00 |
|
Wojciech Figat
|
4cabf9de53
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-14 12:03:28 +02:00 |
|
Wojciech Figat
|
2522d84a21
|
Add default Post Process options to Graphics Settings
|
2022-06-14 12:01:16 +02:00 |
|
Wojciech Figat
|
c6e909c867
|
Refactor API_INJECT_CPP_CODE into API_INJECT_CODE to support code injection in other languages
|
2022-06-14 11:53:31 +02:00 |
|
Wojtek Figat
|
18cd7b657e
|
Fix compilation error
|
2022-06-13 23:57:19 +02:00 |
|
Wojtek Figat
|
b815ba51a5
|
Fix build issues
|
2022-06-13 23:37:11 +02:00 |
|
|
|
b89e3bb0ff
|
Add "View Size" node for GUI materials
|
2022-06-13 22:25:55 +03:00 |
|
Wojciech Figat
|
37511c0e6b
|
Various DDGI improvements
|
2022-06-13 16:02:41 +02:00 |
|
Wojciech Figat
|
eb1e39b3c4
|
Disable Global SDF in Editor's asset viewports
|
2022-06-13 16:02:22 +02:00 |
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