Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojtek Figat
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dda8912332
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Use custom version of android_native_app_glue
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2022-07-13 23:41:00 +02:00 |
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Wojtek Figat
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57279b14eb
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Revert "Attempt to fix Android build"
This reverts commit b80f2118bd.
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2022-07-13 23:31:55 +02:00 |
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Wojtek Figat
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b80f2118bd
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Attempt to fix Android build
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2022-07-13 23:08:00 +02:00 |
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Wojciech Figat
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92eb19291d
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Fix crash when using ogg audio bit depth higher than 16
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2022-07-13 10:04:55 +02:00 |
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Wojciech Figat
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0ba1c124f7
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Add Global Surface Atlas missing surface data debug visualization
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2022-07-08 16:43:25 +02:00 |
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Wojciech Figat
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df48d71045
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Skip SDF generation for transparent materials inside models
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2022-07-08 15:28:22 +02:00 |
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Wojciech Figat
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f221bc6361
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Minor improvements
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2022-07-07 15:34:15 +02:00 |
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Wojciech Figat
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4560b98336
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Merge remote-tracking branch 'origin/master'
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2022-07-05 09:01:22 +02:00 |
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Wojciech Figat
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ec7aece135
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Improve Job System changes to prevent dynamic memory allocation and ref counting (#721)
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2022-07-05 08:52:53 +02:00 |
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Wojtek Figat
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511682db87
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Change Text Render text to allow multi line editing
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2022-07-04 21:36:46 +02:00 |
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Wojtek Figat
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2e947ab85a
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Fixes for large worlds
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2022-07-04 20:35:29 +02:00 |
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Wojtek Figat
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8da4e546da
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Fix env probes far from origin
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2022-07-04 20:22:26 +02:00 |
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Wojtek Figat
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3070493729
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Add support for Physics Scene origin shifting
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2022-07-04 20:04:11 +02:00 |
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Wojciech Figat
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64b2b23201
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Merge branch 'jobsystem_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-jobsystem_changes
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2022-07-04 15:45:49 +02:00 |
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Wojtek Figat
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e34e4caf08
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Improve precision for BoundingBox.Transform with Transform
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2022-07-03 18:12:13 +02:00 |
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Wojtek Figat
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cb92e3c54c
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Add Particles support for Large Worlds
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2022-07-03 18:09:04 +02:00 |
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Wojtek Figat
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039bf8253a
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Add UI Canvas support for Large Worlds
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2022-07-03 17:12:35 +02:00 |
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Wojtek Figat
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a8a34b391b
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Fix compilation
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2022-07-03 16:18:43 +02:00 |
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Wojtek Figat
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d9dc23afc1
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Fixes for Foliage with Large Worlds usage
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2022-07-03 16:08:22 +02:00 |
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Wojtek Figat
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62ff305fad
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Fixes for Terrain with Large Worlds usage
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2022-07-03 15:38:39 +02:00 |
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Wojtek Figat
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98d8543334
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Fix compilation
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2022-07-03 15:33:15 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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85fe22d7a7
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Fix typos
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2022-07-01 17:05:17 +02:00 |
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Wojciech Figat
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de2d041e47
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Fix warning
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2022-07-01 14:10:54 +02:00 |
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Wojciech Figat
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07c6c5a841
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Fix issues with Vulkan backend when using DDGI
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2022-07-01 14:10:01 +02:00 |
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Wojciech Figat
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427c3a9099
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Fix crash when using more than 2 constant buffers with D3D12
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2022-07-01 14:10:00 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojciech Figat
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4007c5e29c
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Add BounceIntensity to Global Illumination settings
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2022-06-30 15:27:31 +02:00 |
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Wojciech Figat
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27515585db
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Improve Global Surface Atlas objects surfaces sampling
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2022-06-30 15:14:43 +02:00 |
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Wojciech Figat
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db284c58a3
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Fix crash when opening old project with Global Custom Code node in material
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2022-06-30 09:16:19 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojciech Figat
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2cd244fbd3
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Reduce DDGI irradiance blending artifacts due to texture format precision issues
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2022-06-29 15:19:54 +02:00 |
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Wojciech Figat
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9fa2a5ff93
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Fix compilation
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2022-06-29 09:14:16 +02:00 |
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Wojtek Figat
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090225bef2
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Fix strange crash
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2022-06-28 20:26:10 +02:00 |
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Wojtek Figat
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27d266546e
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Various fixes and improvements for large worlds rendering
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2022-06-28 20:26:01 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojciech Figat
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fe6226b276
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Minor tweaks
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2022-06-28 16:07:34 +02:00 |
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Wojciech Figat
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df691e62f8
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Various improvements to Global Surface Atlas sampling
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2022-06-28 14:10:01 +02:00 |
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Wojciech Figat
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5ee8785ede
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Fix missing IsZero and IsOne for int32
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2022-06-28 10:39:12 +02:00 |
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Wojciech Figat
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443ce106e2
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Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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Wojtek Figat
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d861518d2e
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Add origin updating for LargeWorlds
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2022-06-27 23:33:51 +02:00 |
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Wojciech Figat
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d5a529e00a
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Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
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2022-06-27 16:31:39 +02:00 |
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Wojciech Figat
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d8e79101e7
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Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
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2022-06-27 16:07:54 +02:00 |
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Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojtek Figat
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5fdd8a4b72
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Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically
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2022-06-26 15:53:51 +02:00 |
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Wojtek Figat
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982accde6d
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Add NavCrowd for navigation steering behaviors system for a group of agents
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2022-06-26 15:23:36 +02:00 |
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Wojciech Figat
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282b9066b8
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Improve DDGI quality
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2022-06-24 16:17:32 +02:00 |
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Wojtek Figat
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787d788055
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Fix Camera preview model draw regression
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2022-06-23 23:14:33 +02:00 |
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Wojtek Figat
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00498106fa
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Fix model mouse selection regression
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2022-06-23 22:28:12 +02:00 |
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