Chandler Cox
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86be1acd7a
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Cached sate of anchor drop down closed.
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2022-12-15 07:45:08 -06:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
|
Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
|
Chandler Cox
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de79e43fb1
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Code Style Fix
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2022-12-14 08:30:44 -06:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Chandler Cox
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7eab3fe5b3
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Added back sorting sub project directories.
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2022-12-12 18:18:48 -06:00 |
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Chandler Cox
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8d9e3ded74
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Remove sorting children in convtent view treeand make it so the game is on top, plugins in the middle, and engine at the bottom of the tree. This is for better UX.
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2022-12-12 16:55:12 -06:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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516e3fbc65
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Fix Visject surface input box color for missing connection type but with type hint
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2022-12-12 12:17:30 +01:00 |
|
Wojciech Figat
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359e7d68d4
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Add simplified collider for in-built primitive meshes
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2022-12-12 11:22:15 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
|
Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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e5742772ae
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Add more features to GPU Memory profiler tab
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2022-12-09 11:28:53 +01:00 |
|
Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Chandler Cox
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a45f7a86f2
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Added Tooltips
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2022-12-08 21:21:03 -06:00 |
|
Chandler Cox
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ffc5a4d24f
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Style fix
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2022-12-08 20:42:39 -06:00 |
|
Chandler Cox
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2e055d1909
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Changed saved window layouts to be accessable from any project. added apply and delete buttons as well.
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2022-12-08 20:40:21 -06:00 |
|
Chandler Cox
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1a3bcc5d27
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Changed default to true.
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2022-12-08 16:21:10 -06:00 |
|
Chandler Cox
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ad0aadbf29
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Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
|
2022-12-08 16:06:39 -06:00 |
|
Wojciech Figat
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d544c43744
|
Style fix
|
2022-12-08 16:30:58 +01:00 |
|
Wojciech Figat
|
9c2104391b
|
Add profile events to editor profiler window
|
2022-12-08 16:30:51 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
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Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Chandler Cox
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95db33e614
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Added string text box to end on click
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2022-12-08 09:00:37 -06:00 |
|
Chandler Cox
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f81740f28c
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Merge branch 'click-to-submit-text' of https://github.com/Tryibion/FlaxEngine into click-to-submit-text
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2022-12-08 08:33:09 -06:00 |
|
Chandler Cox
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eab775b9a2
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Added RstoreTextFromStart function and changed the calls. Renamed bool.
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2022-12-08 08:02:57 -06:00 |
|
Chandler Cox
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9b82860154
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Allows user to left click to end editing text and right click to change text back to its original and end editing.
|
2022-12-08 08:02:57 -06:00 |
|
Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
|
2022-12-07 15:32:23 +01:00 |
|
Wojciech Figat
|
3017010ef4
|
Minor adjustments to the profiling tools code
|
2022-12-07 15:27:40 +01:00 |
|
Wojciech Figat
|
f426c75696
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Fix recursive binary modules usage in scripting
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2022-12-06 11:43:19 +01:00 |
|
Wojciech Figat
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f918fa2a32
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-05 09:24:15 +01:00 |
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Wojtek Figat
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5a50656249
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Fix
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2022-12-04 18:23:40 +01:00 |
|
Wojtek Figat
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d5fa2d48db
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Merge branch 'GoaLitiuM-createprocess_attrib_alloc_fix'
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2022-12-04 18:22:59 +01:00 |
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Wojtek Figat
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125ce06e4c
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Merge branch 'createprocess_attrib_alloc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-createprocess_attrib_alloc_fix
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2022-12-04 18:22:53 +01:00 |
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Wojtek Figat
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f8734db1e1
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Revert "Fix Development build issue with Flax.Build running in Development mode"
This reverts commit 7e434932ae.
|
2022-12-04 18:22:38 +01:00 |
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Wojtek Figat
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7e434932ae
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Fix Development build issue with Flax.Build running in Development mode
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2022-12-04 18:21:18 +01:00 |
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|
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7eae439624
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Fix RunProcess not working in development builds
Works around a possible compiler bug caused by db6aab1cf6
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2022-12-04 18:09:07 +02:00 |
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|
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5e5d88ed8e
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Fix input actions/axis lookups to not use StringView
The stored strings might point to temporary strings, causing garbage data
to be present in the dictionary at times.
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2022-12-03 15:43:52 +02:00 |
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Wojtek Figat
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a0a087fc91
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Mark UWP platform as deprecated
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2022-12-03 13:21:06 +01:00 |
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Wojtek Figat
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b85d58db85
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Mark UWP platform as deprecated
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2022-12-03 13:17:24 +01:00 |
|
Wojtek Figat
|
2b6e3cf993
|
Fix lod preview typo in df45ac46b1
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2022-12-03 13:10:47 +01:00 |
|
Wojtek Figat
|
df45ac46b1
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Optimize various debug views performance
|
2022-12-03 12:23:39 +01:00 |
|
Wojtek Figat
|
950289db9f
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Fix crash when drawing scene in async and content streaming updates model residency
|
2022-12-03 11:23:26 +01:00 |
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