Chandler Cox
ba93e1e1d0
Add showing default materials to model entries.
2023-07-15 10:00:34 -05:00
Chandler Cox
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
Wojtek Figat
9d640656e6
Fix StringUtils::ConvertANSI2UTF16 to properly handle multi-byte characters Length
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#1225
2023-07-03 12:10:06 +02:00
Wojtek Figat
fea4b3fcba
Add better Texture initialization API with custom data
2023-06-15 12:14:23 +02:00
Wojtek Figat
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
Wojtek Figat
007edb4651
Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
2023-06-01 01:06:27 +02:00
9e07e80fa1
Fix linking errors when referencing static members in engine classes
2023-05-29 22:23:45 +03:00
Wojtek Figat
69cdb1268a
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-08 12:58:42 +02:00
Wojtek Figat
a5afa04f8f
Fix model screen size calculation in orthographic view projections
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#980
2023-05-08 12:44:01 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
273b6c0228
Various minor improvements
2023-05-04 11:55:22 +02:00
Wojtek Figat
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
Wojtek Figat
5b50562a9f
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
2023-04-26 14:27:01 +02:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
1ffe8a7b60
Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
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Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
Wojtek Figat
91c017713c
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-13 12:12:33 +02:00
Wojtek Figat
8a44ea5a99
Fix TextureMipData::GetPixels to properly copy pixels of the same format
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Fixes #988
2023-04-13 11:20:56 +02:00
Wojtek Figat
b0966c9114
Add logging PixelFormat as string instead of integer value for better readability
2023-04-13 10:31:40 +02:00
Wojtek Figat
9e5a48af4b
Fix bug when using material instance of material that uses GlobalSDF
2023-04-12 16:59:59 +02:00
Wojtek Figat
abf68328e6
Fix bug when using material instance of material that uses GlobalSDF
2023-04-12 16:59:03 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
55d721f425
Fix typo
2023-02-19 14:40:35 +01:00
Wojtek Figat
9429be0830
Fix compilation warnings
2023-02-19 14:35:47 +01:00
Wojtek Figat
e644b65289
Fix potential rare issues with material shader constants containing invalid data
2023-02-18 18:25:40 +01:00
Wojtek Figat
679757942f
Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
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#942
2023-02-17 16:28:48 +01:00
Chandler Cox
74bdcf0749
Fix not serializing post FX script fields.
2023-02-16 19:08:24 -06:00
Wojtek Figat
123b7f5433
Fix Mesh data downloading to support not yet streamed vertex/index data gather
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#932
2023-02-16 13:47:43 +01:00
Wojtek Figat
77e19e148b
Fix missing TraceMode blending in PostFx volume for SSR settings
2023-02-14 09:31:23 +01:00
Wojtek Figat
1034a15ddc
Fix default SceneRenderTask view to have initialized matrices
2023-02-13 22:35:49 +01:00
Wojtek Figat
39443bf4d1
Reduce Render targets Pool flushing frequency to prevent memory popping
2023-02-09 13:30:46 +01:00
Wojtek Figat
d92da5ceba
Upgrade GPU limits to support 16k textures
2023-02-07 13:35:00 +01:00
Wojtek Figat
9bb8dcac3d
Fix GPU Limits to be clamped to the compile-time limits
2023-02-07 13:30:18 +01:00
Wojtek Figat
58e99ca469
Fix crash in renderer due to the same object being registered twice
2023-02-03 16:01:42 +01:00
Wojtek Figat
aa8d6f7c79
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
Wojtek Figat
baabc5d16f
Add AfterForwardPass for custom postfx render location
2023-02-01 11:38:22 +01:00
Wojtek Figat
45a30990ba
Add GPUContext::SetBlendFactor
2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
2023-02-01 11:05:29 +01:00
Wojtek Figat
b071cdb843
Expose various engine features to scripting
2023-01-31 16:01:56 +01:00
Wojtek Figat
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
Wojtek Figat
c9fce7e4aa
Add GBuffer textures to the C# scripting
2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082
Add AfterGBufferPass for custom PostFx location
2023-01-31 09:28:19 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
Wojtek Figat
87549a3e6c
Fix sort order usage in multi-pass drawing of the Mesh
2023-01-28 01:31:07 +01:00
Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00